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Smudboy's Mass Effect series analysis.


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#1526
111987

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Notlikeyoucare wrote...

Also, in LOTSB the third sqaud member is knocked out by a desk being thrown by the SB. Wouldn't the fields have protected him? See, I have in game evidence too, it is a contradiction.


Easy. The force of the impact of the table was too much for the kinetic barriers to handle.

Doesn't it make more sense for the shields to have taken the brunt of the impact while still knocking out the squadmate?

#1527
Notlikeyoucare

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111987 wrote...

Notlikeyoucare wrote...

" , but still allows the user to sit down without knocking away their chair." Now if what you say is true, chairs would knocked away, but they aren't Kinect Barriers do not function against slow, large moving objects.


A chair is neither a large nor a moving object. How is this relevant?


"This affords protection from bullets and other dangerous projectiles,
but still allows the user to sit down without knocking away their chair.
"

#1528
Lotion Soronarr

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Someone With Mass wrote...

Notlikeyoucare wrote...

If it can safely protect against small fast moving objects this implies protecting against larger ones would be unsafe.


Exactly.

But there's still nothing that says that you can't try and protect yourself against larger objects.


And fail. Because we've nto seen a singel instance of a kinetic barrier stoping large objects. Ever.

Everything implies otherwise.
Sovereing ramming the Turain cruiser- ti's kinetic barriers did nothing.
Sheppard ramming teh Shadow Broker - the barriers did nothing
Normandy moving trough the debris field - we see debries hitting the HULL
People sitting on chairs with barriers on
Liara getting hammered by Atlas (it's fists are a large object)
Occulus entering the Normandy cargo bay.

etc...etc...

#1529
dreman9999

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Lotion Soronnar wrote...

dreman9999 wrote...

Lotion Soronnar wrote...

111987 wrote...
No...when a ship reappears from using the Mass Relay, it doesn't then drift. It is shot in the general direction of the Mass Relay, which is within a few thousand kilometers.


Yes. Shot from point A (the destinatio nrelay) to the its' resting point B.
It still has to pass trough the space between A and B. You don't know where A is, but you know roighly where A is.
If you can mine A, B is irrelevant.


And you didn't counter anything else about how the fleet idea wouldn't work. Please do so.


2-3 frigates and the colector ship is toast. Especially if they attack from different directions.
The Collector Cruiser is slow and ponderous, and if just one closes in, it can unleash the hurt.
Of course, the more ships you use, the better the chances.

3  frigates where? You don't no the landing point. Every ting the ship land you won't know where it isand the collector ship will always know where the ships are first.


No. What makes you think the Collectors would know everything?

Also, a thousand kilometers is nothing in space. A gun fireing at 0.05% can easily have a effective range of several thousand kilometers.

It not that they know everything. It the fact they have way better sensor then we do. If a stealth ship can hide and surpise them, how could any other ship.
And thousands of kilometer is everthing  in a 4 dimentional space fight. Location and detection is the most important part of space battle. Why? because any one can come at you in any direction. It's not 3d planet side combat like flying with a fixed vector based physic feild.(AKA earth.)
Think of space combate as an imploding sphere and a ship is at the very center. Who even knows who is who in space in thattype of environment hit first and the collector ship attack is a one hit kill if it's direct.

#1530
111987

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Notlikeyoucare wrote...

111987 wrote...

Notlikeyoucare wrote...

" , but still allows the user to sit down without knocking away their chair." Now if what you say is true, chairs would knocked away, but they aren't Kinect Barriers do not function against slow, large moving objects.


A chair is neither a large nor a moving object. How is this relevant?


"This affords protection from bullets and other dangerous projectiles,
but still allows the user to sit down without knocking away their chair.
"


...:blink:

How does the fact that a kinetic barrier doesn't push away a stationary chair have ANYTHING to do with a kinetic barrier dealing with a large, slow moving object?

#1531
dreman9999

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Lotion Soronnar wrote...

111987 wrote...
That's just the inference you derive from it. There's nothing that says larger objects can't be deflected, especially on a space ship.

Meanwhile, we have in-game evidence showing that space ships can deflect larger objects, especially when upgraded.

There's no contradiction here :)


Full of contradictions.

Show an instance of kinetic barriers protecting from large, slow objects. Where is your example?



