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Smudboy's Mass Effect series analysis.


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#1476
dreman9999

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Lotion Soronnar wrote...

111987 wrote...
WATCH
THE
SCENE

www.youtube.com/watch


IT 
DOESN'T
PROVE
WHAT
YOU
THINK
IT
DOES.

Here's it in action...http://www.youtube.c...V-A5a2sQ#t=347s
Here's how it went without it...http://www.youtube.c...jprghyyU#t=179s

Here's the lore  explaining it.... http://masseffect.wi...y_SR-2#Armament

Multicore shielding utilizing Cyclonic Barrier Technology (CBT) can be refitted to the Normandy SR-2 (Upgrade, Cost: 15,000 Palladium). The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their mass effect field projectors, the ship creates rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball. If an emitter is damaged, the CBT corrects to become a traditional shield array, a safety feature that makes it most effective during opening volleys.
........
It it walks and talks like a duck....Posted Image

#1477
Lotion Soronarr

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Someone With Mass wrote...

Lotion Soronnar wrote...

Normandy is a heavy frigate. At beast (fully upgraded), it has firepower equal to a cruiser.
So no, an alliance cruiser would not get dominated. Especially if it fires first.

Hackkets comment makes little sense compared to everything we've seen. Also, Hackett never tells which ships encoutnered the Collectors. Frigates? That's the only thing that makes sense....


It's also easier to hit a cruiser for both sides.

A cruiser may win, but it would probably sustain heavy damage from the Collector ship before taking it out, as it's not as agile as a frigate like the Normandy. 


And hte Collector Crusier is even less agile....

#1478
Notlikeyoucare

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A Kinetic Barrier is a Kinectic Barrier: it does not protect against large debris , period. This is what I meant by contrived: The writers forced an impossible event to happen because the plot demanded so. The scene shows me the ship did, but by its own established lore, this is an impposible occurance. What do you know? Our friend mister Plothole is back to flip us off.

Modifié par Notlikeyoucare, 01 septembre 2011 - 07:59 .


#1479
dreman9999

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Someone With Mass wrote...

Lotion Soronnar wrote...

Normandy is a heavy frigate. At beast (fully upgraded), it has firepower equal to a cruiser.
So no, an alliance cruiser would not get dominated. Especially if it fires first.

Hackkets comment makes little sense compared to everything we've seen. Also, Hackett never tells which ships encoutnered the Collectors. Frigates? That's the only thing that makes sense....


It's also easier to hit a cruiser for both sides.

A cruiser may win, but it would probably sustain heavy damage from the Collector ship before taking it out, as it's not as agile as a frigate like the Normandy. 

The  cruiser would lose because it would be hit first by a reaper level beam.

#1480
Lotion Soronarr

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dreman9999 wrote...

Lotion Soronnar wrote...

111987 wrote...
WATCH
THE
SCENE

www.youtube.com/watch


IT 
DOESN'T
PROVE
WHAT
YOU
THINK
IT
DOES.

Here's it in action...http://www.youtube.c...V-A5a2sQ#t=347s
Here's how it went without it...http://www.youtube.c...jprghyyU#t=179s

Here's the lore  explaining it.... http://masseffect.wi...y_SR-2#Armament

Multicore shielding utilizing Cyclonic Barrier Technology (CBT) can be refitted to the Normandy SR-2 (Upgrade, Cost: 15,000 Palladium). The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their mass effect field projectors, the ship creates rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball. If an emitter is damaged, the CBT corrects to become a traditional shield array, a safety feature that makes it most effective during opening volleys.
........
It it walks and talks like a duck....Posted Image


Stop posting those links.

You're NOT proving your point here!
You're just being boring.

CTB description does NOT show anywhere it can deflect large objects. The BASIC workings of Kinetic Barriers tell otherwise.

#1481
Lotion Soronarr

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dreman9999 wrote...

Someone With Mass wrote...

Lotion Soronnar wrote...

Normandy is a heavy frigate. At beast (fully upgraded), it has firepower equal to a cruiser.
So no, an alliance cruiser would not get dominated. Especially if it fires first.

