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Smudboy's Mass Effect series analysis.


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#1451
Lotion Soronarr

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111987 wrote...

Lotion Soronnar wrote...

111987 wrote...

Lotion Soronnar wrote...

111987 wrote...
You really think the Council or Alliance would give you ships based off of a few seconds of footage of a bunch of wrecked ships? That is absurd. If they won't even acknowledge the existence of the Reapers, despite fighting one, you truly believe they would give Shepard and by extension Cerberus, ships?

Come on.


Eh?
Sicne when does sending several ships to assault the collectors equals to handing those ships over to Cerberus?

And why wouldn't they send ships with Shep? The benefits of studying all those wrecked ships alone would be huge.


Would those ships be working with Cerberus? Yes. Therefore the Alliance and Council wouldn't do it. The best they could do for Shepard, their most trusted agent whom they owe a personal debt to, was to give him a meaningless title. Actively supporting Shepard with ships and the like would be totally out of character, and bad writing.


They'd be workign with Sheppard.
And you can't say what the Council or especially the Alliance would do - especialyl when presented with new information and potential greater benefits.


Shepard works for Cerberus, therefore they would be working with Cerberus.

If I can't say what the Council or Alliance would do, neither can you.


Shep works WITH Cerberuis, not FOR Cerberus.

And if the second part is true, then you can't discount that as a possibility. Therefore it makes sense to try,

#1452
111987

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@ Lotion Soronnar
So, you're plan is to mine an area of several thousand kilometers in any direction? Where are you going to get that many mines from? Is no-one going to mind you setting up millions of mines?

The Normandy is the most advanced ship in the Alliance military. It defeated the Collector Cruiser because it was helmed by the best pilot in the Alliance, and was too maneuverable for the Collectors to hit. An Alliance cruiser would get dominated. We even have proof of this, as Hackett says at the end of Arrival (if you do it before the SM) that all Alliance ships that encountered the Collectors went missing (i.e. were destroyed).

Finally, if there was a blockade of ship (which would never work in the first place), what's stopping the Collector's from just using FTL to escape?

#1453
dreman9999

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Lotion Soronnar wrote...

dreman9999 wrote...

Lotion Soronnar wrote...
If you don't even know the balance of combat strength, WHY ARE YOU EVEN ATTACKING?
Sending forces into the unknwon - unnecessarily I might add - cannot be considered smart in any way, shape or form. It is the pinnacle of stupidity.

Afraid Colelctors would discover the probe? If  the oppoistion is light, jump the normandy right after that. No time for hte collectors to set up traps. If hte opposition is heavy, then trap the Collectors where they are. Blockade the Omega 4 relay. Put a minefield. Blow it up.

Information gives you OPTIONS. Informations gives you understanding.
Only a moron goes in guns blazing.

Here's the thing about my point. Trying to know the combat streght with bite us in the end. Why? because they can know our landing point, and when we attack..


How would they know our landing point?
Unless you mean  an enetry point from the relay? But they already know that, since there's a small safe zone on their side. All ships jump in there.

We don't even know if they could detect our probe (since we are jumping in the debris field). They didn't react immediately to the Normandy, only when it came closer.

Also, is impossible to blockade the relay. The collector would just blow through  the mines and destroy any ship patrolling the area. They out way use that much in combate streght and tech that ours can't stop them unless we directly attack them. You forgeting we are fighting an enemy that we base all are tech off from, the reapers and that tech is used by the collectors. We can't hold them back withwhat we have now.


Again, on what are you basing that? An un-upgraded Normandy can take out the Colelctor cruiser. So on what do yo ubase teh assumption that the collector ship would destrpoy the blockade? A single friagate took it out!

How would they even know there's a minefield? The Collector are on the other side. Unless they send probes first.

1.The collectors can  trake the best stealth ship and sense when ever anything passes the omega relay. The fact they can sense us is a given.
2. An un-upgraded SR-2 with one of the best pilot's flying it and  a reaper level AI.....with the collector ship not having surpise on it's side and with the Sr-2 on the attack first, which a partol ship won't be or have.