Here's it in action...http://www.youtube.c...V-A5a2sQ#t=347s

#1532
Lotion Soronarr

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111987 wrote...

Lotion Soronnar wrote...

111987 wrote...
The codex doesn't actually say that kinetic barriers can't protect against large objects. So there's technically no contradiction here.


We never saw them do it. We actually saw them fail doing it.


Maybe we saw a different scene, but I remember seeing the Normandy's kinetic barriers allowing them to get through a debris field. It lost 10% of its power doing so, but it did indeed do it :)


No, it didn't.
An un-upgraded Normandy still gets trough the field. We see (upgraded) normandies HULL get hit by debries. WE see an occulus entering into normandy (and it's a large, slow object)


And I'll take the fact that you didn't respond to the point we were debating about blockading the Omega 4 Relay as a sign that you withdraw your argument? Kk thanks, much appreciated. It was a good debate, and I truly am not being sarcastic when I say that.


And I take the fact that you still breathe as a sign that you concede all points. Kthanks.

#1533
Notlikeyoucare

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111987 wrote...

Notlikeyoucare wrote...

111987 wrote...

Notlikeyoucare wrote...

" , but still allows the user to sit down without knocking away their chair." Now if what you say is true, chairs would knocked away, but they aren't Kinect Barriers do not function against slow, large moving objects.


A chair is neither a large nor a moving object. How is this relevant?


"This affords protection from bullets and other dangerous projectiles,
but still allows the user to sit down without knocking away their chair.
"


...:blink:

How does the fact that a kinetic barrier doesn't push away a stationary chair have ANYTHING to do with a kinetic barrier dealing with a large, slow moving object?


Because chairs are larger than bullets, and stationary is slower then slow moving.

#1534
Lotion Soronarr

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dreman9999 wrote...

Lotion Soronnar wrote...

111987 wrote...
That's just the inference you derive from it. There's nothing that says larger objects can't be deflected, especially on a space ship.

Meanwhile, we have in-game evidence showing that space ships can deflect larger objects, especially when upgraded.

There's no contradiction here :)


Full of contradictions.

Show an instance of kinetic barriers protecting from large, slow objects. Where is your example?



Here's it in action...http://www.youtube.c...V-A5a2sQ#t=347s



Why does the hull of the Normandy get hit be debris then? WE see the debris scraping off the hull with sparks flying and everything.
Why does hte occulus enter the Normandy? Shouldn't IT be repelled by the barriers?

FAILFAILFAILFAILFAIL....:lol:

#1535
Humanoid_Typhoon

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You guys are seriously underestimating how fast the Normandy was moving through the debris field....yeah it looks like they are floating along at 80kph,but they are going thousands of miles an hour...

#1536
dreman9999

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Lotion Soronnar wrote...

Someone With Mass wrote...

Notlikeyoucare wrote...

If it can safely protect against small fast moving objects this implies protecting against larger ones would be unsafe.


Exactly.

But there's still nothing that says that you can't try and protect yourself against larger objects.


And fail. Because we've nto seen a singel instance of a kinetic barrier stoping large objects. Ever.

Everything implies otherwise.
Sovereing ramming the Turain cruiser- ti's kinetic barriers did nothing.
Sheppard ramming teh Shadow Broker - the barriers did nothing
Normandy moving trough the debris field - we see debries hitting the HULL
People sitting on chairs with barriers on
Liara getting hammered by Atlas (it's fists are a large object)
Occulus entering the Normandy cargo bay.

etc...etc...

We are saying the new sheilds can do it....Here's it in action...http://www.youtube.c...V-A5a2sQ#t=347s

Youare saying the old sheilds can't ...Here's how it went ...http://www.youtube.c...jprghyyU#t=179s
...
Also, the other bits you mention is with a normal kinetic sheild...one for soldiers...not ships.Ship sheilds are dencer and can have thing added on that would kill a person it they have it on directly.

#1537
111987

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Lotion Soronnar wrote...

Someone With Mass wrote...

Notlikeyoucare wrote...

If it can safely protect against small fast moving objects this implies protecting against larger ones would be unsafe.


Exactly.

But there's still nothing that says that you can't try and protect yourself against larger objects.


And fail. Because we've nto seen a singel instance of a kinetic barrier stoping large objects. Ever.

