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Smudboy's Mass Effect series analysis.


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#1651
Notlikeyoucare

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dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

I'm still at a loss as to how Saren was able to pick up Shepard if his Mass Effect fields were active. How did Shpard snap that guy's neck on Miranda's loyalty misson? How did Mordin punch Malon? How did Shepard punch Kolyat? How did Shepard push the merc out of a window?

What, did all of their Mass Effect fields conveniently wear off at just the right moment again?

EDIT: And HOW did Shepard tackle Vasir out of a window? There's no way her shields were down. And why did Shepard take so long to get up from falling? The floor is stationary right?

Soldiers have automatic sheild that only engage at high speeds. Those case nothing triggerd the sheilds. Ship sheilds are different. They are not automatic. They have an on/off switch.


Really now?

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
"

When did ship sheilds get an on/off switch?


That reffering to stopping objects, not the sheilds turning on. What they do is the same thing. How they turn on is different.


When did ship sheilds get an on/off switch?

It still doesn't matter. If they both block objects the same way, even with the shield turned on it wouldn't work if something was traveling too slow.

Modifié par Notlikeyoucare, 01 septembre 2011 - 02:56 .


#1652
Lotion Soronarr

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Someone With Mass wrote...

Lotion Soronnar wrote...

I dunno. You brought it up...


I didn't, but you're welcome to elaborate.


You're loosing it man...I have no idea what you're talking about there.none.
I haven't mentioned the drive core at all.

#1653
Killjoy Cutter

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I'd imagine that the shields are tuneable to some degree...

#1654
Fixers0

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Killjoy Cutter wrote...

I'd imagine that the shields are tuneable to some degree...


Yeah i imagine that shep could use this brain once in a while.

Imagining things isn't going to fix Retcons or a poor narative, in fact that makes things even worse as somehow speculations on boards is now required to explain what happend in the game.

#1655
Someone With Mass

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Lotion Soronnar wrote...

You're loosing it man...I have no idea what you're talking about there.none.
I haven't mentioned the drive core at all.


FYI.

Mass driver = drive core = mass effect core = thingy used to enter FTL.

Modifié par Someone With Mass, 01 septembre 2011 - 02:59 .


#1656
Someone With Mass

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Fixers0 wrote...

Yeah i imagine that shep could use this brain once in a while.

Imagining things isn't going to fix Retcons or a poor narative, in fact that makes things even worse as somehow speculations on boards is now required to explain what happend in the game.


Okay, I really can't see how it's a poor narritive just because of something a cutscene showed, which really shouldn't be taken seriously in any way.

Also, there's no need to explain it. It's just people like you finding something trivial to bi**h about for the sake of bi**hing.

#1657
Fixers0

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Someone With Mass wrote...

Okay, I really can't see how it's a poor narritive just because of something a cutscene showed, which really shouldn't be taken seriously in any way.



It was aiming at squee's videos in general, who also likes to imagine certain things.

#1658
dreman9999

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Lotion Soronnar wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

Really now?

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
"

When did ship sheilds get an on/off switch?


That reffering to stopping objects, not the sheilds turning on. What they do is the same thing. How they turn on is different.


If they work the same when it comes to stopping objects, then personal shields not being able to stop comparatiely large objects translates to ship shields not being able to stop comparatively large objects.

Is shepprds shields cna't stop a shepaprd sized object, then Normandy shields can't stop a normandy sized object.

You don't understand. Regular sheild on a person is triggered by highr speed objects. That means that the sheild turn on right before a bullets hit and when a person sit if does not turn on. That meanit automatic.
Ships have it as an on off switch. Why? because a ship doesnot need to do what a live person needs to do like breath. The fact that it's automatic on a person is a safty measure. It's not that it can't turn on to full and stop anything slow form moving through it, it just on a person the type of sheilds won't because it was design not to.

Remeber the sheild Liara was trapped in on ME1.......How she could not get out because the sheild fully incased her....That is what a ships sheild is like.