#1454
Lotion Soronarr

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Someone With Mass wrote...

Lotion Soronnar wrote...
AHEM..kinetic barriers work only againt small object traveling at extreeme velocities.......

These shields safely deflect small objects traveling at rapid
velocities. This affords protection from bullets and other dangerous
projectiles, but still allows the user to sit down without knocking away
their chair.



I guess you can't read.

Those kind of shields aren't meant for use by soldiers. They're meant for starships.  

They can still track projectiles like normal shields and react accordingly.


Same paragraph explains the starship shield work the same.

CTB shield just rotate, so they defelct rather tha nstop. But they're still the same basic shield, in that they deflect/stop SMALL, FAST-MOVING objects.

#1455
dreman9999

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111987 wrote...

@ Lotion Soronnar
So, you're plan is to mine an area of several thousand kilometers in any direction? Where are you going to get that many mines from? Is no-one going to mind you setting up millions of mines?

The Normandy is the most advanced ship in the Alliance military. It defeated the Collector Cruiser because it was helmed by the best pilot in the Alliance, and was too maneuverable for the Collectors to hit. An Alliance cruiser would get dominated. We even have proof of this, as Hackett says at the end of Arrival (if you do it before the SM) that all Alliance ships that encountered the Collectors went missing (i.e. were destroyed).

Finally, if there was a blockade of ship (which would never work in the first place), what's stopping the Collector's from just using FTL to escape?

My question is what's stopping the collectors form just blasing through.

#1456
111987

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Lotion Soronnar wrote...

111987 wrote...

Notlikeyoucare wrote...

Someone With Mass wrote...

Lotion Soronnar wrote...
AHEM..kinetic barriers work only againt small object traveling at extreeme velocities.......

These shields safely deflect small objects traveling at rapid
velocities. This affords protection from bullets and other dangerous
projectiles, but still allows the user to sit down without knocking away
their chair.



I guess you can't read.

Those kind of shields aren't meant for use by soldiers. They're meant for starships.  

They can still track projectiles like normal shields and react accordingly.


"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same."


I guess you can't read.


How can you possibly dispute a kinetic barrier defending against debris??? Read my posts, or watch the cutscene again. Please.


I can dispute it..Kinetic barrier protect agaisnt SMALL, FAST-MOVING objects.
Not big, slow moving ones.

Again, Normandy gets hit by debris and crashes in the end.... Adn if debris was not dangerous, they why did Joker manouver so franticly to avoid it???


"How am I being stupid?

EDI: Our kinetic barriers are not designed to survive impact of debris...THAT SIZE, Jeff.

Joker: Then it's a good thing we upgraded!

The kinetic barriers, after going through the debris field, go from 40% capacity to 30% capacity.

This really isn't hard to understand."

EDIT: This kinetic barrier discussion is stupid. I (and others) have proven that kinetic barriers do defend against debris. If you cannot accept this, then there's really nothing more to be said.

Modifié par 111987, 01 septembre 2011 - 07:36 .


#1457
Lotion Soronarr

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dreman9999 wrote...

Lotion Soronnar wrote...

And you're bing stupid.
EDI references Kinetic barreirs, Joker does not. If the kinetic barriers were not designs to stop debris, then why would she even mention it?
The exhange doesn't make sense in that context. Unless Joker meant something else...like armor or engines.

Not to mention that the Normandy STILL get's hit by debris and crashes later....

Who cars about who said what.
The tell you in the codex..http://masseffect.wikia.com/wiki/Normandy_SR-2#Armament

Multicore shielding utilizing Cyclonic Barrier Technology (CBT) can be refitted to the Normandy SR-2 (Upgrade, Cost: 15,000 Palladium). The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their mass effect field projectors, the ship creates rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball. If an emitter is damaged, the CBT corrects to become a traditional shield array, a safety feature that makes it most effective during opening volleys.

