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I'm addicted to the Mass Effect games.


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#51
Juniper Mucius

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The Spamming Troll wrote...

new ME3 players without a save import are gonig to be equally as successfull as my perfectly made ME1 + ME2 save import. theres not even a consequence for not playing the first two games.


So what you want is the game to drastically change if you imported a save file?  BioWare didn't make Mass Effect 2 just for Mass Effect (1) players, it made it for new players.  They made the interactive comic for a reason.  They can't punish new players for never playing the first two games.  Your complaints to me sound a lot like MMO beta players when the beta goes to open.  "I just wish this game would continue with just the beta people, and all these new people couldn't play."

#52
Black Raptor

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The Spamming Troll wrote...

those people who complained about elevators, werent exactly argueing about elevators or even the mako tho. they were more complainging about driving on stupidly designed planets with fudgey controls. but bioware saw "i hate the mako!" and in turn just removed the mako. i even think now, the majority of people want elevators back.

true true 

what changes in the game from making those decisions? i see that a choice was made whether you saved fist or not. but what exactly changed in the game other then getting 4 more lines of dialogue with a NPC? its funny you bring up doing the cerberus mission, considering ME2 im working for cerberus. youd think thatd have huge repercusions.....but it didnt, at all.

There was a limit to what they could do in the second game of a trilogy where you actions are recorded and passed on to the sequels. As the middle game, ME2 couldn't tie too many threads together for ME3 so instead just left them unaccounted for so the final game can be epic.

consequences, thats what im talking about. not simply just choosing A over B and playing a game with A instead of B. and its easy to say "well we havent played the whole trilogy yet" but thats a farse. new ME3 players without a save import are gonig to be equally as successfull as my perfectly made ME1 + ME2 save import. theres not even a consequence for not playing the first two games.

Successful as in being able to actually complete the game? 
Otherwise no. Do you think the interactive comic is a better version of ME1 than ME1 was? 

i never modded my weapon to fire forever. being able to fire forever was the last thing id need. the thing is its not "whining." personally i think the overheating system could have beeen an awesomely unique design for a sci fi game like ME. it simply needed tweaking, not a comlete removal. does bioware have such little faith in gamers that they dont think we can understand a different kind of ammo system?

ME2 needed to fix the faults with ME1, not remove any mention of them completely. 

Vehicles that actually work, weapons that aren't broken, biotics that are useful without being OP, inventories that are manageable.

...and elevators that make sense
(ooh I'm Vigil and I had to kill the last protheans because I was running out of power, but luckily these elevators still work after 50000 years) 

#53
Rorschachinstein

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The only thing the conflicts my hate of elevators is my love of the elevator music and character conversations.

#54
Darkphalanax

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But the elevators.. God sake!! They were a pain in the ass!! You all can say about the music and the chatter between characters.. But the time it's takes to reach another level in the elevator, it was really a pain. The elevator I hated, and still hate so much is the C-Sec elevator in ME1, between C-Sec Academy and the Port or Hangar... I was so happy with the new elevator system in the SR2-Normandy in ME2, just click in one of the four level of the ship and there you are, in a blink of an eye, in that level.. Thanks god!!

About the mako, i really hated those times when you are trapped in a mountain and you can't exit from there.. but, anyway, not having vehicle exploration in ME2 like ME1, pissed me off. I think bioware must put the classic ME1 vehicle exploration, but with the Hammerhead vehicle.. Think about it, it will be fun, rapid movement and can jump very high. Don't compare guys the vehicle exploration with come with Firewalker Pack DLC, I want the ME1 vehicle exploration system, but with the hammerhead instead the mako.. It will be really fun.

Modifié par Darkphalanax, 04 septembre 2011 - 12:27 .


#55
Rorschachinstein

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Darkphalanax wrote...

But the elevators.. God sake!! They were a pain in the ass!! You all can say about the music and the chatter between characters.. But the time it's takes to reach another level in the elevator, it was really a pain. The elevator I hated, and still hate so much is the C-Sec elevator in ME1, between C-Sec Academy and the Port or Hangar... I was so happy with the new elevator system in the SR2-Normandy in ME2, just click in one of the four level of the ship and there you are, in a blink of an eye, in that level.. Thanks god!!

About the mako, i really hated those times when you are trapped in a mountain and you can't exit from there.. but, anyway, not having vehicle exploration in ME2 like ME1, pissed me off. I think bioware must put the classic ME1 vehicle exploration, but with the Hammerhead vehicle.. Think about it, it will be fun, rapid movement and can jump very high. Don't compare guys the vehicle exploration with come with Firewalker Pack DLC, I want the ME1 vehicle exploration system, but with the hammerhead instead the mako.. It will be really fun.


absence of Overly radicouls terrain wouldnt. But with the hover vehicle it might be fun this time.

#56
GarvakD

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Its good to see others have my (problem?)
I guess.
I don't think I have ever been so addicted to something in my life. And I never would have expected it out of a video game. Whenever I'm not playing, I usually think of the game, or imagine myself immersed in the universe, making my own story up.
I eat it, I drink it, and sleep with it (literally, which is even cooler since I can lucid dream, bringing those daydreamings more to life)
This could be hazardous to my health 0_0

About those elevators in ME1. Whenever wandering the Citadel (because some of the elevators there take a LONG 30 seconds), scanning planets, or doing random missions for Hackett, I typically listen to a podcast. That is, unless I want to hear some dialogue between characters, feel like getting immersed in the game for a bit, or just listen to the music to bring some nostalgia back from my first playthroughs.