#1659
Notlikeyoucare

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Someone With Mass wrote...

Fixers0 wrote...

Yeah i imagine that shep could use this brain once in a while.

Imagining things isn't going to fix Retcons or a poor narative, in fact that makes things even worse as somehow speculations on boards is now required to explain what happend in the game.


Okay, I really can't see how it's a poor narritive just because of something a cutscene showed, which really shouldn't be taken seriously in any way.

Also, there's no need to explain it. It's just people like you finding something trivial to bi**h about for the sake of bi**hing.


A story is a story regardless of the means of presentation. Cutscenes are used in many games To kickstart the plot, plot progression, and further exposition. These things work in tandem, when one contrdicts the other (outside of gameplay and story segregation) it causes a disconnect in the narrative.

#1660
dreman9999

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Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

I'm still at a loss as to how Saren was able to pick up Shepard if his Mass Effect fields were active. How did Shpard snap that guy's neck on Miranda's loyalty misson? How did Mordin punch Malon? How did Shepard punch Kolyat? How did Shepard push the merc out of a window?

What, did all of their Mass Effect fields conveniently wear off at just the right moment again?

EDIT: And HOW did Shepard tackle Vasir out of a window? There's no way her shields were down. And why did Shepard take so long to get up from falling? The floor is stationary right?

Soldiers have automatic sheild that only engage at high speeds. Those case nothing triggerd the sheilds. Ship sheilds are different. They are not automatic. They have an on/off switch.


Really now?

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
"

When did ship sheilds get an on/off switch?


That reffering to stopping objects, not the sheilds turning on. What they do is the same thing. How they turn on is different.


When did ship sheilds get an on/off switch?

It still doesn't matter. If they both block objects the same way, even with the shield turned on it wouldn't work if something was traveling too slow.

mY GOD...

http://masseffect.wi...arship#Frigates
Frigates
 
Frigates are small, fast ships used for patrolling and for screening larger vessels. On their own, frigates do not pack much of a punch, but when operating in "wolf-pack flotillas", they can often overwhelm larger vessels. Geth dropships are classed as frigates. Systems Alliance frigates are named after great battles of human history (Iwo Jima, Hastings, Agincourt, Normandy). Frigates are capable of entering a planet's atmosphere and landing on the surface, but must first deactivate their kinetic barriers for re-entry.

Hence on/off switch.

#1661
dreman9999

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Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

I'm still at a loss as to how Saren was able to pick up Shepard if his Mass Effect fields were active. How did Shpard snap that guy's neck on Miranda's loyalty misson? How did Mordin punch Malon? How did Shepard punch Kolyat? How did Shepard push the merc out of a window?

What, did all of their Mass Effect fields conveniently wear off at just the right moment again?

EDIT: And HOW did Shepard tackle Vasir out of a window? There's no way her shields were down. And why did Shepard take so long to get up from falling? The floor is stationary right?

Soldiers have automatic sheild that only engage at high speeds. Those case nothing triggerd the sheilds. Ship sheilds are different. They are not automatic. They have an on/off switch.


Really now?

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
"

When did ship sheilds get an on/off switch?


That reffering to stopping objects, not the sheilds turning on. What they do is the same thing. How they turn on is different.


When did ship sheilds get an on/off switch?

It still doesn't matter. If they both block objects the same way, even with the shield turned on it wouldn't work if something was traveling too slow.

But it did....http://www.youtube.com/watch?feature=player_detailpage&v=eL9V-A5a2sQ#t=350s

#1662
Notlikeyoucare

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dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

I'm still at a loss as to how Saren was able to pick up Shepard if his Mass Effect fields were active. How did Shpard snap that guy's neck on Miranda's loyalty misson? How did Mordin punch Malon? How did Shepard punch Kolyat? How did Shepard push the merc out of a window?

What, did all of their Mass Effect fields conveniently wear off at just the right moment again?

