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Smudboy's Mass Effect series analysis.


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#951
The Silent

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The Shuttle Ride to Nowhere(This just bad, rushed writing. Not  a plot whole.)


Plot hole.

Definition of a plot hole, according to

Wikipedia:

A plot hole, or plothole, is a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot, or constitutes a blatant omission of relevant information regarding the plot. These include such things as unlikely behaviour or actions of characters, illogical or impossible events, events happening for no apparent reason, or statements/events that contradict earlier events in the storyline.


TV Tropes:

Plot Holes are those annoying gaps in a story where things happen without a logical reason. When a Plot Hole involves something essential to a story's outcome, it can hurt the believability severely for those who are bothered by it. Hitting a Plot Hole at high speed can damage your Willing Suspension of Disbelief.

Plot holes can come in many forms:

    Characters suddenly having knowledge that was never passed to them, or vice versa; characters not knowing something they knew last week, or something that anyone in their position must know.
    Characters acting completely out of character.
    An event does not logically follow from what has gone before.
    Characters ignoring or avoiding obvious solutions to their problems, provided those solutions are obvious to the characters, and not just the viewers.
    An event occurring that, given other details present in the work, is not possible.


Yes, it is a plot hole by definition. There is no reason for it to happen. It is not explained by the plot. That is why it is known as a plot hole. You're commenting on things you have no understanding of... you don't even know the basic definition of a plot hole.

Modifié par The Silent, 30 août 2011 - 09:14 .


#952
Someone With Mass

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Lotion Soronnar wrote...

Why were the collectors so disperesed? Why does it take them forever to get to the fight - even moreso if they knew where sheppard would be??

Why NOT blockade the shuttle? No Collectors there? Bollocks. there were other door and while shep was at the terminal, you could have moved an entire ARMY. And why would you even want to salvage that useless shuttle?

And how the f**** do you know it wasn't hte main terminal? Who the hell told you where the terminals on the collector ship are?

And no, traping him on platfrom with BUILT-IN COVER is not billiant. Attacking him in waves of 3-4 is NOT brilliant.
The collectors and Harbie have demonstrated the planing brilliance of a rock.


1. They were hiding from the Normandy's sensors.

2. The shuttle could've just taken off to a safe distance while EDI vents the air in that area or disables the mass efefct fields or whatever it is that protects them against the vacuum of space, killing everything in that area.

3. No-one told anyone where the terminals were. They just ran around until they came across one. And guess what. If the terminal is linked to the main databank, it doesn't matter if it's the main terminal thing or not. EDI can hack it just the same.

4. That's gameplay mechanics, not a viable excuse. If dozens of Collectors had stormed Shepard at the same time, the player would never been able to kill them all and move on to the next part of the level. 

#953
Xeranx

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dreman9999 wrote...

Xeranx wrote...

The explanation of the thermal clips and how they came to be is a retcon of what we understood of the Geth.  In the first game the Geth never used the mechanic that's in ME2.  If they had we would have seen some clue to their use of thermal clips then.  As it exists, all weapoons relied on the overheating mechanic up until Shepard's death.  Nothing hinted at the Geth deciding to drop the overheating tech for a more flawed system as the thermal clip mechanic.  

You're limited in the number of shots you can take with any weapon using the mechanic if you run out of thermal clips.  Also in light of that, it's still stated that we still have a single block that's fed into our weapons and lasts a long time.  Thermal clips along with that single metal block result in an impotent weapon if thermal clips are nowhere to be found.  It isn't logical for the Geth to adopt that kind of tech and forgo one that's better.  They would advance it so that weapons overheat very little if at all.  The thermal clips are an adaptation of the overheating mechanic so instead of waiting for a few seconds for your weapon to cool down, the few seconds we'd wait is applied to the amount of time it would take to eject a clip.  Yes it's much faster than the cooldown would be, but it's a poor one still because of the limitiation that exists.

Posted ImageThe comment is funny because in ME1 no one knew anything about the Geth.
All we know was that they over turned the quarians, hate organics, and have tech no one has or seen. In ME2, they just upgraded do to the fact they under stood the having guns that can be easilly turned off in battle is bad.
Please try something else.Posted Image


Ashley states that she knew no more about the Geth than what they were told in school.  Tali took out one lone Geth and brought back recordings from it's audio banks.  Our eyewitness accounts prove that the Geth used conventional weapons which required said weapons to cool down once they began to overheat.  We are able to get Geth pulse rifles in ME (without using console) and they use the overheat/cooldown mechanic.  