Everything implies otherwise.
Sovereing ramming the Turain cruiser- ti's kinetic barriers did nothing.
Sheppard ramming teh Shadow Broker - the barriers did nothing
Normandy moving trough the debris field - we see debries hitting the HULL
People sitting on chairs with barriers on
Liara getting hammered by Atlas (it's fists are a large object)
Occulus entering the Normandy cargo bay.

etc...etc...


1. Sovereign's impact simply overwhelmed the kinetic barriers of the cruiser
2. Shepard was held back by the Shadow Broker's shield. Unless you're talking about that special shield he brings up after you strip his defenses? That clearly is a different type of shield
3. The Normandy barriers did protect it from the debris field. The debris that brushed against the hull was stationary, so that's different from moving slowly. Clearly the barriers did affect the debris because they went from 40% capacity to 30.
4. Chairs are stationary objects. Moot point
5. Not sure what this one is about, but once again, force overwhelming kinetic barriers
6. The Occulus used a lazer to punch a hole in the Normandy, thus destroying the shield emitter in that section.

#1538
dreman9999

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Lotion Soronnar wrote...

dreman9999 wrote...

Lotion Soronnar wrote...

111987 wrote...
That's just the inference you derive from it. There's nothing that says larger objects can't be deflected, especially on a space ship.

Meanwhile, we have in-game evidence showing that space ships can deflect larger objects, especially when upgraded.

There's no contradiction here :)


Full of contradictions.

Show an instance of kinetic barriers protecting from large, slow objects. Where is your example?



Here's it in action...http://www.youtube.c...V-A5a2sQ#t=347s



Why does the hull of the Normandy get hit be debris then? WE see the debris scraping off the hull with sparks flying and everything.
Why does hte occulus enter the Normandy? Shouldn't IT be repelled by the barriers?

FAILFAILFAILFAILFAIL....:lol:

Let's make this clear..
Here's it in action...http://www.youtube.c...V-A5a2sQ#t=347s

Here's how it went with out it...http://www.youtube.c...jprghyyU#t=179s

Posted Image AND WITH IT IN ACTION THE SHIP HAS LITTLE TO NO DAMAGE....

#1539
Someone With Mass

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Lotion Soronnar wrote...

And fail. Because we've nto seen a singel instance of a kinetic barrier stoping large objects. Ever.

Everything implies otherwise.
Sovereing ramming the Turain cruiser- ti's kinetic barriers did nothing.
Sheppard ramming teh Shadow Broker - the barriers did nothing
Normandy moving trough the debris field - we see debries hitting the HULL
People sitting on chairs with barriers on
Liara getting hammered by Atlas (it's fists are a large object)
Occulus entering the Normandy cargo bay.

etc...etc...


1. Could've just as easy simply chosen to not activate them at that point because the situation didn't require it, like any ship can.

2. There's a difference between two persons tackling each other and spaceship debris hitting another ship.

3. I think they mentioned a noticeable decrease in the shield's strength afterwards.

4. Sensors makes sure they don't activate. Read the ****ing Codex for once.

5. Same situation as with the chair.

6. The Oculus went in there while burning a hole into the hull, while also burning away the shield emitters at the same time. The whole ship isn't covered by one big shield emitter if you thought that.

#1540
111987

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Lotion Soronnar wrote...

111987 wrote...

Lotion Soronnar wrote...

111987 wrote...
The codex doesn't actually say that kinetic barriers can't protect against large objects. So there's technically no contradiction here.


We never saw them do it. We actually saw them fail doing it.


Maybe we saw a different scene, but I remember seeing the Normandy's kinetic barriers allowing them to get through a debris field. It lost 10% of its power doing so, but it did indeed do it :)


No, it didn't.
An un-upgraded Normandy still gets trough the field. We see (upgraded) normandies HULL get hit by debries. WE see an occulus entering into normandy (and it's a large, slow object)


And I'll take the fact that you didn't respond to the point we were debating about blockading the Omega 4 Relay as a sign that you withdraw your argument? Kk thanks, much appreciated. It was a good debate, and I truly am not being sarcastic when I say that.


And I take the fact that you still breathe as a sign that you concede all points. Kthanks.


You can't win a debate if you don't counter the opponent's points...which you haven't satisfactorily, and in some cases you didn't even address them.