EDIT: And HOW did Shepard tackle Vasir out of a window? There's no way her shields were down. And why did Shepard take so long to get up from falling? The floor is stationary right?

Soldiers have automatic sheild that only engage at high speeds. Those case nothing triggerd the sheilds. Ship sheilds are different. They are not automatic. They have an on/off switch.


Really now?

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
"

When did ship sheilds get an on/off switch?


That reffering to stopping objects, not the sheilds turning on. What they do is the same thing. How they turn on is different.


When did ship sheilds get an on/off switch?

It still doesn't matter. If they both block objects the same way, even with the shield turned on it wouldn't work if something was traveling too slow.

mY GOD...

http://masseffect.wi...arship#Frigates
Frigates
 
Frigates are small, fast ships used for patrolling and for screening larger vessels. On their own, frigates do not pack much of a punch, but when operating in "wolf-pack flotillas", they can often overwhelm larger vessels. Geth dropships are classed as frigates. Systems Alliance frigates are named after great battles of human history (Iwo Jima, Hastings, Agincourt, Normandy). Frigates are capable of entering a planet's atmosphere and landing on the surface, but must first deactivate their kinetic barriers for re-entry.

Hence on/off switch.


Okay. It still doesn't matter.

#1663
Notlikeyoucare

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dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

I'm still at a loss as to how Saren was able to pick up Shepard if his Mass Effect fields were active. How did Shpard snap that guy's neck on Miranda's loyalty misson? How did Mordin punch Malon? How did Shepard punch Kolyat? How did Shepard push the merc out of a window?

What, did all of their Mass Effect fields conveniently wear off at just the right moment again?

EDIT: And HOW did Shepard tackle Vasir out of a window? There's no way her shields were down. And why did Shepard take so long to get up from falling? The floor is stationary right?

Soldiers have automatic sheild that only engage at high speeds. Those case nothing triggerd the sheilds. Ship sheilds are different. They are not automatic. They have an on/off switch.


Really now?

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
"

When did ship sheilds get an on/off switch?


That reffering to stopping objects, not the sheilds turning on. What they do is the same thing. How they turn on is different.


When did ship sheilds get an on/off switch?

It still doesn't matter. If they both block objects the same way, even with the shield turned on it wouldn't work if something was traveling too slow.

But it did....http://www.youtube.com/watch?feature=player_detailpage&v=eL9V-A5a2sQ#t=350s


We've been over this, its a retcon. Bioware decided to do whatever was neccessary to move the plot along.

#1664
dreman9999

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Lotion Soronnar wrote...

Balek-Vriege wrote...
This Kinetic Barrier/Debris thing has been explained.  Lets put it into simple terms shall we:

1.  Kinetic Barriers are meant to stop things travelling at high velocities.
2.  We know Debris in space around Earth travels at bullet like velocities even if they look like they're traveling at super slow speeds. (International Space Station is threatened by it all the time  How fast could debris be flying around Black holes etc?) 
3.  EDI mentions that Kinetic Barriers were not designed to stop debris of that SIZE
4.  The upgraded Kinetic Barriers (explained in CODEX) work differently than normal ones, basically being smart shields by sureing up where something is going to hit rather than protecting the whole ship
5.  After EDI warns Joker he says good thing we updated.
6.  Debris hits the upgraded shields and they protect the ship


2. Relative velocity is what you're lookint at. The refferene frame always has to be the two obejcts. The rest of the universe doens't matter. Hence why debris isn't traveling at super-duper speeds (if it did, it would made a DN cannon look like a toy).

4. No. They work like normal barrier, they just ROATATE. They arne't smart shields.

5. Joker could have been reffering to armor. Or engines.

6. Normandy wasn't protected.

That issue is 100% explained.


Nope...aparently not.

