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Wtf is up with this trailer


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#76
Reptillius

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Fiery Phoenix wrote...

I found Garrus' animations to be awkward. Really hope this gets reworked a little before launch.


Brenon is usually very fair about giving us straight answers when he is allowed to about what is going on. If he's saying it looks old even from his standpoint.  You can bet it's probably been reworked some if not changed.

#77
Leonia

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I wonder if the other videos in this series will suffer from the same old build or if maybe this trailer sort of "slipped the net" and was released too early. It is refreshing to hear from the devs directly though, puts some fears aside for sure.

#78
Izhalezan

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Some of you are far too eager to believe Bioware would give you garbage as a final product....

#79
C9316

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Do you people honestly believe Bioware would release a game with clunky animations like that? They still have months to polish the game, quit being so paranoid.

#80
Wulfram

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Computer game animations always look clunky when you're not actually playing, and the pseudo cinematic presentation only serves to highlight the flaws.

#81
Guest_laecraft_*

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Atlas breaks Liara! I think I'm in love with Atlas. And it looks like it hurt. :) Could it be that her death is actually permanent? Or at least leave her with a lasting injury? Could we be so lucky? Suddenly Atlas looks like a real threat.

Looks like those hapless Cerberus Mooks can actually fight back, muahaha! Or at least inflict some real pain on Shepard and the team, if not a lasting or even permanent one. Give them hell, Cerberus! *cheers*

#82
Reptillius

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From what Brenon has told us. it's the third move in a 3 hit combo they do naturally. They swing at you if you get close. if you don't back away they pound the ground. if your still standing there after that they reach out and grab you and crush you. Even shepard can have this happen.

#83
alex90c

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You guys gotta admit, it's stuff like this which makes you pretty damn happy they pushed the ME3 release date back.

#84
Fiery Phoenix

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alex90c wrote...

You guys gotta admit, it's stuff like this which makes you pretty damn happy they pushed the ME3 release date back.

Ditto.

#85
Someone With Mass

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Brenon Holmes wrote...

I don't think that video is that representative... looks like an old build, and I'm not really sure about some of the stuff in there, for example henchmen don't talk that much.

Some of those cuts look like they're from a cutscene from a different area of the game.


I thought so when I saw one Atlas on the ground and then it cut to another one dropping in from the sky.

#86
Nashiktal

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It just makes me wonder... If me3 was fully playable by Christmas last year, how bare bones was it?

#87
Someone With Mass

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Nashiktal wrote...

It just makes me wonder... If me3 was fully playable by Christmas last year, how bare bones was it?


Placeholders out the ass, I'd imagine.

#88
Fiery Phoenix

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Someone With Mass wrote...

Nashiktal wrote...

It just makes me wonder... If me3 was fully playable by Christmas last year, how bare bones was it?

Placeholders out the ass, I'd imagine.

No kidding. I can't even imagine what it might have been like.

#89
Nashiktal

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Not to mention none of the voicework was completed... It must have been a psycho vision of ME3. :P

#90
LGTX

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It was probably some early combat areas fused consecutively, with bare geometry and alpha mechanics. *shudders*

#91
VeR0se

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Fiery Phoenix wrote...

Someone With Mass wrote...

Nashiktal wrote...

It just makes me wonder... If me3 was fully playable by Christmas last year, how bare bones was it?

Placeholders out the ass, I'd imagine.

No kidding. I can't even imagine what it might have been like.


Yeah, I am at ease, but that trailer gives me nightmares.

#92
Bluko

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alex90c wrote...

You guys gotta admit, it's stuff like this which makes you pretty damn happy they pushed the ME3 release date back.


Oh you bet am I.

I seriously laugh at all the folks who thought a November release or something was a good idea or was more then enough time. ME3 still needs quite a bit of refinement from what I've seen. Hopefully March is enough time to get everything polished to near perfection.

But yeah I really gotta say the running animations look terribly stiff and awkward. I won't say it's the worst running animations I've seen this generation, but for a quality title like ME3 it's rather disappointing, especially in light of the fact ME1 had pretty good animations in 2007. Why and or how they've taken such a step backwards is beyond me.

I think part of the problem is they're trying to speed the game up too much and sacrificing quality so it can play more like COD or something at a high framerate. Don't get me wrong I like high framterates, but there's really no purpose going beyond 30. It's far more important you keep the framerate fixed. And I'd much rather have good smooth animations then a game that looks like it's made for those tweaking out on energy drinks.

#93
Bluko

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Quole wrote...

Garrus` gun still goes through him. wtf.


Eh clipping is one of those things you kind of have to accept as building an actual collision systems can be a real pain in the neck. A lot of games have tried, but it's generally not worth the effort. Also I don't think I've ever seen a good collision system with the Unreal Engine. I am bit sad they got rid of the physical properties in ME1 (Biotics could move items in the environment) although I can understand why they dropped it.

