Humanoid_Typhoon wrote...
But that was a plothole/retcon
Ah, yes, "retroactive continuity".
The excuse many individuals have used to display their dislike for certain points and objects within a game story. We have dismissed those claims.
Humanoid_Typhoon wrote...
But that was a plothole/retcon
Someone With Mass wrote...
Remember the shields that were blocking Shepard on Feros and Ilos in ME1? I do.
Also, the derelict Reaper had its barriers up so you couldn't leave until they were down.
Fixers0 wrote...
Someone With Mass wrote...
Remember the shields that were blocking Shepard on Feros and Ilos in ME1? I do.
Also, the derelict Reaper had its barriers up so you couldn't leave until they were down.
Those are all examples of incorect use of lore material within the Narative, Kinetic barriers/shields are only designed for Damage protection for ships/vehicals and infantry, there are no such things as blocking forcefields within Mass Effect lore, those were just invented for gameplay purposes.
And how do you explain those about the normandy? you could just walk right through them
Contalion wrote...
As I understand it, mass effect field effectively break the laws of physics in such a way as to negate or reduce the mass of any object the field is in contact with....this is how FTL works despite the anti FTL theories of all our real world physicists.....no mass=no physical limits. This also works as a shield simply because any solid projectile fired at you would have its mass reduced to almost or absolute zero upon hitting the field....and zero mass=zero momentum=zero impact force. Intertia simply does not apply to objects without mass. As such, I don't think an object's speed would matter.....it's not the object's speed that generates impact or penetration power, it is it's momentum, and momentum is mass dependant.
111987 wrote...
Fixers0 wrote...
Someone With Mass wrote...
Remember the shields that were blocking Shepard on Feros and Ilos in ME1? I do.
Also, the derelict Reaper had its barriers up so you couldn't leave until they were down.
Those are all examples of incorect use of lore material within the Narative, Kinetic barriers/shields are only designed for Damage protection for ships/vehicals and infantry, there are no such things as blocking forcefields within Mass Effect lore, those were just invented for gameplay purposes.
And how do you explain those about the normandy? you could just walk right through them
Your whole argument is just dismissing several examples of kinetic barriers deflecting things other than small, fast moving objects. You can't simply dismiss them; that's not how debates work. Also, someone posted a link to the codex saying star ships use mass raising fields to push away debris in space. So there's your lore proof. Look up 'mass effect fields' in the codex.
Just walk away from this debate while you still have your dignity.
dreman9999 wrote...
..............
.... Nothing there states it can't stop slow moving objects. Just temperatures, toxins and radiation.
....In ME1 YOU HAVE TO GET LIARA OUT OF A BARRIER THAT SHE IS INCASED IN.... You can't walk through it, you go under it. And that is from ME1 that made the lore.
It not that the writers don't understand their own lore.....YOU GUYS DON'T UNDERSTAND.
dreman9999 wrote...
How many time do we have to stay that soldier sheilds react to fast moving object because it a safety mechanism? Nothing state slow moving object can't be stopped by sheilds and even goes into detail about what can or can't.....And slow moving object is not on of them. Sheild can stop any object and have been shown to do so in ME1 and ME2. You can lean agenst geth barrier in ME1 in combat. You have to get around the barrier that traps liara. You have to turn the barrier the Geth turn off on Feros to move forward. And that all from ME1 THAT MADE THE LORE !!!
How can you noy understand this?
111987 wrote...
Fixers0 wrote...
Someone With Mass wrote...
Remember the shields that were blocking Shepard on Feros and Ilos in ME1? I do.
Also, the derelict Reaper had its barriers up so you couldn't leave until they were down.
Those are all examples of incorect use of lore material within the Narative, Kinetic barriers/shields are only designed for Damage protection for ships/vehicals and infantry, there are no such things as blocking forcefields within Mass Effect lore, those were just invented for gameplay purposes.
And how do you explain those about the normandy? you could just walk right through them
Your whole argument is just dismissing several examples of kinetic barriers deflecting things other than small, fast moving objects. You can't simply dismiss them; that's not how debates work. Also, someone posted a link to the codex saying star ships use mass raising fields to push away debris in space. So there's your lore proof. Look up 'mass effect fields' in the codex.
Just walk away from this debate while you still have your dignity.
Someone With Mass wrote...
Fixers0 wrote...
The Hammer should have been able to just fly through it, same way as shepard walked right through joker through a shield in the opinion mission but for some reason could not walk through the shield during arrival/
It's again yet another incosistancy for gameplay convienance.
It's not a incosistency.
Shields can be adjusted. DEAL WITH IT.
Sheild boost from ME1.Fixers0 wrote...
Someone With Mass wrote...
