As a means of making ME-tech seem more plausible, that doesn't the games always adhere to it.Lotion Soronnar wrote...
ME fields and kinetic barriers are explained in realtion to real-life sceince.
This is Mass Effect we're talking about, pretty much everything is possible nowadays; resurrections, omni-blades...When you explain something, then you have to be consistent with it workings. It's as simple as that.
Applying of science here is perfectly consistent with all database entires and explanatiosn of how things work, and everything obserbved.
Your explnation is contrary to the in-game explanations, as the workings of kinetic barreirs don't say what you just said. You are free to try to invent unsopported theories to explain plot holes and jsutify bad writing to yourself, but teh bad writing remains regardless.
The Codex wrote...
Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.Kinetic barriers are repulsive mass effect fields projected from tiny emitters. These shields safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair.The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation.
Note how it doesn't say anything about momentum, only velocity.
Modifié par Kaiser Shepard, 01 septembre 2011 - 01:41 .




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