And show you in the suicide mission.
It's like you neverplayed the game.

Also, the ship crashes because they were hit with the shock wave from the collector ship took out the ship sensors. the Debrie your talking about is just part of the collector base.


You cna quote that codex entry a million times, it doesn't prove your point.
Where does it say it defelct debris?
It's a normal kinetic barrier that rotates. It still doesn't work agaisnt large, slow-moving objects, becasue NO KINETIC BARRIER DOES.

It's like you never played the same or hte SM.

Ship was hit by debris. It chrashes.
Joker avoids debris like crazy. Therefore debris = dangerous.

#1458
Lotion Soronarr

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111987 wrote...

EDIT: This kinetic barrier discussion is stupid. I have proven that kinetic barriers do defend against debris. If you cannot accept this, then there's really nothing more to be said.


You're proven nothing. I have nothing to accept.

#1459
Lotion Soronarr

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dreman9999 wrote...

111987 wrote...

@ Lotion Soronnar
So, you're plan is to mine an area of several thousand kilometers in any direction? Where are you going to get that many mines from? Is no-one going to mind you setting up millions of mines?

The Normandy is the most advanced ship in the Alliance military. It defeated the Collector Cruiser because it was helmed by the best pilot in the Alliance, and was too maneuverable for the Collectors to hit. An Alliance cruiser would get dominated. We even have proof of this, as Hackett says at the end of Arrival (if you do it before the SM) that all Alliance ships that encountered the Collectors went missing (i.e. were destroyed).

Finally, if there was a blockade of ship (which would never work in the first place), what's stopping the Collector's from just using FTL to escape?

My question is what's stopping the collectors form just blasing through.


Damage..that's what.
If a single heavy frigate can take out a colelctor cruiser, what makes you think it can plow trough a mine field or a blockade?

#1460
111987

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Lotion Soronnar wrote...

dreman9999 wrote...

Lotion Soronnar wrote...

And you're bing stupid.
EDI references Kinetic barreirs, Joker does not. If the kinetic barriers were not designs to stop debris, then why would she even mention it?
The exhange doesn't make sense in that context. Unless Joker meant something else...like armor or engines.

Not to mention that the Normandy STILL get's hit by debris and crashes later....

Who cars about who said what.
The tell you in the codex..http://masseffect.wikia.com/wiki/Normandy_SR-2#Armament

Multicore shielding utilizing Cyclonic Barrier Technology (CBT) can be refitted to the Normandy SR-2 (Upgrade, Cost: 15,000 Palladium). The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their mass effect field projectors, the ship creates rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball. If an emitter is damaged, the CBT corrects to become a traditional shield array, a safety feature that makes it most effective during opening volleys.

And show you in the suicide mission.
It's like you neverplayed the game.

Also, the ship crashes because they were hit with the shock wave from the collector ship took out the ship sensors. the Debrie your talking about is just part of the collector base.


You cna quote that codex entry a million times, it doesn't prove your point.
Where does it say it defelct debris?
It's a normal kinetic barrier that rotates. It still doesn't work agaisnt large, slow-moving objects, becasue NO KINETIC BARRIER DOES.

It's like you never played the same or hte SM.

Ship was hit by debris. It chrashes.
Joker avoids debris like crazy. Therefore debris = dangerous.


Watch the scene again. The ship did not get hit by debris and crash. The shockwave from the destruction of the Collector Ship shut down the Normandy's mass effect field generator, and then it crashed.

Seriously...WATCH THE CUTSCENE. It will help and allows us to move on from this pointless conversation.

#1461
dreman9999

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Lotion Soronnar wrote...

Someone With Mass wrote...

Lotion Soronnar wrote...
AHEM..kinetic barriers work only againt small object traveling at extreeme velocities.......

These shields safely deflect small objects traveling at rapid
velocities. This affords protection from bullets and other dangerous
projectiles, but still allows the user to sit down without knocking away
their chair.



I guess you can't read.

Those kind of shields aren't meant for use by soldiers. They're meant for starships.  

