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Smudboy's Mass Effect series analysis.


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#1626
Notlikeyoucare

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Someone With Mass wrote...

I guess by some people's logic, all cutscenes that takes place in space are "retcons", since there's no sound because there's no air in space.


No, because it has nothing to do with the story or the universe. It has no impact whatsoever

#1627
Fixers0

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Someone With Mass wrote...
You're right. They should just let the vacuum suck out all the air, just because one spot of the CIC isn't protected against radiation.


Would be more believable.

Someone With Mass wrote...
It's not a contradiction of the Codex just because they happen to use shields to not let the air slip out and there happens to be a sun shining its light at them.


I don't see were you get that logic, Radiation comes from a star, Shields don't protect against a radiations, yet they do in Mass Effect 2 = Contradiction.

Someone With Mass wrote...
Besides, I thought you and Zulu had jumped on the idiot train a long time ago and believed that nothing in the Codex can be trusted.


On the contrary i'm in love with the Codex, it pretty much the only reliable source of information post Mass Effect 1

Someone With Mass wrote...
But now that it's convenient for you, you're treating it as the Codex of Infinite Wisdom. What a coincidence.


The Codex is the main source of intel in Mass Effect, I rather take that then any given material in Mass Effect 2.

Modifié par Fixers0, 01 septembre 2011 - 02:27 .


#1628
Someone With Mass

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Notlikeyoucare wrote...

No, because it has nothing to do with the story or the universe. It has no impact whatsoever


Nor do the kinetic barriers that are not blocking the sunlight.

#1629
Fixers0

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Someone With Mass wrote...

Notlikeyoucare wrote...

No, because it has nothing to do with the story or the universe. It has no impact whatsoever


Nor do the kinetic barriers that are not blocking the sunlight.


They do, the prove that Bioware doesn't give a **** about lore or consistancy to the lore they established theirself

#1630
Killjoy Cutter

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(I notice no one bothered with the difference between particle radiation and electromagnetic radiation...)

Nothing wrong "in theory" with the kinetic barriers being able to hold in air, air molecules have mass. Nothing wrong "in theory" with kinetic barriers being able to stop particle radiation, the neutrons, electronics, etc, have mass.

Photons don't have rest mass, so they might pass right through a kinetic barrier. Light, x-rays, gamma rays, radio waves, etc...

At least stop and think about it before getting worked up one way or the other.

#1631
littlezack

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If they completely didn't give a**** about it, I doubt they'd even bother making a codex in the first place. They just put other elements ahead of it.

#1632
Notlikeyoucare

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Someone With Mass wrote...

Notlikeyoucare wrote...

No, because it has nothing to do with the story or the universe. It has no impact whatsoever


Nor do the kinetic barriers that are not blocking the sunlight.


Strawman. things like sound effects in space and the musical score are beyond the fourth wall. They exist independant of the story in order to further engage the audience. Unless the characters of that story are interacting with or call attention to these sounds, then these things are dragged into the story because they are affecting the characters.

#1633
Lotion Soronarr

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Someone With Mass wrote...

Lotion Soronnar wrote...

ME fields and kinetic barriers are explained in realtion to real-life sceince. When you explain something, then you have to be consistent with it workings. It's as simple as that.


Except for the little fact that it's physically impossible to change a object's mass without changing its form or molecular properties. The whole thing with mass effect fields is really just an excuse for...anything that's scientifically questionable.


When you explain something, then you have to be consistent with it workings. It's as simple as that.


You can forget about:
"It's a game!" "It's fiction!"
That **** dont' fly by me son. It's lazy, and nothing more than an attempt to just handwave/ignore the problem.


The debris in the field is hardly slow moving in relation to the Normandy's speed, either.


Compared to mass drivers? It's slow as hell.

#1634
dreman9999

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Notlikeyoucare wrote...

I'm still at a loss as to how Saren was able to pick up Shepard if his Mass Effect fields were active. How did Shpard snap that guy's neck on Miranda's loyalty misson? How did Mordin punch Malon? How did Shepard punch Kolyat? How did Shepard push the merc out of a window?

What, did all of their Mass Effect fields conveniently wear off at just the right moment again?

EDIT: And HOW did Shepard tackle Vasir out of a window? There's no way her shields were down. And why did Shepard take so long to get up from falling? The floor is stationary right?

Soldiers have automatic sheild that only engage at high speeds. Those case nothing triggerd the sheilds. Ship sheilds are different. They are not automatic. They have an on/off switch.

#1635
Someone With Mass

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Fixers0 wrote...
They do, the prove that Bioware doesn't give a **** about lore or consistancy to the lore they established theirself


All of that just because the animators weren't instructed to give a visual cue for everything in the Codex. 

Hey, guess what. 

There are GARDIAN defense towers on Horizon. Going to whine about them being a retcon just because they aren't shooting lasers in the cutscene too?