#954
dreman9999

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The Silent wrote...

The Shuttle Ride to Nowhere(This just bad, rushed writing. Not  a plot whole.)


Plot hole.

Definition of a plot hole, according to

Wikipedia:

A plot hole, or plothole, is a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot, or constitutes a blatant omission of relevant information regarding the plot. These include such things as unlikely behaviour or actions of characters, illogical or impossible events, events happening for no apparent reason, or statements/events that contradict earlier events in the storyline.


TV Tropes:

Plot Holes are those annoying gaps in a story where things happen without a logical reason. When a Plot Hole involves something essential to a story's outcome, it can hurt the believability severely for those who are bothered by it. Hitting a Plot Hole at high speed can damage your Willing Suspension of Disbelief.

Plot holes can come in many forms:

    Characters suddenly having knowledge that was never passed to them, or vice versa; characters not knowing something they knew last week, or something that anyone in their position must know.
    Characters acting completely out of character.
    An event does not logically follow from what has gone before.
    Characters ignoring or avoiding obvious solutions to their problems, provided those solutions are obvious to the characters, and not just the viewers.
    An event occurring that, given other details present in the work, is not possible.


Yes, it is a plot hole by definition. There is no reason for it to happen. It is not explained by the plot. That is why it is known as a plot hole. You're commenting on things you have no understanding of... you don't even know the basic definition of a plot hole.

The thing hads on the fact if they knew the collectors/reapers could hack the ship the way it did. The ship could of been of so the brought people to the point of the mission thinking the ship would easily escape a reaper attack...which it did before.
Not a plot whole.

#955
Someone With Mass

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The Silent wrote...
Uh, no we don't. It works out that way because the plot demands it, but Shepard has no information on what to expect. There could be a planet, or a fleet of ships, or ANYTHING, instead of a base that happens to be able to be infiltrated by a ~10 man team. No one knows there is a base until we get there. There is no information. Shepard could be completely unprepared.

Now imagine if EDI had managed to hack into a Collector database aboard the ship and gather intelligence that way, then you can say "we know there's a base we need to destroy". Have that happen earlier in the plot, change a few other variables, and bam, we can justify the statement "through the relay is a Collector base. We can't destroy it with our weapons so we'll need to inflitrate the base to destroy it. I guess we need to build a team of biotics, techs, soldiers, and so on so we can pull it off."


Okay, there can't be a habitable planet in the CORE OF THE GALAXY. 

Christ, I can't belive people are so stupid to say: "There might be a planet among those black holes and exploding suns, herp a derp".

Same goes for a fleet. It'd be so unpractical to have a fleet of dozens and dozens of ships in that little blind spot that's safe from the gravitational pull from the black holes and the intense radiation. Not to mention that it'd attract a lot of attention if a fleet of Collectors appeared from the O4R.

By the way, Shepard was completely unprepared for the Collector ship too, and they walked out of there just fine. Shepard and the team are able to make up plans as they go with the intel they've gathered up until that point. It's called "to improvise".

#956
dreman9999

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Xeranx wrote...

dreman9999 wrote...

Xeranx wrote...

The explanation of the thermal clips and how they came to be is a retcon of what we understood of the Geth.  In the first game the Geth never used the mechanic that's in ME2.  If they had we would have seen some clue to their use of thermal clips then.  As it exists, all weapoons relied on the overheating mechanic up until Shepard's death.  Nothing hinted at the Geth deciding to drop the overheating tech for a more flawed system as the thermal clip mechanic.  

You're limited in the number of shots you can take with any weapon using the mechanic if you run out of thermal clips.  Also in light of that, it's still stated that we still have a single block that's fed into our weapons and lasts a long time.  Thermal clips along with that single metal block result in an impotent weapon if thermal clips are nowhere to be found.  It isn't logical for the Geth to adopt that kind of tech and forgo one that's better.  They would advance it so that weapons overheat very little if at all.  The thermal clips are an adaptation of the overheating mechanic so instead of waiting for a few seconds for your weapon to cool down, the few seconds we'd wait is applied to the amount of time it would take to eject a clip.  Yes it's much faster than the cooldown would be, but it's a poor one still because of the limitiation that exists.