They can still track projectiles like normal shields and react accordingly.


Same paragraph explains the starship shield work the same.

CTB shield just rotate, so they defelct rather tha nstop. But they're still the same basic shield, in that they deflect/stop SMALL, FAST-MOVING objects.

That's the thing. They defelct the debries. That's the main point You see that it does it in the suicide mission so you know it works. So what is the point of the argument? That it won't work even though it does?

#1462
111987

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Lotion Soronnar wrote...

111987 wrote...

EDIT: This kinetic barrier discussion is stupid. I have proven that kinetic barriers do defend against debris. If you cannot accept this, then there's really nothing more to be said.


You're proven nothing. I have nothing to accept.


That's because you snipped out the proof from my post...

#1463
Someone With Mass

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Lotion Soronnar wrote...

Same paragraph explains the starship shield work the same.

CTB shield just rotate, so they defelct rather tha nstop. But they're still the same basic shield, in that they deflect/stop SMALL, FAST-MOVING objects.


Yes, but they're not the optimal use for soldiers.

http://masseffect.wi...ology_.28CBT.29
Significant drawbacks to current CBT configuration prevent its use on anything other than frigates and fighters. Its many high-frequency sensors and emitters require frequent maintenance and replacement. A partially damaged CBT can endanger its operator, who is surrounded by rotating mass effect fields skewing in unpredictable directions.

#1464
dreman9999

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Lotion Soronnar wrote...

dreman9999 wrote...

111987 wrote...

@ Lotion Soronnar
So, you're plan is to mine an area of several thousand kilometers in any direction? Where are you going to get that many mines from? Is no-one going to mind you setting up millions of mines?

The Normandy is the most advanced ship in the Alliance military. It defeated the Collector Cruiser because it was helmed by the best pilot in the Alliance, and was too maneuverable for the Collectors to hit. An Alliance cruiser would get dominated. We even have proof of this, as Hackett says at the end of Arrival (if you do it before the SM) that all Alliance ships that encountered the Collectors went missing (i.e. were destroyed).

Finally, if there was a blockade of ship (which would never work in the first place), what's stopping the Collector's from just using FTL to escape?

My question is what's stopping the collectors form just blasing through.


Damage..that's what.
If a single heavy frigate can take out a colelctor cruiser, what makes you think it can plow trough a mine field or a blockade?

Damage? They would just point their collector/reaper bean at the mine feild from a distance and blow it to hell. What damage would they take that far away?

#1465
Notlikeyoucare

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Someone With Mass wrote...

Notlikeyoucare wrote...

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same."


I guess you can't read.


That's for a regular shield, not the upgrade that radically changes the shield emitters' behavior.

I guess you're too stupid to understand that.

http://masseffect.wi...ology_.28CBT.29

Significant drawbacks to current CBT configuration prevent its use on anything other than frigates and fighters. Its many high-frequency sensors and emitters require frequent maintenance and replacement. A partially damaged CBT can endanger its operator, who is surrounded by rotating mass effect fields skewing in unpredictable directions.

Meaning, that if you're wearing that kind of shields, and they're damaged, they can tear you apart, while normal shields just cease to function.


You never mentioned anything about these shields until this post, I assumed you were just talking about the regular ones. It doesn't matter anyway because its still a Kinetic barrier and they do not protect (be it by deflecting or stopping) large slow moving objects.

#1466
dreman9999

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Lotion Soronnar wrote...

dreman9999 wrote...

Lotion Soronnar wrote...

And you're bing stupid.
EDI references Kinetic barreirs, Joker does not. If the kinetic barriers were not designs to stop debris, then why would she even mention it?
The exhange doesn't make sense in that context. Unless Joker meant something else...like armor or engines.

Not to mention that the Normandy STILL get's hit by debris and crashes later....