2. So gravity does not matter? What happen to a object in space move at the same speed and direction on till and equal and opposite force deverts it?
By you logic, if a shot a bullet up in the air it never comes down.
4.Roatating is how the prevent slow moving object to hit them.
5.Listen to it again. http://www.youtube.c...V-A5a2sQ#t=350s
They talk about sheild, Joker turns them on, and later you see them working..... And think his taking about something else.
6. Yes it was ..look what happens with out the sheild...http://www.youtube.c...jprghyyU#t=182s

#1665
dreman9999

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Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

I'm still at a loss as to how Saren was able to pick up Shepard if his Mass Effect fields were active. How did Shpard snap that guy's neck on Miranda's loyalty misson? How did Mordin punch Malon? How did Shepard punch Kolyat? How did Shepard push the merc out of a window?

What, did all of their Mass Effect fields conveniently wear off at just the right moment again?

EDIT: And HOW did Shepard tackle Vasir out of a window? There's no way her shields were down. And why did Shepard take so long to get up from falling? The floor is stationary right?

Soldiers have automatic sheild that only engage at high speeds. Those case nothing triggerd the sheilds. Ship sheilds are different. They are not automatic. They have an on/off switch.


Really now?

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
"

When did ship sheilds get an on/off switch?


That reffering to stopping objects, not the sheilds turning on. What they do is the same thing. How they turn on is different.


When did ship sheilds get an on/off switch?

It still doesn't matter. If they both block objects the same way, even with the shield turned on it wouldn't work if something was traveling too slow.

But it did....http://www.youtube.com/watch?feature=player_detailpage&v=eL9V-A5a2sQ#t=350s


We've been over this, its a retcon. Bioware decided to do whatever was neccessary to move the plot along.

Tha's not a reton. It's explained.
The Thanix Magnetic-Hydrodynamic Weapon is a turian-developed, miniaturized version of the weapon used by Sovereign during its attack on the Citadel. It uses an electromagnetic field to shape and accelerate a stream of superheated molten metal to relativistic velocities, which then impacts its target and deals horrendous damage. The weapons fire appears as a bright blue beam, very similar to the deadly red trails seen firing from the tips of Sovereign's 'arms' during the Battle of the Citadel. In combat, the Thanix Cannon is strong enough to destroy a Collector cruiser in two shots

Nothing in the lore states a ship sheild can't be build to do that. It's not a retcon.

#1666
Guldhun2

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Hey dreman9999, i proved you were wrong with the Cyclone Shield Tech. I think you posted it like 10+ times. How do you feel about that?

Because i feel kinda B)

Modifié par Guldhun2, 01 septembre 2011 - 03:21 .


#1667
dreman9999

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Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

I'm still at a loss as to how Saren was able to pick up Shepard if his Mass Effect fields were active. How did Shpard snap that guy's neck on Miranda's loyalty misson? How did Mordin punch Malon? How did Shepard punch Kolyat? How did Shepard push the merc out of a window?

What, did all of their Mass Effect fields conveniently wear off at just the right moment again?

EDIT: And HOW did Shepard tackle Vasir out of a window? There's no way her shields were down. And why did Shepard take so long to get up from falling? The floor is stationary right?

Soldiers have automatic sheild that only engage at high speeds. Those case nothing triggerd the sheilds. Ship sheilds are different. They are not automatic. They have an on/off switch.


Really now?

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
"

When did ship sheilds get an on/off switch?


That reffering to stopping objects, not the sheilds turning on. What they do is the same thing. How they turn on is different.


When did ship sheilds get an on/off switch?

It still doesn't matter. If they both block objects the same way, even with the shield turned on it wouldn't work if something was traveling too slow.

mY GOD...

http://masseffect.wi...arship#Frigates
Frigates
 
Frigates are small, fast ships used for patrolling and for screening larger vessels. On their own, frigates do not pack much of a punch, but when operating in "wolf-pack flotillas", they can often overwhelm larger vessels. Geth dropships are classed as frigates. Systems Alliance frigates are named after great battles of human history (Iwo Jima, Hastings, Agincourt, Normandy). Frigates are capable of entering a planet's atmosphere and landing on the surface, but must first deactivate their kinetic barriers for re-entry.