Posted ImageThe comment is funny because in ME1 no one knew anything about the Geth.
All we know was that they over turned the quarians, hate organics, and have tech no one has or seen. In ME2, they just upgraded do to the fact they under stood the having guns that can be easilly turned off in battle is bad.
Please try something else.Posted Image


Ashley states that she knew no more about the Geth than what they were told in school.  Tali took out one lone Geth and brought back recordings from it's audio banks.  Our eyewitness accounts prove that the Geth used conventional weapons which required said weapons to cool down once they began to overheat.  We are able to get Geth pulse rifles in ME (without using console) and they use the overheat/cooldown mechanic.  

What Ashley state she learned in school is common thing know about the geth uprising. The audio bank where about the reapers and Saran, details about the Geth were all gone. Thepulse rifle is before the upgrade at a time they were using hit and run tactics. In the eden prime war end they were on the defensive and it's not a good thing to have your guns not working when your in a whole ....So they upgrades, which is explained.
Not thing in yourcomment counters mine...So, thermal clips are not plot wholes.

#957
Someone With Mass

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By the way, they explained why they were taking the shuttle while preparing the Reaper IFF. That does not make it a plot hole.

Could they've said were they were headed? Yes. Does that ruin everything about the characters and the plot? No. Have the Mass Effect games used worse conveniences? Yes.

#958
Guldhun2

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111987 wrote...

There's not enough space in the Galactic Core for a planet, an entire fleet of Collector ships, 1000 bases, etc...


70,000–100,000 light-years diameters. Let's take the smallest one, 70,000 light years.
So that's an area of 3846500000000000000000000000000 km², and that's taking it as a circle. If you take it as a sphere it gets a lot bigger.

Let's say that "small" save zone with the mass effect shielding is 0.0000000000000001% of that.

THAT IS STILL 3846500000000 km²!!

Modifié par Guldhun2, 30 août 2011 - 09:34 .


#959
Iakus

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[quote]dreman9999 wrote...

Where Mordin got his "samples" to build a Seeker and anti-Seeker tech(From the samples Miranda mention after escaping the first space station.)[/quote]

Wasn't that before Jacob said they found no clues whatsoever about how or why the colonies were vanishing?

[quote]
The Shuttle Ride to Nowhere(This just bad, rushed writing. Not  a plot whole.)[/quote]

Exactly.  That's what all of this is.

[quote]
Harbringer's motivation for getting ahold of Shepard's body (To make Shep like Saren.)[/quote]

Is this is said where?

[quote]
The Lazarus Project in general(Will be explained in ME3)[/quote]

By the Enkindlers I hope so.  But it's too late for ME2

[quote]
Shepard knowing what a thermal clip is.(Spectres gat accsess to new teck do to training. The better question is when Theramal clips where first teasted out)[/quote]

Must have been within a month of the Battle of the Citadel.  Funny how Shep would have gotten used to them so quickly.

[quote]
Shepard (and Joker) reacting so well to an AI being on board (bonus points for Tali reacting so well to having an AI and a geth on board.(So you didn't see the option to tell Miranda to"Get that thing off my ship?".....And Joker hates on EDI for a good part of the game.)[/quote]

Joker and EDI bicker like an old married couple.  Ken and Gabby had more rancor.

[/quote]

#960
111987

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Guldhun2 wrote...

111987 wrote...

There's not enough space in the Galactic Core for a planet, an entire fleet of Collector ships, 1000 bases, etc...


70,000–100,000 light-years diameters. Let's take the smallest one, 70,000 light years.
So that's an area of 3846500000000000000000000000000 km², and that's taking it as a circle. If you take it as a sphere it gets a lot bigger.

Let's say that "small" save zone with the mass effect shielding is 0.0000000000000001% of that.

THAT IS STILL 3846500000000 km²!!





Wait, sorry maybe i'm missing something but where did those numbers come from?

Since we know that a drift of several thousand kilometers would prove fatal in the galactic core according to EDI, that implies the safe zone is much smaller than that.

Also in my post I pointed out how it could easily be reasoned that the Collectors do not have some massive force, or they would be able to do less sneaking around and simply take what they want.

#961
Guldhun2

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111987 wrote...
Wait, sorry maybe i'm missing something but where did those numbers come from?

Since we know that a drift of several thousand kilometers would prove fatal in the galactic core according to EDI, that implies the safe zone is much smaller than that.