Who cars about who said what.
The tell you in the codex..http://masseffect.wikia.com/wiki/Normandy_SR-2#Armament

Multicore shielding utilizing Cyclonic Barrier Technology (CBT) can be refitted to the Normandy SR-2 (Upgrade, Cost: 15,000 Palladium). The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their mass effect field projectors, the ship creates rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball. If an emitter is damaged, the CBT corrects to become a traditional shield array, a safety feature that makes it most effective during opening volleys.

And show you in the suicide mission.
It's like you neverplayed the game.

Also, the ship crashes because they were hit with the shock wave from the collector ship took out the ship sensors. the Debrie your talking about is just part of the collector base.


You cna quote that codex entry a million times, it doesn't prove your point.
Where does it say it defelct debris?
It's a normal kinetic barrier that rotates. It still doesn't work agaisnt large, slow-moving objects, becasue NO KINETIC BARRIER DOES.

It's like you never played the same or hte SM.

Ship was hit by debris. It chrashes.
Joker avoids debris like crazy. Therefore debris = dangerous.

http://www.youtube.c...V-A5a2sQ#t=350s...Upgrades
http://www.youtube.c...jprghyyU#t=180s  ....no upgrades.

#1467
111987

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Notlikeyoucare wrote...

Someone With Mass wrote...

Notlikeyoucare wrote...

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same."


I guess you can't read.


That's for a regular shield, not the upgrade that radically changes the shield emitters' behavior.

I guess you're too stupid to understand that.

http://masseffect.wi...ology_.28CBT.29

Significant drawbacks to current CBT configuration prevent its use on anything other than frigates and fighters. Its many high-frequency sensors and emitters require frequent maintenance and replacement. A partially damaged CBT can endanger its operator, who is surrounded by rotating mass effect fields skewing in unpredictable directions.

Meaning, that if you're wearing that kind of shields, and they're damaged, they can tear you apart, while normal shields just cease to function.


You never mentioned anything about these shields until this post, I assumed you were just talking about the regular ones. It doesn't matter anyway because its still a Kinetic barrier and they do not protect (be it by deflecting or stopping) large slow moving objects.


WATCH
THE
SCENE

www.youtube.com/watch

#1468
Lotion Soronarr

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111987 wrote...

@ Lotion Soronnar
So, you're plan is to mine an area of several thousand kilometers in any direction? Where are you going to get that many mines from? Is no-one going to mind you setting up millions of mines?


No, you don't need to mine that large an area. Only hte bit closest to the relay.
Drift determiens where the ship will stop, but it will have to pass trough the inital stretch either way.

The Normandy is the most advanced ship in the Alliance military. It defeated the Collector Cruiser because it was helmed by the best pilot in the Alliance, and was too maneuverable for the Collectors to hit. An Alliance cruiser would get dominated. We even have proof of this, as Hackett says at the end of Arrival (if you do it before the SM) that all Alliance ships that encountered the Collectors went missing (i.e. were destroyed).


Normandy is a heavy frigate. At beast (fully upgraded), it has firepower equal to a cruiser.
So no, an alliance cruiser would not get dominated. Especially if it fires first.

Hackkets comment makes little sense compared to everything we've seen. Also, Hackett never tells which ships encoutnered the Collectors. Frigates? That's the only thing that makes sense....


Finally, if there was a blockade of ship (which would never work in the first place), what's stopping the Collector's from just using FTL to escape?


If they jump in into a blockade then they will be immediately under fire. They need time to chrage FTL and they need a trajectory. A blockading ship can block it's path. That is all of course, assuming it can survive long enough to FTL.
If Thanix cannon on the Normandy gave it the firepower of a cruisers main gun, and it took out the Collector Cruiser in a singel shot, then the collector cruiser doesn't stand much chance.

#1469
dreman9999

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Notlikeyoucare wrote...

Someone With Mass wrote...

Notlikeyoucare wrote...

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same."


I guess you can't read.


That's for a regular shield, not the upgrade that radically changes the shield emitters' behavior.