Can you not behave like an adult either? These petty insults and jibes don't help your cause...

#1541
Lotion Soronarr

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dreman9999 wrote...

Lotion Soronnar wrote...
No. What makes you think the Collectors would know everything?


It not that they know everything. It the fact they have way better sensor then we do. If a stealth ship can hide and surpise them, how could any other ship.


No sensors are infallible and perfect. We don't evne know how the
Collectors tracked the Normandy. They were after it for a while. It's
qutie possible they slipped a homing beacon on board at some point, so stealth would be useless.
Even
if we assuem theri sensors are that good, we're still talking about a
debris field. That's a very sensor-unfriendly enviroment.


Also, a thousand kilometers is nothing in space. A gun fireing at 0.05%
can easily have a effective range of several thousand kilometers.

And thousands of kilometer is everthing  in a 4 dimentional space fight. Location and detection is the most important part of space battle. Why? because any one can come at you in any direction. It's not 3d planet side combat like flying with a fixed vector based physic feild.(AKA earth.)
Think of space combate as an imploding sphere and a ship is at the very center. Who even knows who is who in space in thattype of environment hit first and the collector ship attack is a one hit kill if it's direct.


:huh: Wut? What are you talking about. You're making no sense here at all.

And space has 3 dimensions, not 4. What drugs are you using?

#1542
Notlikeyoucare

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111987 wrote...

Lotion Soronnar wrote...

Someone With Mass wrote...

Notlikeyoucare wrote...

If it can safely protect against small fast moving objects this implies protecting against larger ones would be unsafe.


Exactly.

But there's still nothing that says that you can't try and protect yourself against larger objects.


And fail. Because we've nto seen a singel instance of a kinetic barrier stoping large objects. Ever.

Everything implies otherwise.
Sovereing ramming the Turain cruiser- ti's kinetic barriers did nothing.
Sheppard ramming teh Shadow Broker - the barriers did nothing
Normandy moving trough the debris field - we see debries hitting the HULL
People sitting on chairs with barriers on
Liara getting hammered by Atlas (it's fists are a large object)
Occulus entering the Normandy cargo bay.

etc...etc...


1. Sovereign's impact simply overwhelmed the kinetic barriers of the cruiser
2. Shepard was held back by the Shadow Broker's shield. Unless you're talking about that special shield he brings up after you strip his defenses? That clearly is a different type of shield
3. The Normandy barriers did protect it from the debris field. The debris that brushed against the hull was stationary, so that's different from moving slowly. Clearly the barriers did affect the debris because they went from 40% capacity to 30.
4. Chairs are stationary objects. Moot point
5. Not sure what this one is about, but once again, force overwhelming kinetic barriers
6. The Occulus used a lazer to punch a hole in the Normandy, thus destroying the shield emitter in that section.



Then how were Shepard and co still breathing? The fields were still up.

#1543
dreman9999

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Notlikeyoucare wrote...

111987 wrote...

Notlikeyoucare wrote...

111987 wrote...

Notlikeyoucare wrote...

" , but still allows the user to sit down without knocking away their chair." Now if what you say is true, chairs would knocked away, but they aren't Kinect Barriers do not function against slow, large moving objects.


A chair is neither a large nor a moving object. How is this relevant?


"This affords protection from bullets and other dangerous projectiles,
but still allows the user to sit down without knocking away their chair.
"


...:blink:

How does the fact that a kinetic barrier doesn't push away a stationary chair have ANYTHING to do with a kinetic barrier dealing with a large, slow moving object?


Because chairs are larger than bullets, and stationary is slower then slow moving.

And Soldier kinetic sheirl work diffently from ship sheilds. Soldiers sheild are automatic and ship sheilds have an on/off switch.

#1544
Someone With Mass

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Lotion Soronnar wrote...


Why does the hull of the Normandy get hit be debris then? WE see the debris scraping off the hull with sparks flying and everything.
Why does hte occulus enter the Normandy? Shouldn't IT be repelled by the barriers?

FAILFAILFAILFAILFAIL....:lol:


Yeah, we know your arguments are full of fail, you don't need to tell us that.

#1545
Someone With Mass

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Humanoid_Typhoon wrote...

You guys are seriously underestimating how fast the Normandy was moving through the debris field....yeah it looks like they are floating along at 80kph,but they are going thousands of miles an hour...