Hackkets comment makes little sense compared to everything we've seen. Also, Hackett never tells which ships encoutnered the Collectors. Frigates? That's the only thing that makes sense....


It's also easier to hit a cruiser for both sides.

A cruiser may win, but it would probably sustain heavy damage from the Collector ship before taking it out, as it's not as agile as a frigate like the Normandy. 

The  cruiser would lose because it would be hit first by a reaper level beam.


Sez who?

Bigger gun = bigger speed = bigger bang = bigger range.

#1482
dreman9999

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Notlikeyoucare wrote...

A Kinetic Barrier is a Kinectic Barrier: it does not protect against large debris , period. This is what I meant by contrived: The writers forced an impossible event to happen because the plot demanded so. The scene shows me the ship did, but by its own established lore, this is an impposible occurance. What do you know? Our friend mister Plothole is back to flip us off.

You want to say that agein.?

Here's it in action...http://www.youtube.c...V-A5a2sQ#t=347s
Here's how it went without it...http://www.youtube.c...jprghyyU#t=179s

Here's the lore explaining it.... http://masseffect.wi...y_SR-2#Armament

Multicore shielding utilizing Cyclonic Barrier Technology (CBT) can be refitted to the Normandy SR-2 (Upgrade, Cost: 15,000 Palladium). The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their mass effect field projectors, the ship creates rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball. If an emitter is damaged, the CBT corrects to become a traditional shield array, a safety feature that makes it most effective during opening volleys.
........
It it walks and talks like a duck....Posted Image

#1483
Lotion Soronarr

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Notlikeyoucare wrote...

A Kinetic Barrier is a Kinectic Barrier: it does not protect against large debris , period. This is what I meant by contrived: The writers forced an impossible event to happen because the plot demanded so. The scene shows me the ship did, but by its own established lore, this is an impposible occurance. What do you know? Our friend mister Plothole is back to flip us off.


Mr. Plothole is a constant companion on our little trip, isn't he?

#1484
Someone With Mass

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If the debris moves at a certain speed which the shields reacts to, then they can protect against debris as long as they have enough power to do it. 

Just because it's not a projectile doesn't mean it won't trigger the sensors.

Modifié par Someone With Mass, 01 septembre 2011 - 08:03 .


#1485
111987

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Lotion Soronnar wrote...

111987 wrote...

No, you would have to mine the entire area. When the ship is travelling through the relay, it can phase through solid objects. Just look at the Conduit in ME1.


Phasing trough doesn't actually make any sense (as the mass relay should just super-accelerate the ship), but hey..it's a game.
Even it it does, the phasing is done in between the repalyes. Once you clear the realy you're not phasing. You're drifting. On a rather predictable vector (if you know the start and end relays)

It doesn't matter if you think Hackett's comments make sense. You can't dispute it; it's stated as a fact in-game.


Itstill doesn't make sense...like many other things in a game.
And it still doesn't tell what type of ships.


Like the mine field, this blockade would have to be MASSIVE to catch the Collectors.


No.




No...when a ship reappears from using the Mass Relay, it doesn't then drift. It is shot in the general direction of the Mass Relay, which is within a few thousand kilometers.

And you didn't counter anything else about how the fleet idea wouldn't work. Please do so.

EDIT: This is from the Codex.

Space Combat: Trans-Relay Assaults
The crucial choice for any attack through mass relays
is how to divide the fleet for transit. The accuracy of a relay's
mass-projection depends on the mass being moved and how far it’s going.
Any long distance and/or high mass jump will see "drift". That is, a
ship may be hundreds or millions of kilometers from its intended drop
point, in any direction from the relay.

Modifié par 111987, 01 septembre 2011 - 08:07 .


#1486
dreman9999

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Lotion Soronnar wrote...

dreman9999 wrote...

Someone With Mass wrote...

Lotion Soronnar wrote...

Normandy is a heavy frigate. At beast (fully upgraded), it has firepower equal to a cruiser.
So no, an alliance cruiser would not get dominated. Especially if it fires first.