Hence on/off switch.


Okay. It still doesn't matter.

Out side that a soldiers shield is automatic and a ship sheild has an on/off switch, it does not matter.

#1668
dreman9999

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Guldhun2 wrote...

Hey dreman9999, i proved you were wrong with the Cyclone Shield Tech. I think you posted it like 10+ times. How do you feel about that?

Because i feel kinda B)

You just posted that it work by knock things away. That is exacly how it stops slow moving objectsgoing directly at it. So all you stated how it works. Nothing you stated countored what I said. I was say what you were say from the get go. Slapping object aside is how they stop them from hitting the ship.

#1669
Notlikeyoucare

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dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

dreman9999 wrote...

Notlikeyoucare wrote...

I'm still at a loss as to how Saren was able to pick up Shepard if his Mass Effect fields were active. How did Shpard snap that guy's neck on Miranda's loyalty misson? How did Mordin punch Malon? How did Shepard punch Kolyat? How did Shepard push the merc out of a window?

What, did all of their Mass Effect fields conveniently wear off at just the right moment again?

EDIT: And HOW did Shepard tackle Vasir out of a window? There's no way her shields were down. And why did Shepard take so long to get up from falling? The floor is stationary right?

Soldiers have automatic sheild that only engage at high speeds. Those case nothing triggerd the sheilds. Ship sheilds are different. They are not automatic. They have an on/off switch.


Really now?

"Kinetic barriers, colloquially called "shields", provide protection against most mass accelerator weapons. Whether on a starship or a soldier's suit of armor, the basic principle remains the same.
"

When did ship sheilds get an on/off switch?


That reffering to stopping objects, not the sheilds turning on. What they do is the same thing. How they turn on is different.


When did ship sheilds get an on/off switch?

It still doesn't matter. If they both block objects the same way, even with the shield turned on it wouldn't work if something was traveling too slow.

mY GOD...

http://masseffect.wi...arship#Frigates
Frigates
 
Frigates are small, fast ships used for patrolling and for screening larger vessels. On their own, frigates do not pack much of a punch, but when operating in "wolf-pack flotillas", they can often overwhelm larger vessels. Geth dropships are classed as frigates. Systems Alliance frigates are named after great battles of human history (Iwo Jima, Hastings, Agincourt, Normandy). Frigates are capable of entering a planet's atmosphere and landing on the surface, but must first deactivate their kinetic barriers for re-entry.

Hence on/off switch.


Okay. It still doesn't matter.

Out side that a soldiers shield is automatic and a ship sheild has an on/off switch, it does not matter.


Even if a shield is turned on it shouldn't deflect slow, large, moving objects (hell even stationary ones) the codex says so.

#1670
SpiffySquee

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Fixers0 wrote...

Someone With Mass wrote...

Okay, I really can't see how it's a poor narritive just because of something a cutscene showed, which really shouldn't be taken seriously in any way.



It was aiming at squee's videos in general, who also likes to imagine certain things.



I admit some of the things I said were logical conclusions, but show my one thing I "Imagined" and I will show you how the game allows a logical conclusion of what I said to be drawn.

Also, You are right. Shepard starting at the sun is a small plot hole. the fact that you are complaining about this, however, is just sad. It is a game. People play games to see fun things and experience things they could not normally do. Having Shepard starting out at a vast expanse of space and a star is more emotionally impacting than a steel wall. Every fictional story has sacrificed real world logic at some point or another for dramatic effect.

If you are seriously trying to say that such a minor detail is enough to break your suspension of disbelief and honestly ruins the game for you, then you should probably stick to reading non-fiction. 99.9999% of the people who play this game most likely never even thought about something so nit picky, and even if they did, it did not break the game for them.

#1671
SpiffySquee

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And ship Kinetic barriers CAN block slow moving objects. The reaper's Kinetic barriers trapped Shrepard and his team inside and made it so the Normandy could not reach them. If the barriers could not stop slow moving objects, they could have just walked out of there, or the Normandy could have slowly passed through the barrier.

