SpiffySquee wrote...
You should look up the term retcon. Thermal clips are a new tech. The codex explains that they were developed and why. It is only a retcon if they just suddenly appeared with no explanation, or the game pretend it was always like that.
This is why I don't subscribe to the "plot hole" concept so much as "plot gap"
Not contradictions as such, but bumps in the nasrrative that requires the player to make intellectual contortions to justify. One or two is forgiveable (modified by how well you enjoy the story in general). But there are numerous ones in ME2. Including, but not limited to
Where Mordin got his "samples" to build a Seeker and anti-Seeker tech
The Shuttle Ride to Nowhere
Harbringer's motivation for getting ahold of Shepard's body
The Lazarus Project in general
Shepard knowing what a thermal clip is.
Shepard (and Joker) reacting so well to an AI being on board (bonus points for Tali reacting so well to having an AI and a
geth on board
There are relatively few actual plot holes. Just a lot sense of having missed some scenes somewhere along the way. Like someone snipped a minute or two in spots and never bothered to edit around them.
THe only real holes I can think of right now is thermal clips on the Gernsback and Conrad always acting like you put a gun in his face. And that one is an acknowledged import bug.
Maybe the idea that tatoos and spandex count as "armor" too. Where do you put the medigel dispensers on those things?

You assume they had to find it intact. The Lazarus project claimed it was able to revive Shepard from the state they found him in. It did not say it can only do this when the brain is intact. Is it unlikely that Shepard could be brought back to life? About as unlikely that an element could change the mass of an object with electricity. The point is the game told you the Lazarus was able to bring him back from the state they found him in. That is all the info necessary to move the plot forward. hand wave? Perhaps. Plot hole? not even close.
Like I said, "plot gap". Okay the Lazarus Project exists, but it falls outside the known limits of human technology. Sure it's as unlikely as the element that can change the mass of an object with electricity. But the discovery of said element came with finding a 50,000 year old data cache of an extinct alien species. No such cache was mentioned by the Illusive Man in inspiring the Lazarus Project;)
Again, the fact you think something is stupid does not make it a plot hole. Nothing in the story gave the impression that the collectors could not lay such a trap, and you can't say is was against their character when you don't even know what their character is.
I agree that it was stupid from both sides. The Collectors were stupid in letting Shepard get as far as he did and interface with their computer (So far, Shep has managed to hack a GARDIAN tower, the CItadel, and now a Collector Ship. They really should stop underestimating him), should have cleared that pile of superweapons so Shep couldn't further arm himself, and should have done somehting more permanent to the Kodiak to prevent escape.
Shep, on the other hand, shoud have gone in assuming a trap. And brought along a nuke to deal with the ship more permanently.
Unless he gave the only one they had to Jack...
And yet, it's still one of my favorite missions. Because it actually dealt with the Collectors. Too often this game forgets that they exist.
When you have no idea what is on the other side it is logical and common place to send an advanced party for recon. Sending a probe would only work if you could install the IFF, it works, and the probe could operate it on it's own. We see no evidence that this was possible. Even EDI could not make it work right at first, so you think a probe could do it? The best option was to send a highly trained team to do stealth Recon. If it had been a crap load of ships, they would have just come back. Things "worked out" because it is a video game. It would have been a very odd ending if they had found a 1000 ships and just turned around and went home.
This is why I would have been in favor of finding the IFF first, do a scouting mission,
then assemble the team.That way Shepard knows what he's up against, what he's recruiting a team for, rather than having everything happen to work out. Much less "video game" that way.

Also, you have no fact to back up your arguments other than you thought it was dumb. Lazarus never claimed it needed an intact brain. The brain could have been goo for all we know. Lazarus was apparently able to repair it. It is not a plot hole unless it somehow contradicts itself. you do not know Harbinger's, or the collector's personalities so you can not call ANYTHING they do against their personalities. Therefore it can not be called a plot hole. Even by your definition, these "plot holes" make perfect sense from the stories stand point.
1) Lazarus never claims anything at all. That's actually a big part of the problem.
2) It's hard to appreciate the motivations of harbringer of the COllectors when you don't know what they are.
I'm keeping my fingers crossed that these will be addressed in ME3. But even if they are, that doesn't make ME2 any better, it just means ME3 is carrying it.