That the thing. After what happen in ME1 in virmir, Do you thing the reapers would allow a consentrated base for their ageints in normal space? No. They would want their enemies/target to have vague details for it. If you have no easy to go to base to go to....How can you get the info about the reapers? You can't. So when you got to one, you got all the details at once.Notlikeyoucare wrote...
Fixers0 wrote...
Notlikeyoucare wrote...
Thanks. My wording gets sloppy during early hours of the morning
Oh, no problem,
But seriously think the quality of the writing in Mass Effect 2 is absymal, the litterly had to screw the believablity narative, like they were deliberately to insult our intelligence and break the suspension of disbelief, guess what, the succeeded.
My biggest problem more than anything is that it could have been so much more. They had the time, money, and resources, to tell it properly and we get this. It wouldn't have bothered me so much if things were more coherent, consise, and clear.. Establish the Collector base early on, have Shepard's death be involve with the story somehow, have sufficient build up to the Reaper info dump, anything. Write something worth experiencing.
The strentgh of ME has alway been it universe and ME1 did not have enough of it to interact with. ME2 took that idea and ran with it. It made the universe deeper and more interactive. Did we know that Dr. Chakwas is a fun drunk or how life is like on tuchanka? No, but ME2 expanded on this.




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