Hackkets comment makes little sense compared to everything we've seen. Also, Hackett never tells which ships encoutnered the Collectors. Frigates? That's the only thing that makes sense....


It's also easier to hit a cruiser for both sides.

A cruiser may win, but it would probably sustain heavy damage from the Collector ship before taking it out, as it's not as agile as a frigate like the Normandy. 

The  cruiser would lose because it would be hit first by a reaper level beam.


Sez who?

Bigger gun = bigger speed = bigger bang = bigger range.

Your not understanding..... If a collector ship can find  the normandy, the top of a line stealth ship... What stopping the colletor ship from sensing a attack base cruiser? The collector ship will sense the ship first and hit it first. A normal ship has no chance.

#1487
Lotion Soronarr

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Someone With Mass wrote...

If the debris moves at a certain speed which the shields reacts to, then they can protect against debris as long as they have enough power to do it. 

Just because it's not a projectile doesn't mean it won't trigger the sensors.


And kinetic barriers trigger only agaisnt things moving at extreeme velocities. Like bullets fires at a fraction of c.
Debris doesn't move at a fraction of c.

#1488
dreman9999

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Lotion Soronnar wrote...

Notlikeyoucare wrote...

A Kinetic Barrier is a Kinectic Barrier: it does not protect against large debris , period. This is what I meant by contrived: The writers forced an impossible event to happen because the plot demanded so. The scene shows me the ship did, but by its own established lore, this is an impposible occurance. What do you know? Our friend mister Plothole is back to flip us off.


Mr. Plothole is a constant companion on our little trip, isn't he?

Not a plaot hole....
Here's it in action...http://www.youtube.c...V-A5a2sQ#t=347s
Here's how it went without it...http://www.youtube.c...jprghyyU#t=179s

Here's the lore explaining it.... http://masseffect.wi...y_SR-2#Armament

Multicore shielding utilizing Cyclonic Barrier Technology (CBT) can be refitted to the Normandy SR-2 (Upgrade, Cost: 15,000 Palladium). The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their mass effect field projectors, the ship creates rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball. If an emitter is damaged, the CBT corrects to become a traditional shield array, a safety feature that makes it most effective during opening volleys.
........
I 'll put this up as much as I can till you to get it.

Modifié par dreman9999, 01 septembre 2011 - 08:07 .


#1489
Someone With Mass

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dreman9999 wrote...
Your not understanding..... If a collector ship can find  the normandy, the top of a line stealth ship... What stopping the colletor ship from sensing a attack base cruiser? The collector ship will sense the ship first and hit it first. A normal ship has no chance.


It'll be even worse if the cruiser doesn't know that the Collector ship is hostile or what it even looks like.

Like the SSV Normandy.

#1490
Notlikeyoucare

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Someone With Mass wrote...

If the debris moves at a certain speed which the shields reacts to, then they can protect against debris as long as they have enough power to do it. 

Just because it's not a projectile doesn't mean it won't trigger the sensors.


But they weren't moving fast, the Normandy was. And it still wouldn't protect against large debris regardless of speed.

#1491
Someone With Mass

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Lotion Soronnar wrote...

And kinetic barriers trigger only agaisnt things moving at extreeme velocities. Like bullets fires at a fraction of c.
Debris doesn't move at a fraction of c.


Sensors can be adjusted.

#1492
dreman9999

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Notlikeyoucare wrote...

Someone With Mass wrote...

If the debris moves at a certain speed which the shields reacts to, then they can protect against debris as long as they have enough power to do it. 

Just because it's not a projectile doesn't mean it won't trigger the sensors.


But they weren't moving fast, the Normandy was. And it still wouldn't protect against large debris regardless of speed.

No one said it would protect the ship if it went directly in to the debris. Just that if the debris went dirctly to the ship the new sheilds will protect it.

Modifié par dreman9999, 01 septembre 2011 - 08:10 .


#1493
dreman9999

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Someone With Mass wrote...

Lotion Soronnar wrote...

And kinetic barriers trigger only agaisnt things moving at extreeme velocities. Like bullets fires at a fraction of c.
Debris doesn't move at a fraction of c.