Also in my post I pointed out how it could easily be reasoned that the Collectors do not have some massive force, or they would be able to do less sneaking around and simply take what they want.



EDI doesn't know what's in the galactic core, all she says "a logical conclusion would be that there's a small save zone in the galactic core" or something like that. Even if that small save zone is 0.0000000000000000000000001% that would still be enough to house many many many bases.

Modifié par Guldhun2, 30 août 2011 - 09:47 .


#962
The Silent

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Someone With Mass wrote...

By the way, they explained why they were taking the shuttle while preparing the Reaper IFF. That does not make it a plot hole.


Except the explanation "we're going on a mission" doesn't make sense. This is basic writing and storytelling. Who would have thought the Bioware forums were so inept that they can't understand a definition.

The "mission" is not justified or explained, therefore it is a plot hole. Understanding basic concepts is hard.

If it were explained why everyone was leaving and what the mission was, then it would be justified and not a plot hole.

Okay, there can't be a habitable planet in the CORE OF THE GALAXY.


It's well established that Reapers have superior technology, so it's possible that they could shield a planet in the core. Or they could have a dyson sphere or artificial planet, something that would be impossible to take out with the Normandy or through infiltration. There could be other hidden relays to places outside the core where the Collectors DO have planets. There is NO reason why there should be a base conveniently able to be infiltrated because it is NOT justified by the plot.

Christ, I can't belive people are so stupid to say: "There might be a
planet among those black holes and exploding suns, herp a derp".


And I can't believe people are stupid enough that they can't get simple definitions. I guess you learn something new every day.

Same goes for a fleet. It'd be so unpractical to have a fleet of dozens
and dozens of ships in that little blind spot that's safe from the
gravitational pull from the black holes and the intense radiation. Not
to mention that it'd attract a lot of attention if a fleet of Collectors
appeared from the O4R.


There's plenty of space there, you could fit thousands of Collector ships in that small area alone. You have no sense of scale, clearly.

No one said a fleet would have to go through the Omega relay either. They could send several ships at a time, whilst having the others sit around in the core, or doing whatever. Funnily enough, we already have an entire species that lives aboard ships in the game.

dreman9999 wrote...
Not a plot whole. HOLE


I've already shown you don't even know what the term "plot hole" means. Continuing to argue makes you look like an idiot. Not that I can really understand what you were saying here anyway.

#963
111987

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Guldhun2 wrote...

111987 wrote...
Wait, sorry maybe i'm missing something but where did those numbers come from?

Since we know that a drift of several thousand kilometers would prove fatal in the galactic core according to EDI, that implies the safe zone is much smaller than that.

Also in my post I pointed out how it could easily be reasoned that the Collectors do not have some massive force, or they would be able to do less sneaking around and simply take what they want.



EDI doesn't know what's in the galactic core, all she says "a logical conclusion would be that there's a small save zone in the galactic core" or something like that. Even if that small save zone is 0.0000000000000000000000001% that would still be enough to house many many many bases.


Okay? But that doesn't mean there's one giant safe zone. There could be dozens of safe zones that are only a few hundred kilometers, for example.

And once again, that doesn't address the other points i made.

#964
100k

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Regarding the death sub plot --

I've just thought out an idea for the death subplot (optional), and I was wondering what you guys think.

The First Enemy That Shall be Destroyed. (trophy/achievement name upon completion)

Here, Shepard can engage a number of characters on the issue of his death. There are six people you'll need to talk to complete the quest -- and several more people (including Legion, Anderson, and Zaeed) that are extras and not required. These interactions are spread out through the game.

1) Miranda:

She will explain the methods used to revive Shepard. Cloned skin tissue, a rebuilt skeleton, newly harvested organs, etc.

If one of the big twists for ME3 is that Shepard is actually revived via Reaper tech -- then Miranda (ME2) will explain that TIM supplied her with incredible medical technology whose origins she isn't aware of (this explains the official line Cerberus doesn't tell me something's impossible. They give me my resources and say 'do it'.

She will explain Shepard's bodily remains and their conditions. She will end this first conversation about death by explaining that the only reason Shepard was retrieved was because the SB wanted it -- causing Cerberus suspicion (perfectly understandable). As it turned out, the Prothean cypher had taken form in Shepard's brain in the form of a dense electrical orb, roughly the size of a spec of dust. When an analysis on this electrical mass was complete, she discovered that it was some kind of "storage" mechanism.