Same thing with the Normandy. They're not using antiproton thrusters because it's fun.

#1546
dreman9999

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Notlikeyoucare wrote...

111987 wrote...

Lotion Soronnar wrote...

Someone With Mass wrote...

Notlikeyoucare wrote...

If it can safely protect against small fast moving objects this implies protecting against larger ones would be unsafe.


Exactly.

But there's still nothing that says that you can't try and protect yourself against larger objects.


And fail. Because we've nto seen a singel instance of a kinetic barrier stoping large objects. Ever.

Everything implies otherwise.
Sovereing ramming the Turain cruiser- ti's kinetic barriers did nothing.
Sheppard ramming teh Shadow Broker - the barriers did nothing
Normandy moving trough the debris field - we see debries hitting the HULL
People sitting on chairs with barriers on
Liara getting hammered by Atlas (it's fists are a large object)
Occulus entering the Normandy cargo bay.

etc...etc...


1. Sovereign's impact simply overwhelmed the kinetic barriers of the cruiser
2. Shepard was held back by the Shadow Broker's shield. Unless you're talking about that special shield he brings up after you strip his defenses? That clearly is a different type of shield
3. The Normandy barriers did protect it from the debris field. The debris that brushed against the hull was stationary, so that's different from moving slowly. Clearly the barriers did affect the debris because they went from 40% capacity to 30.
4. Chairs are stationary objects. Moot point
5. Not sure what this one is about, but once again, force overwhelming kinetic barriers
6. The Occulus used a lazer to punch a hole in the Normandy, thus destroying the shield emitter in that section.



Then how were Shepard and co still breathing? The fields were still up.

Key word is  section. They a can close that section off and keep going.

#1547
Lotion Soronarr

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Someone With Mass wrote...

Lotion Soronnar wrote...

And fail. Because we've nto seen a singel instance of a kinetic barrier stoping large objects. Ever.

Everything implies otherwise.
Sovereing ramming the Turain cruiser- ti's kinetic barriers did nothing.
Sheppard ramming teh Shadow Broker - the barriers did nothing
Normandy moving trough the debris field - we see debries hitting the HULL
People sitting on chairs with barriers on
Liara getting hammered by Atlas (it's fists are a large object)
Occulus entering the Normandy cargo bay.

etc...etc...


1. Could've just as easy simply chosen to not activate them at that point because the situation didn't require it, like any ship can.

2. There's a difference between two persons tackling each other and spaceship debris hitting another ship.

3. I think they mentioned a noticeable decrease in the shield's strength afterwards.

4. Sensors makes sure they don't activate. Read the ****ing Codex for once.

5. Same situation as with the chair.

6. The Oculus went in there while burning a hole into the hull, while also burning away the shield emitters at the same time. The whole ship isn't covered by one big shield emitter if you thought that.


Bollocks, bollocks, bollock and bollocks.

Mass effect fields function the same on a person and a ship. They're just scaled differently. There is no difference in function between two persons and two starships. ME fields functio non the EXACT SAME principle.

You're inventing redicolous explanations, one worse than another.

#1548
Someone With Mass

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Notlikeyoucare wrote...

Then how were Shepard and co still breathing? The fields were still up.


Other emitters around the hole could've just expanded their fields.

#1549
Lotion Soronarr

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dreman9999 wrote...

Lotion Soronnar wrote...
Why does the hull of the Normandy get hit be debris then? WE see the debris scraping off the hull with sparks flying and everything.
Why does hte occulus enter the Normandy? Shouldn't IT be repelled by the barriers?

FAILFAILFAILFAILFAIL....:lol:

Let's make this clear..
Here's it in action...http://www.youtube.c...V-A5a2sQ#t=347s

Here's how it went with out it...http://www.youtube.c...jprghyyU#t=179s

Posted Image AND WITH IT IN ACTION THE SHIP HAS LITTLE TO NO DAMAGE....


Armor.
Also, tiny debries.

Look at 3:20 - debries damaged hull.

You prove nothing.

Modifié par Lotion Soronnar, 01 septembre 2011 - 08:58 .


#1550
Notlikeyoucare

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I'm inclined to call Kinetic Barriers PTS = Plot Triggered Shield. Because they apparently only work or not depending on what the plot requires and nothing else.