1) Had the potential to obstruct the player froming moving.
2) Caused the framerate to drop handling the physics properties.

I do hope next generation of consoles will put an end to clipping. It's rather sad to me that enemies bodies still fall through walls and the like. I hate that as it just looks ridiculous to see a dead guys body going through the wall when it should be slumped up against it.

#94
100k

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Bluko wrote...

Quole wrote...

Garrus` gun still goes through him. wtf.


Eh clipping is one of those things you kind of have to accept as building an actual collision systems can be a real pain in the neck. A lot of games have tried, but it's generally not worth the effort. Also I don't think I've ever seen a good collision system with the Unreal Engine. I am bit sad they got rid of the physical properties in ME1 (Biotics could move items in the environment) although I can understand why they dropped it.

1) Had the potential to obstruct the player froming moving.
2) Caused the framerate to drop handling the physics properties.

I do hope next generation of consoles will put an end to clipping. It's rather sad to me that enemies bodies still fall through walls and the like. I hate that as it just looks ridiculous to see a dead guys body going through the wall when it should be slumped up against it.


Yet the solution for a character like Garrus (and any krogan) is simple: DON'T GIVE LARGER ALIENS A HUMAN SKELETON. I don't know why BW started that in the first place, but a turian, krogan -- hell, even a quarian -- have different skeletons than humans.

#95
Reciever80

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They should work on some of the animations for the cutscenes and when they go into cover....make it a bit smoother for the squadmates.

Modifié par Reciever80, 30 août 2011 - 12:09 .


#96
marshalleck

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Nashiktal wrote...

It just makes me wonder... If me3 was fully playable by Christmas last year, how bare bones was it?


Bioware's definition of "playable" is highly specific, and not equivalent to what the layman might expect. It's not something they'd want to ship or even show off. They covered this in their GDC '09 presentations. 

If you watch the level design episode of Bioware Pulse, you might get a good idea of what they consider "playable." One of the earliest development milestones they aim for is getting a level "playable" which means full of placeholder art and assets, rudimentary geometry, VFX/SFX may or may not be present, etc. Then they iterate on it steadily, bringing the quality level up as they go and uncovering problems early on, before they can wreak havoc with what they thought was a finished asset, as happened in ME1. 

Modifié par marshalleck, 30 août 2011 - 12:19 .


#97
Bluko

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100k wrote...

Yet the solution for a character like Garrus (and any krogan) is simple: DON'T GIVE LARGER ALIENS A HUMAN SKELETON. I don't know why BW started that in the first place, but a turian, krogan -- hell, even a quarian -- have different skeletons than humans.


Who are you going to get to do animation motion capture for creatures that don't actually exist?

Also creating that many animation sets from scratch would be extremely time consuming I imagine. However I do expect the one animation set they use for both males, females, etc. to actually look halfway decent... at least with humans, but even with Shepard, Liara, and Anderson it looks off.  It bugs me when characters move about as rigid and robot like as the original Terminator. It makes the squadmates seem less like living characters and more like unimportant bodyguards.

#98
sympathy4saren

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C9316 wrote...

Do you people honestly believe Bioware would release a game with clunky animations like that? They still have months to polish the game, quit being so paranoid.


There has been recent precedent set.

#99
Annihilator27

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Brenon Holmes wrote...

I don't think that video is that representative... looks like an old build, and I'm not really sure about some of the stuff in there, for example henchmen don't talk that much.

Some of those cuts look like they're from a cutscene from a different area of the game.


Can we get a trailer with a recent build?

#100
LGTX

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100k wrote...

Bluko wrote...

Quole wrote...

Garrus` gun still goes through him. wtf.


Eh clipping is one of those things you kind of have to accept as building an actual collision systems can be a real pain in the neck. A lot of games have tried, but it's generally not worth the effort. Also I don't think I've ever seen a good collision system with the Unreal Engine. I am bit sad they got rid of the physical properties in ME1 (Biotics could move items in the environment) although I can understand why they dropped it.

1) Had the potential to obstruct the player froming moving.
2) Caused the framerate to drop handling the physics properties.

I do hope next generation of consoles will put an end to clipping. It's rather sad to me that enemies bodies still fall through walls and the like. I hate that as it just looks ridiculous to see a dead guys body going through the wall when it should be slumped up against it.


Yet the solution for a character like Garrus (and any krogan) is simple: DON'T GIVE LARGER ALIENS A HUMAN SKELETON. I don't know why BW started that in the first place, but a turian, krogan -- hell, even a quarian -- have different skeletons than humans.




You got it backwards. Most of the aliens, and all of the squadmate aliens are humanoid in the ME series BECAUSE THEY ARE RIGGED WITH HUMAN SKELETON ANIMATIONS. Creating new ones from scratch is extremely time-consuming and difficult.