#1636
Lotion Soronarr

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Balek-Vriege wrote...
This Kinetic Barrier/Debris thing has been explained.  Lets put it into simple terms shall we:

1.  Kinetic Barriers are meant to stop things travelling at high velocities.
2.  We know Debris in space around Earth travels at bullet like velocities even if they look like they're traveling at super slow speeds. (International Space Station is threatened by it all the time  How fast could debris be flying around Black holes etc?) 
3.  EDI mentions that Kinetic Barriers were not designed to stop debris of that SIZE
4.  The upgraded Kinetic Barriers (explained in CODEX) work differently than normal ones, basically being smart shields by sureing up where something is going to hit rather than protecting the whole ship
5.  After EDI warns Joker he says good thing we updated.
6.  Debris hits the upgraded shields and they protect the ship


2. Relative velocity is what you're lookint at. The refferene frame always has to be the two obejcts. The rest of the universe doens't matter. Hence why debris isn't traveling at super-duper speeds (if it did, it would made a DN cannon look like a toy).

4. No. They work like normal barrier, they just ROATATE. They arne't smart shields.

5. Joker could have been reffering to armor. Or engines.

6. Normandy wasn't protected.

That issue is 100% explained.


Nope...aparently not.

#1637
Someone With Mass

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Lotion Soronnar wrote...

When you explain something, then you have to be consistent with it workings. It's as simple as that.


You can forget about:
"It's a game!" "It's fiction!"
That **** dont' fly by me son. It's lazy, and nothing more than an attempt to just handwave/ignore the problem.


Guess why they introduced mass effect fields... 

Lotion Soronnar wrote...

The debris in the field is hardly slow moving in relation to the Normandy's speed, either.


Compared to mass drivers? It's slow as hell.


What the hell does the drive core have anything to do with this?

#1638
Fixers0

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Someone With Mass wrote...

There are GARDIAN defense towers on Horizon. Going to whine about them being a retcon just because they aren't shooting lasers in the cutscene too?


I could adress them as being another Retcon, but i allready made my point.

#1639
Notlikeyoucare

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dreman9999 wrote...

Notlikeyoucare wrote...

I'm still at a loss as to how Saren was able to pick up Shepard if his Mass Effect fields were active. How did Shpard snap that guy's neck on Miranda's loyalty misson? How did Mordin punch Malon? How did Shepard punch Kolyat? How did Shepard push the merc out of a window?

What, did all of their Mass Effect fields conveniently wear off at just the right moment again?

EDIT: And HOW did Shepard tackle Vasir out of a window? There's no way her shields were down. And why did Shepard take so long to get up from falling? The floor is stationary right?

Soldiers have automatic sheild that only engage at high speeds. Those case nothing triggerd the sheilds. Ship sheilds are different. They are not automatic. They have an on/off switch.


Really now?

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
"

When did ship sheilds get an on/off switch?

#1640
Lotion Soronarr

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Someone With Mass wrote...
Why is it that everyone thinks that mass effect fields have only one mode and can block only one kind of objects?

You know what the sun can also do? Blind him. It's his own damn fault if he stares directly into a sun, not the shield's.


Becuse it sez so in the codex you twit....

#1641
Someone With Mass

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Fixers0 wrote...

Someone With Mass wrote...

There are GARDIAN defense towers on Horizon. Going to whine about them being a retcon just because they aren't shooting lasers in the cutscene too?


I could adress them as being another Retcon, but i allready made my point.


How predictable...

#1642
dreman9999

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Guldhun2 wrote...

Il Divo wrote...

Aren't cut-scenes where "rule of cool" moments are most applicable? Similar to how Saren is able to one-shot Nihlus which works better from a visual effect, than having to shoot him five times? 


Ok then, let's take a watch at the description of those upgraded shields.

Multicore shielding utilizing Cyclonic Barrier Technology (CBT) can be refitted to the Normandy SR-2 (Upgrade, Cost: 15,000 Palladium). The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their mass effect field projectors, the ship creates rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target inside a spinning ball. If an emitter is damaged, the CBT corrects to become a traditional shield array, a safety feature that makes it most effective during opening volleys.


Do you noticed the most important word in that description? The one word which proofs dreman9999 wrong.
You don't see it?

Ok i'll help---->The CBT violently slaps aside rather than halting incoming linear force

You notice the word? Still don't see that important word?

Ok then, i'll bold it ---->The CBT violently slaps aside rather than halting incoming linear force

That means rather that standard kinetic barriers. Which don't stop any direct impact from slow moving objects like the massive chunks of debris. So the CBT only "slaps aside" small objects traveling at rapid velocities.




THANK YOU AND GOOD NIGHT. :lol:

You do know it never states what size the object is that can be slapped a way and we have a visual sample of how it works.
Slaps aside mean move way. That's how it avoide hitting slow moving debris moving toward it.
So your point is that it does it by moving the object, the thing I was saying any way.