I guess you're too stupid to understand that.

http://masseffect.wi...ology_.28CBT.29

Significant drawbacks to current CBT configuration prevent its use on anything other than frigates and fighters. Its many high-frequency sensors and emitters require frequent maintenance and replacement. A partially damaged CBT can endanger its operator, who is surrounded by rotating mass effect fields skewing in unpredictable directions.

Meaning, that if you're wearing that kind of shields, and they're damaged, they can tear you apart, while normal shields just cease to function.


You never mentioned anything about these shields until this post, I assumed you were just talking about the regular ones. It doesn't matter anyway because its still a Kinetic barrier and they do not protect (be it by deflecting or stopping) large slow moving objects.

Here's me posting this 2 pages ago....http://social.biowar...ndex/8214792/57
Here's it in action...http://www.youtube.c...V-A5a2sQ#t=347s
Here's how ir went without it...http://www.youtube.c...jprghyyU#t=179s

Here's the lore again explaining it.... http://masseffect.wi...y_SR-2#Armament

Multicore shielding utilizing Cyclonic Barrier Technology (CBT) can be refitted to the Normandy SR-2 (Upgrade, Cost: 15,000 Palladium). The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their mass effect field projectors, the ship creates rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball. If an emitter is damaged, the CBT corrects to become a traditional shield array, a safety feature that makes it most effective during opening volleys.
........
It it walks and talks like a duck....Posted Image

#1470
111987

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Lotion Soronnar wrote...

111987 wrote...

@ Lotion Soronnar
So, you're plan is to mine an area of several thousand kilometers in any direction? Where are you going to get that many mines from? Is no-one going to mind you setting up millions of mines?


No, you don't need to mine that large an area. Only hte bit closest to the relay.
Drift determiens where the ship will stop, but it will have to pass trough the inital stretch either way.

The Normandy is the most advanced ship in the Alliance military. It defeated the Collector Cruiser because it was helmed by the best pilot in the Alliance, and was too maneuverable for the Collectors to hit. An Alliance cruiser would get dominated. We even have proof of this, as Hackett says at the end of Arrival (if you do it before the SM) that all Alliance ships that encountered the Collectors went missing (i.e. were destroyed).


Normandy is a heavy frigate. At beast (fully upgraded), it has firepower equal to a cruiser.
So no, an alliance cruiser would not get dominated. Especially if it fires first.

Hackkets comment makes little sense compared to everything we've seen. Also, Hackett never tells which ships encoutnered the Collectors. Frigates? That's the only thing that makes sense....


Finally, if there was a blockade of ship (which would never work in the first place), what's stopping the Collector's from just using FTL to escape?


If they jump in into a blockade then they will be immediately under fire. They need time to chrage FTL and they need a trajectory. A blockading ship can block it's path. That is all of course, assuming it can survive long enough to FTL.
If Thanix cannon on the Normandy gave it the firepower of a cruisers main gun, and it took out the Collector Cruiser in a singel shot, then the collector cruiser doesn't stand much chance.


No, you would have to mine the entire area. When the ship is travelling through the relay, it can phase through solid objects. Just look at the Conduit in ME1.

It doesn't matter if you think Hackett's comments make sense. You can't dispute it; it's stated as a fact in-game.

Just to be nit picky, it took 2 shots by the Thanix Cannon to take out the Collector Cruiser.

Like the mine field, this blockade would have to be MASSIVE to catch the Collectors. Since Alliance and Council fleets don't enter the Terminus, this blockade isn't going to be happening. Even if it did, the ships would have no way of knowing when the Collectors would show up. The ships would have to be on full alert at all time, an impossible task for organics. Finally, the Collectors have agents outside of the Omega 4 Relay, such as on Omega. If a massive fleet surrounded the Omega 4 Relay, said agents could alert the Collectors to this.

#1471
Lotion Soronarr

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111987 wrote...
WATCH
THE
SCENE

www.youtube.com/watch


IT 
DOESN'T
PROVE
WHAT
YOU
THINK
IT
DOES.

#1472
Someone With Mass

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Lotion Soronnar wrote...

