Often in the games, the moral grayness comes from an unclear fact situation. An (extreme) example from DAO would be selecting the next dwarven king. The game basically tells a non-dwarf character nothing about what policies either candidate favors, except Bhelen wants change and Harrowmont doesn't (and even here, it's muddled since the one dwarf you talk to who favors getting rid of the caste system favors Harrowmont!). An example from DA2 would be the decision whether to spare Gascard du Puis.
While those situations are not morally clear-cut, the problem is that they usually come down to your expectations about the facts rather than because of how they challenge your moral thinking. I think it'd be interesting to have more situations where you know the facts and face a moral, rather than a factual, tradeoff. Perhaps the best example is trolleyology, where people know that whichever choice they make, they have to give up something they would ordinarily moralize.
An in-game example might be like in DAO where you find the Dalish woman who's turned into a warewolf and wants you to euthanize her (although here it's strange since the obvious first thing to do would be to assure her you're going to end the curse and she should give it a few days, but it's just not an option). I've been wracking my brain and I can't come up with any big decisions of this type, though; the closest might be picking between the mages and templars in Act III of DA2 since you know the immediate consequences (though not long-term ones).
Obviously you wouldn't want to give up the first type since these games need some mystery, and really despite the way I've cast the issue the distinction between the two types is not always very sharp (issues of known risks as opposed to uncertainty, for instance). Nonetheless I'd like to see the moral conundrums depend less on simple incomplete information and more on moral challenge, and I'm curious whether other people shared this opinion.
It's kind of a tall order and I wouldn't mention it if I didn't think the writers were up to it
Modifié par Satyricon331, 28 août 2011 - 03:35 .





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