Sensors can be adjusted.

And on ships, manually switched on.

#1494
Lotion Soronarr

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111987 wrote...
No...when a ship reappears from using the Mass Relay, it doesn't then drift. It is shot in the general direction of the Mass Relay, which is within a few thousand kilometers.


Yes. Shot from point A (the destinatio nrelay) to the its' resting point B.
It still has to pass trough the space between A and B. You don't know where A is, but you know roighly where A is.
If you can mine A, B is irrelevant.


And you didn't counter anything else about how the fleet idea wouldn't work. Please do so.


2-3 frigates and the colector ship is toast. Especially if they attack from different directions.
The Collector Cruiser is slow and ponderous, and if just one closes in, it can unleash the hurt.
Of course, the more ships you use, the better the chances.

#1495
Lotion Soronarr

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Someone With Mass wrote...

Lotion Soronnar wrote...

And kinetic barriers trigger only agaisnt things moving at extreeme velocities. Like bullets fires at a fraction of c.
Debris doesn't move at a fraction of c.


Sensors can be adjusted.


Kinetic barriers stop fast-moving projectiles by their NATURE. Sensor adjusting does nothing. It does not change the fundamentals of theri working.

Modifié par Lotion Soronnar, 01 septembre 2011 - 08:11 .


#1496
111987

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Notlikeyoucare wrote...

Someone With Mass wrote...

If the debris moves at a certain speed which the shields reacts to, then they can protect against debris as long as they have enough power to do it. 

Just because it's not a projectile doesn't mean it won't trigger the sensors.


But they weren't moving fast, the Normandy was. And it still wouldn't protect against large debris regardless of speed.


The codex doesn't actually say that kinetic barriers can't protect against large objects. So there's technically no contradiction here.

#1497
dreman9999

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Lotion Soronnar wrote...

111987 wrote...
No...when a ship reappears from using the Mass Relay, it doesn't then drift. It is shot in the general direction of the Mass Relay, which is within a few thousand kilometers.


Yes. Shot from point A (the destinatio nrelay) to the its' resting point B.
It still has to pass trough the space between A and B. You don't know where A is, but you know roighly where A is.
If you can mine A, B is irrelevant.


And you didn't counter anything else about how the fleet idea wouldn't work. Please do so.


2-3 frigates and the colector ship is toast. Especially if they attack from different directions.
The Collector Cruiser is slow and ponderous, and if just one closes in, it can unleash the hurt.
Of course, the more ships you use, the better the chances.

3  frigates where? You don't no the landing point. Every ting the ship land you won't know where it isand the collector ship will always know where the ships are first.

#1498
Notlikeyoucare

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dreman9999 wrote...

Notlikeyoucare wrote...

Someone With Mass wrote...

If the debris moves at a certain speed which the shields reacts to, then they can protect against debris as long as they have enough power to do it. 

Just because it's not a projectile doesn't mean it won't trigger the sensors.


But they weren't moving fast, the Normandy was. And it still wouldn't protect against large debris regardless of speed.

No one said it would protect the ship if it went directly in to the debris. Just that if the debris went dirctly to the ship the new sheilds will protect it.


.......... Which is what happens on the SM.

#1499
Someone With Mass

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Lotion Soronnar wrote...

Kinetic barriers stop fast-moving projectiles by their NATURE. Sensor adjusting does nothing.


Guess what it is that tells the kinetic barriers to activate...

#1500
dreman9999

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Lotion Soronnar wrote...

Someone With Mass wrote...

Lotion Soronnar wrote...

And kinetic barriers trigger only agaisnt things moving at extreeme velocities. Like bullets fires at a fraction of c.
Debris doesn't move at a fraction of c.


Sensors can be adjusted.


Kinetic barriers stop fast-moving projectiles by their NATURE. Sensor adjusting does nothing. It does not change the fundamentals of theri working.

That only on soldiers. Ships are different. Soldiers need it to be automatic to function. Ships don't. Ship just has an on switch.

Modifié par dreman9999, 01 septembre 2011 - 08:14 .