Normandy is a heavy frigate. At beast (fully upgraded), it has firepower equal to a cruiser.
So no, an alliance cruiser would not get dominated. Especially if it fires first.

Hackkets comment makes little sense compared to everything we've seen. Also, Hackett never tells which ships encoutnered the Collectors. Frigates? That's the only thing that makes sense....


It's also easier to hit a cruiser for both sides.

A cruiser may win, but it would probably sustain heavy damage from the Collector ship before taking it out, as it's not as agile as a frigate like the Normandy. 

#1473
dreman9999

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Lotion Soronnar wrote...

111987 wrote...

@ Lotion Soronnar
So, you're plan is to mine an area of several thousand kilometers in any direction? Where are you going to get that many mines from? Is no-one going to mind you setting up millions of mines?


No, you don't need to mine that large an area. Only hte bit closest to the relay.
Drift determiens where the ship will stop, but it will have to pass trough the inital stretch either way.

The Normandy is the most advanced ship in the Alliance military. It defeated the Collector Cruiser because it was helmed by the best pilot in the Alliance, and was too maneuverable for the Collectors to hit. An Alliance cruiser would get dominated. We even have proof of this, as Hackett says at the end of Arrival (if you do it before the SM) that all Alliance ships that encountered the Collectors went missing (i.e. were destroyed).


Normandy is a heavy frigate. At beast (fully upgraded), it has firepower equal to a cruiser.
So no, an alliance cruiser would not get dominated. Especially if it fires first.

Hackkets comment makes little sense compared to everything we've seen. Also, Hackett never tells which ships encoutnered the Collectors. Frigates? That's the only thing that makes sense....


Finally, if there was a blockade of ship (which would never work in the first place), what's stopping the Collector's from just using FTL to escape?


If they jump in into a blockade then they will be immediately under fire. They need time to chrage FTL and they need a trajectory. A blockading ship can block it's path. That is all of course, assuming it can survive long enough to FTL.
If Thanix cannon on the Normandy gave it the firepower of a cruisers main gun, and it took out the Collector Cruiser in a singel shot, then the collector cruiser doesn't stand much chance.

1. You don't understand relay then....  Their is a drop in margin of error to look into. A ship has a huge area to land in. Putting it close would do nothing but lower the chances of coverage by a huge margin. It would be like using a thimble to block off a street.
2. Fire from what?A patrol ship takes time to reach them. And the collector ship can only be taken up close base on how a thanixless normandy takes out the ship. The patrol ship would be taken out as quick as it got there.

#1474
Lotion Soronarr

Lotion Soronarr
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111987 wrote...

No, you would have to mine the entire area. When the ship is travelling through the relay, it can phase through solid objects. Just look at the Conduit in ME1.


Phasing trough doesn't actually make any sense (as the mass relay should just super-accelerate the ship), but hey..it's a game.
Even it it does, the phasing is done in between the repalyes. Once you clear the realy you're not phasing. You're drifting. On a rather predictable vector (if you know the start and end relays)

It doesn't matter if you think Hackett's comments make sense. You can't dispute it; it's stated as a fact in-game.


Itstill doesn't make sense...like many other things in a game.
And it still doesn't tell what type of ships.


Like the mine field, this blockade would have to be MASSIVE to catch the Collectors.


No.

#1475
111987

111987
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Lotion Soronnar wrote...

111987 wrote...
WATCH
THE
SCENE

www.youtube.com/watch


IT 
DOESN'T
PROVE
WHAT
YOU
THINK
IT
DOES.


What doesn't it prove? That the Normandy wasn't brought down by a shockwave? Oh wait, it does...so you were wrong about that.

You have not countered the in-game dialogue that clearly supports the idea that kinetic barriers defend against debris. I'll post it again.

"EDI: Our kinetic barriers are not designed to survive impact of debris...THAT SIZE, Jeff.

Joker: Then it's a good thing we upgraded!

The kinetic barriers, after going through the debris field, go from 40% capacity to 30% capacity."

Counter that.