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Wtf is up with this trailer


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#101
Luigitornado

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davidshooter wrote...

I'm not buying "the game is still months away" excuse. This was an official trailer, premiered at a major event. Trailers of this kind generally portray the gameplay in the best possible light - often better than it actually is in the game as the trailer footage usually recieves special attention above and beyond the game's polish. OP is right, a lot of clunky animations in that 2 minutes and that is worrisome.

I'm also still waiting to see a combat level that is even as open looking as Haestrom was (let alone these new open levels we've heard about) - but it's been all corridors so far. The combat is also kinda bland thus far, at least to my tatstes. I don't mind the rolling and the omni blade but they seem more gimmicky to me than an overall deep and rich combat improvement.

I hope there are much better things to come combat wise - it all seems very average so far to me - like it's an ME2 expansion DLC - my impressions anyway, although YMMV.

The animations are fine. The editing is clunky...rightfully clunky.

#102
jojon2se

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I'm sad that creature designs were altered, so that they could be helpingly suspended from a human skeletal animation rig (regardless of their in-gameuniverse anatomical skeletons), but I don't begrudge BW wanting to spare themselves the extra work of creating separate animation sets for each and every race used in complex context.

#103
davidshooter

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Luigitornado wrote...

davidshooter wrote...

I'm not buying "the game is still months away" excuse. This was an official trailer, premiered at a major event. Trailers of this kind generally portray the gameplay in the best possible light - often better than it actually is in the game as the trailer footage usually recieves special attention above and beyond the game's polish. OP is right, a lot of clunky animations in that 2 minutes and that is worrisome.

I'm also still waiting to see a combat level that is even as open looking as Haestrom was (let alone these new open levels we've heard about) - but it's been all corridors so far. The combat is also kinda bland thus far, at least to my tatstes. I don't mind the rolling and the omni blade but they seem more gimmicky to me than an overall deep and rich combat improvement.

I hope there are much better things to come combat wise - it all seems very average so far to me - like it's an ME2 expansion DLC - my impressions anyway, although YMMV.

The animations are fine. The editing is clunky...rightfully clunky.


If that's what you see, fair enough, but the Liara running animation (as just one example) at 24 seconds looks really clunky to my eye even leaving out the fact that she might have been edited from another scene and as a result is sliding diagonally against the ground while running forward. 

#104
Kalms

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Brenon Holmes wrote...

I don't think that video is that representative... looks like an old build, and I'm not really sure about some of the stuff in there, for example henchmen don't talk that much.

Some of those cuts look like they're from a cutscene from a different area of the game.


Then why the .... did you guys release it in the first place? It makes you look really bad. We all know ME is way better than this, so we can't help but wonder. Has your marketing department gone rogue?

I really appreciate you guys releasing such clips, but with all due respect: This video just doesn't represent you guys very well.

#105
Reptillius

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Kalms wrote...

Brenon Holmes wrote...

I don't think that video is that representative... looks like an old build, and I'm not really sure about some of the stuff in there, for example henchmen don't talk that much.

Some of those cuts look like they're from a cutscene from a different area of the game.


Then why the .... did you guys release it in the first place? It makes you look really bad. We all know ME is way better than this, so we can't help but wonder. Has your marketing department gone rogue?

I really appreciate you guys releasing such clips, but with all due respect: This video just doesn't represent you guys very well.


Why not release it? All it is is a flashy action sequence to get people pumped up about it. it's only because people sit here and rip every little thing apart for days that most of these issues are noticed.  This thread alone is an example of that with as many posts there are in it of "I went back and analyzed the video after you said that" basically.

And at a glance it does what it was meant to. There's no need to make it perfect.  Me personally. I'd rather see them not bother with most of the game play trailers. just give us a little cinematic to stare at for a year and spend all their time working on the actual game.

Doing this stuff even to that level is awfully time consuming let alone making it perfect.  I don't want perfect looking trailers to an unfinished looking game. I already have that worry with Skryim because Bethesda has a long history of unfinished looking games. I sit there and look at the videos for that and one half of me thinks "Oh yes. Bethesda is finally putting out a game that looks like it was made in at least 2010."  And the other side of me is sitting there going "oh god oh god. Is this one gonna suck and look like I played it back when I was playing neverwinter nights like the last 3!"
 
I'd rather crappy imperfect trailers to an awesome game.

#106
sympathy4saren

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Honestly, what irks me the most in these trailers is the music (I love metal....but not in my Mass Effect), the cheesy dialogue "we fight or we die....that's the plan" and Shepard waving the omniblade at the very end. I cannot stand that the most.

You know how Sovereign had its own "sound" at the end of the trailers?...well....the Reapers in general need one, too.

#107
Ianamus

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I don't buy all of this "It's 7 months away" stuff, to be honest. People said the same thing about DA2, with slightly off animations, and ridiculously low-res background NPC's, and it was exactly the same 7 months later when the game was released.

The thing is, they are probably not making these animations from scratch. They are probably using (although editing) models and animations from Mass Effect 1 and 2. The fact that the animations (Liara's running animation in particular) look a lot worse than Mass Effect 2's is a very bad sign. Surely they could have just copied her animations from LotSB? 

#108
marstor05

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wouldnt have owt to do with converting it to DX11 would it?

Looks shoddy either way.

#109
Kalms

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Reptillius wrote...

Why not release it? All it is is a flashy action sequence to get people pumped up about it. it's only because people sit here and rip every little thing apart for days that most of these issues are noticed.  This thread alone is an example of that with as many posts there are in it of "I went back and analyzed the video after you said that" basically.

(....)
 
I'd rather crappy imperfect trailers to an awesome game.


First off, it's not the devs that are creating the trailers. That's usually freelancers or in-house marketing people. Either way, we agree. That's actually my point: Stop creating inferior trailers and focus on making Mass Effect 3 as awesome, as we all know it's going to be. :-)

#110
aridor1570

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EJ107 wrote...

I don't buy all of this "It's 7 months away" stuff, to be honest. People said the same thing about DA2, with slightly off animations, and ridiculously low-res background NPC's, and it was exactly the same 7 months later when the game was released.

The thing is, they are probably not making these animations from scratch. They are probably using (although editing) models and animations from Mass Effect 1 and 2. The fact that the animations (Liara's running animation in particular) look a lot worse than Mass Effect 2's is a very bad sign. Surely they could have just copied her animations from LotSB? 


People are STILL using DA2 as a way to crush Bioware? IT WAS ONE DAMN GAME DAMNIT.

#111
marstor05

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Hang on, I liked DA2. sort of......