It's not a incosistency.
Shields can be adjusted. DEAL WITH IT.
Give me concrete proof from within the lore.Repeat after me:
Conjecture is Bad.
Notlikeyoucare wrote...
Stop trying to prove that a ship can deflect space debris we're past that already. The point is, it isn't consistent. As I've said earlier, Mass Effect Shields are just plot devices: they are what the plot needs them to be at any moment and nothing more, which is my problem.
Someone With Mass wrote...
From the Codex:
A rush ensued as corporations and private individuals tried to strike it rich on Omega, and thieves and outlaws followed in their wake. As space became tight, construction of processing facilities extended vertically from the asteroid, creating Omega's jellyfish-like silhouette. To prevent future collisions, the station is ringed with enormous mass effect field generators that redirect incoming debris.
Notlikeyoucare wrote...
Stop trying to prove that a ship can deflect space debris we're past that already. The point is, it isn't consistent. As I've said earlier, Mass Effect Shields are just plot devices: they are what the plot needs them to be at any moment and nothing more, which is my problem.
Killjoy Cutter wrote...
Why bother? Any published game, codex, or extended media example that contradicts their pre-formed criticism of Bioware or the game is just "Bioware screwing up".
Killjoy Cutter wrote...
Someone With Mass wrote...
Fixers0 wrote...
The Hammer should have been able to just fly through it, same way as shepard walked right through joker through a shield in the opinion mission but for some reason could not walk through the shield during arrival/
It's again yet another incosistancy for gameplay convienance.
It's not a incosistency.
Shields can be adjusted. DEAL WITH IT.
This is what I was talking about in an earlier post.
Smudboy and his ilk and his fanclub want to continue to hammer on Bioware and ME2.
Explanations and nuance and the little details are just seen as taking away their hammers, and they don't want that.
dreman9999 wrote...
Sheild boost from ME1.
http://masseffect.wi...or#Shield_Boost
Electronics from ME1.
http://masseffect.wi...iki/Electronics
Geth sheild boost.
http://masseffect.wi...th_Shield_Boost
Tech Armor.
http://masseffect.wi...wiki/Tech_Armor
Barrier from ME1 and ME2..
http://masseffect.wi...om/wiki/Barrier
.......
I couldg o on..
What a second.....You just call ME1 A RETCON? What's next your going to detur ME1 lore facts too as retcons.Fixers0 wrote...
dreman9999 wrote...
..............
.... Nothing there states it can't stop slow moving objects. Just temperatures, toxins and radiation.
....In ME1 YOU HAVE TO GET LIARA OUT OF A BARRIER THAT SHE IS INCASED IN.... You can't walk through it, you go under it. And that is from ME1 that made the lore.
It not that the writers don't understand their own lore.....YOU GUYS DON'T UNDERSTAND.
As i said before both in Mass Effect 1 And Mass Effect 2 Lore material is used incorrectly for gameplay purposes, Also i have to add that we don't know how much Prothean Shields differ from the Standar shieldsThat's the same argument, it's just the wrong use of codex material.dreman9999 wrote...
How many time do we have to stay that soldier sheilds react to fast moving object because it a safety mechanism? Nothing state slow moving object can't be stopped by sheilds and even goes into detail about what can or can't.....And slow moving object is not on of them. Sheild can stop any object and have been shown to do so in ME1 and ME2. You can lean agenst geth barrier in ME1 in combat. You have to get around the barrier that traps liara. You have to turn the barrier the Geth turn off on Feros to move forward. And that all from ME1 THAT MADE THE LORE !!!
How can you noy understand this?
Fixers0 wrote...
1.So what, you can boost your shields, that's some news.
2.How is this related.
3.It's Mass Effect 2
4.It's Mass effect 2
5.Biotic's
And you ask for proof that it can be done. The fact you did not know this shows you don't know the lore.Fixers0 wrote...
dreman9999 wrote...
Sheild boost from ME1.
http://masseffect.wi...or#Shield_Boost
Electronics from ME1.
http://masseffect.wi...iki/Electronics
Geth sheild boost.
http://masseffect.wi...th_Shield_Boost
Tech Armor.
http://masseffect.wi...wiki/Tech_Armor
Barrier from ME1 and ME2..
http://masseffect.wi...om/wiki/Barrier
.......
I couldg o on..
1.So what, you can boost your shields, that's some news.
2.How is this related.
3.It's Mass Effect 2
4.It's Mass effect 2
5.Biotic's
Guest_The Big Bad Wolf_*
Oh, I thought him calling everything he doesn't like or agree with a plot hole or retcon showed he didn't know the lore.dreman9999 wrote...
And you ask for proof that it can be done. The fact you did not know this shows you don't know the lore.