Shepard can later ask her who gave her information on Shepard's body -- to which Miranda will evasively respond by telling Shepard that it isn't her place to say (hinting at a mutual agreement and respect between Liara and Miranda).

2) Garrus and Tali will both approach Shepard on his personal feelings about dying. Shepard can reply six ways to each.

3) Thane will ask Shepard how death has impacted his faith or lack of faith. There are no renegade or paragon points to any of Shepard's responses.

4) Liara will have her 'cut' dialogue back in the game. She and Miranda will have a brief interaction when Liara reveals Shepard's retrieval process. She will also give Shepard a rundown of how he died (based upon the forensic aftermath).


5) After Liara's speech, Shepard can do back to the Normandy. Shepard will then have a nightmare/memory of his actual death (dying in the escape pod) for the first time. No one else is around, so Shepard can choose to be angry, sad, attempt (and succeed) in regaining composure, or happy. After this scene -- Joker will give Shepard a very awkward and long overdue thank you (presumably the next morning). And Shepard can respond with the usual para-rene-neutral stuff.

-----------

Extras:

*will work on later -- or you can think of the rest*

#965
Texhnolyze101

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I have seen his videos and he sounds like your everyday arrogant a**hole :?

#966
Xeranx

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dreman9999 wrote...

Xeranx wrote...

Ashley states that she knew no more about the Geth than what they were told in school.  Tali took out one lone Geth and brought back recordings from it's audio banks.  Our eyewitness accounts prove that the Geth used conventional weapons which required said weapons to cool down once they began to overheat.  We are able to get Geth pulse rifles in ME (without using console) and they use the overheat/cooldown mechanic.  

What Ashley state she learned in school is common thing know about the geth uprising. The audio bank where about the reapers and Saran, details about the Geth were all gone. Thepulse rifle is before the upgrade at a time they were using hit and run tactics. In the eden prime war end they were on the defensive and it's not a good thing to have your guns not working when your in a whole ....So they upgrades, which is explained.
Not thing in yourcomment counters mine...So, thermal clips are not plot wholes.


My point is that Tali could have noted something different to current weaponry at that point.  Nothing was said.

What exactly are you talking about here?  I made a statement that going backwards is not advancement.  The Geth would have made their weaponry more efficient and not more taxing on resources that can be anything but limitless.  

In any combat situation involving firearms what are people most concerned about?  Ammo, no?  So if I have what seems to be unlimited ammo and the only trade off is I have to let it cool down when I fire it consistently for too long, I'm going to want to find some way to delay that cooldown period rather than give myself the added drudgery of carrying spare anything in order to make sure I survive, right?  It is incredibly inefficient to have a huge block of metal that stands as my supply of ammunition and know that in any given fight I am more likely to run out of thermal clips than I would ammo.
 

Also, I never said thermal clips were plot holes, did I?

#967
Someone With Mass

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The Silent wrote...

It's well established that Reapers have superior technology, so it's possible that they could shield a planet in the core. Or they could have a dyson sphere or artificial planet, something that would be impossible to take out with the Normandy or through infiltration. There could be other hidden relays to places outside the core where the Collectors DO have planets. There is NO reason why there should be a base conveniently able to be infiltrated because it is NOT justified by the plot.


Yeah, they should expose themselves to the black holes as much as possible and waste energy trying to shield the base from the gravitaional pull.

They have no good use at all of an artificial planet (by the way, a Dyson sphere is large enough to encase our sun. It'd be about 109 times larger than Earth. That'd be a spectacular waste of resources.) when they could just build a relatively large base and start experimenting as soon as possible.

Yes, the Collectors could have bases on other planets, but the threat of the Collector attacks on human colonies comes from the Omega 4 relay, and the data EDI received only showed one base.

Modifié par Someone With Mass, 30 août 2011 - 10:02 .


#968
Guldhun2

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Someone With Mass wrote...

and the data EDI received only showed one base.


No it didn't, play the game or watch the scene with TIM. He says "the collector homeworld". And then 40 seconds later EDI also says "the collector homeworld".

Modifié par Guldhun2, 30 août 2011 - 10:08 .


#969
Someone With Mass

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Guldhun2 wrote...

No it didn't, play the game or watch the scene with TIM. He says "the collector homeworld". And then 40 seconds later EDI also says "the collector homeworld".


