Killjoy Cutter wrote...
111987 wrote...
Notlikeyoucare wrote...
Stop trying to prove that a ship can deflect space debris we're past that already. The point is, it isn't consistent. As I've said earlier, Mass Effect Shields are just plot devices: they are what the plot needs them to be at any moment and nothing more, which is my problem.
So...what I'm gathering from this is that, despite being supported by both in-game examples and the lore (i.e. Codex), the shields are acting inconsistently?
At least use an example where the shielding isn't acting consistently, like on Haestrom. The shields drained there, when they shouldn't have. This is obviously a game play mechanic, but the point still stands
See, I can point out and admit to where ME2 has inconsistencies. You seem unable to accept that you, in this instance, are just plain wrong.
I'm not even sure that Haestrom counts... if the radiation is particle radiation, then it could interact with the kinetic barriers and cause them to "drain".
True, but this could have used more explanation as most people don't instantly think particle radiation. Most people, on the other hand, would look at different examples Kinetic barriers where some stop slow moving objects and some don't and connect the dots that Kinetic barriers can be adjusted. It is a logical conclusion that the game should not have to spell out. Only a very few people think that the game must state everything precisely or it is non-existent.
It is exactly the same as saying, "I see a female restroom. EDI even states that this is the female restroom, but no matter how many times I bust in there, I never see any females using it. Therefore... Females in the mass effect universe must not use restrooms. If they did, Bioware must show us they did."
Or, even better, "Kal had a purple tinted mask on Haestrom, but when I saw him in the fleet he had a black tinted mask. He could not have changed it, or received a new suit when his old one was punctured because Bioware never told us it happened. Conclusion? It was a retcon and bad writing!!!"
Every game, Every single one forces people to connect some dots because you cannot fit an entire galaxy of information onto one or two disks. The game cannot tell you everything about everything and in order for you to beleive this is a living breathing world, you must draw certain conclusions on your own.