Nashiktal wrote...
It just makes me wonder... If me3 was fully playable by Christmas last year, how bare bones was it?
Bioware's definition of "playable" is highly specific, and not equivalent to what the layman might expect. It's not something they'd want to ship or even show off. They covered this in their GDC '09 presentations.
If you watch the level design episode of Bioware Pulse, you might get a good idea of what they consider "playable." One of the earliest development milestones they aim for is getting a level "playable" which means full of placeholder art and assets, rudimentary geometry, VFX/SFX may or may not be present, etc. Then they iterate on it steadily, bringing the quality level up as they go and uncovering problems early on, before they can wreak havoc with what they thought was a finished asset, as happened in ME1.
Modifié par marshalleck, 30 août 2011 - 12:19 .