#1672
Guldhun2

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SpiffySquee wrote...

And ship Kinetic barriers CAN block slow moving objects. The reaper's Kinetic barriers trapped Shrepard and his team inside and made it so the Normandy could not reach them. If the barriers could not stop slow moving objects, they could have just walked out of there, or the Normandy could have slowly passed through the barrier.




Reaper's Kinetic barriers. You see the important word?

Here, i'll help...again.

Reaper's

#1673
SpiffySquee

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Guldhun2 wrote...

SpiffySquee wrote...

And ship Kinetic barriers CAN block slow moving objects. The reaper's Kinetic barriers trapped Shrepard and his team inside and made it so the Normandy could not reach them. If the barriers could not stop slow moving objects, they could have just walked out of there, or the Normandy could have slowly passed through the barrier.




Reaper's Kinetic barriers. You see the important word?

Here, i'll help...again.

Reaper's


Are different how? Show me the specs and I will give you validity. No Specs? awwww...

Mass effect tech is based off of Reaper tech remember? Sure they are stronger, but nothing says they work any differently. Until you show me proof that they work any differently, you are just pulling arguments out of thin air.

#1674
dreman9999

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AT Notlikeyoucare




1.The codex is reffering to soldier sheild on that and the fact that slow moving objects can't triggerthe sheild because of a safety protocol.
2.Ship sheild have an on/off switch so it's not triggered by speed.
3. In ME1, you find liara incased in a kinetic barrier which you can get through and have to get around via whole undergroud to get to her.

.....What you not understandingis  that the sheild on a soldier don't stop slow moving object because the sheild is only triggered by fast moving object, not because it can't stop slow moving objects.
A ship sheildsdon't have a speed trigger, it's just on all the time.
It even explain this consept in the codex explaining Mass effect feilds.

http://masseffect.wi...ss_effect_field

In space, low-mass fields allow FTL travel and inexpensive surface-to-orbit transit. High-mass fields create artificial gravity and push space debris away from starships. In manufacturing, low-mass fields permit the creation of evenly-blended alloys, while high mass compaction creates dense, sturdy construction materials.

Modifié par dreman9999, 01 septembre 2011 - 03:47 .


#1675
Notlikeyoucare

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SpiffySquee wrote...

Fixers0 wrote...

Someone With Mass wrote...

Okay, I really can't see how it's a poor narritive just because of something a cutscene showed, which really shouldn't be taken seriously in any way.



It was aiming at squee's videos in general, who also likes to imagine certain things.



I admit some of the things I said were logical conclusions, but show my one thing I "Imagined" and I will show you how the game allows a logical conclusion of what I said to be drawn.

Also, You are right. Shepard starting at the sun is a small plot hole. the fact that you are complaining about this, however, is just sad. It is a game. People play games to see fun things and experience things they could not normally do. Having Shepard starting out at a vast expanse of space and a star is more emotionally impacting than a steel wall. Every fictional story has sacrificed real world logic at some point or another for dramatic effect.

If you are seriously trying to say that such a minor detail is enough to break your suspension of disbelief and honestly ruins the game for you, then you should probably stick to reading non-fiction. 99.9999% of the people who play this game most likely never even thought about something so nit picky, and even if they did, it did not break the game for them.


Actually its not a plothole, it has nothing to with the plot, its just impossibly stupid. Its one thing to have my suspension of disbelief broken by impossible occurances that exist outside of the lore (Shepards resurrection) and its another to gave an impossible event happen by the writer contradicting themselves and their own established lore in order to make the plot continue.

The writers put no thought into this. Their entire MO this game is if they need something to happen or not happen, just make it so: no thought, no logic, just do it. Simply put, if the writers think this quality writing, that I should actually PAY to play this, they are lying.

Modifié par Notlikeyoucare, 01 septembre 2011 - 03:44 .