Gabey5 wrote...
Mr nitpicker? Didn't Squee destroy most of his points already?
This is a videogame sci fi , some people tend to forget that and push real world science or issues.
seriously he was raging at how shepard could survive going in to a planets atmosphere
again it is science FICTION!
FICTION
a magical world where anything can happen. It is like when star wars fans debate the possibility of hyperdrive when when you have guys with super powers and a laser sword with an unlimited power supply
k?
k
The point of creating your own universe, at least from a practical point of view, should be being able to define your own canon and lore, instead having to adhere to someone else's and always returning to the status quo. The first Mass Effect did this brilliantly, setting up a marvelously deep new world in almost no time at all, and kept working within the parameters of the reality BioWare had set for it.
At this point, you should use the freedom of not being confined to someone else's property to - as the Dragon Age team put it (obut yet has to do so properly) - "kick down the sandcastle". Instead, ME2 starts with breaking the lore, not the status quo, about 5 minutes into the game, the only point of which seems to be to introduce the throwaway villain of the week and railroad Shepard into working with Cerberus. At the end of the game the Collectors are conveniently done away with, and Shepard's 'positive' relationship with Cerberus is apparently ended regardless of your choice. End result: pretty much the same status quo you started the game with.
Now, what ME2 managed to pull off as well as if not better than the first game was exposition, which many consider to be the main point of the game. What the team should have done, instead of introducing faceless throwaway enemy faction B, assuming they were truly unwilling to already have the Reapers arrive early on in ME2, is having either:
A.) Arrival as the main plot, having Cerberus/Indoctrinated Faction X and the geth set up shop in some sort of inaccessible base beyond the Relay that links to the Alpha Relay. The main game itself could stay largely unchanged, but Shepard would survive the attack on the original Normandy and Arrival would be integrated within (or basically become, I guess) the main story itself.
B.) Some sort of galaxy-wide conflict pretty much unrelated to the Reapers. Have us actually deal with all the different factions BioWare created but for some reason kept on the background. More politics and intrigue, but with the upcoming Reaper threat still looming. All in all a giant game of kingmaker, or just an attempt to keep/make the galaxy as strong as possible for what is to come by any means necessary.
Instead, we got another rather black and white main story...
Also, Squee didn't destroy Smudboy's points. Far from it, even.
Modifié par Kaiser Shepard, 28 août 2011 - 09:54 .