#1643
Fixers0

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Someone With Mass wrote...

How predictable...


Sure, it' not so hard to find all these holes and inconsitancies in Bioware's new writing  style.

#1644
dreman9999

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Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

I'm still at a loss as to how Saren was able to pick up Shepard if his Mass Effect fields were active. How did Shpard snap that guy's neck on Miranda's loyalty misson? How did Mordin punch Malon? How did Shepard punch Kolyat? How did Shepard push the merc out of a window?

What, did all of their Mass Effect fields conveniently wear off at just the right moment again?

EDIT: And HOW did Shepard tackle Vasir out of a window? There's no way her shields were down. And why did Shepard take so long to get up from falling? The floor is stationary right?

Soldiers have automatic sheild that only engage at high speeds. Those case nothing triggerd the sheilds. Ship sheilds are different. They are not automatic. They have an on/off switch.


Really now?

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
"

When did ship sheilds get an on/off switch?


That reffering to stopping objects, not the sheilds turning on. What they do is the same thing. How they turn on is different.
And Ship always had that on off switch. In the suicide mission, Joker had to turn the sheild on and to full. Meaning control of the sheilds. Every time they go planet side they have to turn it off.

Example in codex....http://masseffect.wikia.com/wiki/Starship#Frigates

Frigates
 
Frigates are small, fast ships used for patrolling and for screening larger vessels. On their own, frigates do not pack much of a punch, but when operating in "wolf-pack flotillas", they can often overwhelm larger vessels. Geth dropships are classed as frigates. Systems Alliance frigates are named after great battles of human history (Iwo Jima, Hastings, Agincourt, Normandy). Frigates are capable of entering a planet's atmosphere and landing on the surface, but must first deactivate their kinetic barriers for re-entry.

Modifié par dreman9999, 01 septembre 2011 - 02:54 .


#1645
Someone With Mass

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Lotion Soronnar wrote...

Someone With Mass wrote...
Why is it that everyone thinks that mass effect fields have only one mode and can block only one kind of objects?

You know what the sun can also do? Blind him. It's his own damn fault if he stares directly into a sun, not the shield's.


Becuse it sez so in the codex you twit....


Or not. 

Case in point: The shield upgrade, which can be switched to another mode where it works like a traditional shield emitter.

#1646
Lotion Soronarr

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Someone With Mass wrote...

Lotion Soronnar wrote...

When you explain something, then you have to be consistent with it workings. It's as simple as that.


You can forget about:
"It's a game!" "It's fiction!"
That **** dont' fly by me son. It's lazy, and nothing more than an attempt to just handwave/ignore the problem.


Guess why they introduced mass effect fields...


For FTL travel...


Lotion Soronnar wrote...

The debris in the field is hardly slow moving in relation to the Normandy's speed, either.


Compared to mass drivers? It's slow as hell.


What the hell does the drive core have anything to do with this?


I dunno. You brought it up...

#1647
Someone With Mass

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Fixers0 wrote...

Sure, it' not so hard to find all these holes and inconsitancies in Bioware's new writing  style.


No, that's just you being unable to think outside the beaten path. That's what boringly predictable.

Because I can sum up all your comments you've ever made with three words: "This is retcon".

#1648
Killjoy Cutter

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Lotion Soronnar wrote...

Someone With Mass wrote...

Lotion Soronnar wrote...

ME fields and kinetic barriers are explained in realtion to real-life sceince. When you explain something, then you have to be consistent with it workings. It's as simple as that.


Except for the little fact that it's physically impossible to change a object's mass without changing its form or molecular properties. The whole thing with mass effect fields is really just an excuse for...anything that's scientifically questionable.


When you explain something, then you have to be consistent with it workings. It's as simple as that.


You can forget about:
"It's a game!" "It's fiction!"
That **** dont' fly by me son. It's lazy, and nothing more than an attempt to just handwave/ignore the problem.


The debris in the field is hardly slow moving in relation to the Normandy's speed, either.


Compared to mass drivers? It's slow as hell.



Yeap, the whole "Oh, it's fiction,anything goes!" thing is such a load of crap. 

#1649
Someone With Mass

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Lotion Soronnar wrote...

I dunno. You brought it up...


I didn't, but you're welcome to elaborate.

#1650
Lotion Soronarr

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dreman9999 wrote...

Notlikeyoucare wrote...

Really now?

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
"

When did ship sheilds get an on/off switch?


That reffering to stopping objects, not the sheilds turning on. What they do is the same thing. How they turn on is different.


If they work the same when it comes to stopping objects, then personal shields not being able to stop comparatiely large objects translates to ship shields not being able to stop comparatively large objects.

Is shepprds shields cna't stop a shepaprd sized object, then Normandy shields can't stop a normandy sized object.