Yeah. So?

She didn't say "homeworlds". 

Or perhaps the data dion't specify what the target was, only showed it's coordinates.

And since it would just be retarded to build a planet in the galactic core, one can easily assume that there's a base there.

"Oh, no, there might be a fleet of ships there"

So? Are we just going to give up then? Because I doubt the Alliance or any other military faction would be willing to send ships through a relay they know no ship has ever returned from. Shepard and the team are on their own.

#970
Heather Cline

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Smudboy's analysis of the story, overall plot and theme were spot on. Even the character analysis, end game battles for the suicide mission and so on was spot on. So frankly ME2 could have been better. The combat of the game was fine it was the overall story, the weaving of characters into the game and so on and so forth that needed better telling and better writing over all.

#971
Iakus

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101ezylonhxeT wrote...

I have seen his videos and he sounds like your everyday arrogant a**hole :?


But is he wrong?

#972
Iakus

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Guldhun2 wrote...

111987 wrote...
Wait, sorry maybe i'm missing something but where did those numbers come from?

Since we know that a drift of several thousand kilometers would prove fatal in the galactic core according to EDI, that implies the safe zone is much smaller than that.

Also in my post I pointed out how it could easily be reasoned that the Collectors do not have some massive force, or they would be able to do less sneaking around and simply take what they want.



EDI doesn't know what's in the galactic core, all she says "a logical conclusion would be that there's a small save zone in the galactic core" or something like that. Even if that small save zone is 0.0000000000000000000000001% that would still be enough to house many many many bases.


Not to mention before the COllector Ship mission we didn't even know the Omega IV Relay even went to the Core.  It coud have gone anywhere, including one or more COllector in habited planets.

#973
111987

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iakus wrote...

Guldhun2 wrote...

111987 wrote...
Wait, sorry maybe i'm missing something but where did those numbers come from?

Since we know that a drift of several thousand kilometers would prove fatal in the galactic core according to EDI, that implies the safe zone is much smaller than that.

Also in my post I pointed out how it could easily be reasoned that the Collectors do not have some massive force, or they would be able to do less sneaking around and simply take what they want.



EDI doesn't know what's in the galactic core, all she says "a logical conclusion would be that there's a small save zone in the galactic core" or something like that. Even if that small save zone is 0.0000000000000000000000001% that would still be enough to house many many many bases.


Not to mention before the COllector Ship mission we didn't even know the Omega IV Relay even went to the Core.  It coud have gone anywhere, including one or more COllector in habited planets.


So? We would still need a strike team to take out their main base on said planet. Which we know is feasible because if there were millions or billions of Collectors, they wouldn't be sneaky, they would simply dominate the galaxy.

#974
Il Divo

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Xeranx wrote...

nelly21 wrote...

It makes me giggle when non-writers call successful writers bad writers.


If you've ever watched movies or television, listened to any song, or looked at any politician and found your voice to criticize anything I have listed here the door's that way ----->.  Please see yourself out.


Xeranx gets it. This post, times a million.

#975
Gatt9

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111987 wrote...

Guldhun2 wrote...

111987 wrote...

There's not enough space in the Galactic Core for a planet, an entire fleet of Collector ships, 1000 bases, etc...


70,000–100,000 light-years diameters. Let's take the smallest one, 70,000 light years.
So that's an area of 3846500000000000000000000000000 km², and that's taking it as a circle. If you take it as a sphere it gets a lot bigger.

Let's say that "small" save zone with the mass effect shielding is 0.0000000000000001% of that.

THAT IS STILL 3846500000000 km²!!





Wait, sorry maybe i'm missing something but where did those numbers come from?

Since we know that a drift of several thousand kilometers would prove fatal in the galactic core according to EDI, that implies the safe zone is much smaller than that.

Also in my post I pointed out how it could easily be reasoned that the Collectors do not have some massive force, or they would be able to do less sneaking around and simply take what they want.



Which unsurprisingly is pretty much a word-for-word ripoff of a Star Wars book.  Complete with a hidden research station in the middle of a collection of black holes.  Kessel sector IIRC,  which Han refers to in A New Hope.

Unsurprising because the plot of ME3 sounds identical to the plot of DAO,  the combat suddenly became a mirror image of GoW,  and now they're adding Halo's sword.

I liked the old Bioware better,  the writing was much better when it was original,  as was the design.