The Spamming Troll wrote...
those people who complained about elevators, werent exactly argueing about elevators or even the mako tho. they were more complainging about driving on stupidly designed planets with fudgey controls. but bioware saw "i hate the mako!" and in turn just removed the mako. i even think now, the majority of people want elevators back.
true true
what changes in the game from making those decisions? i see that a choice was made whether you saved fist or not. but what exactly changed in the game other then getting 4 more lines of dialogue with a NPC? its funny you bring up doing the cerberus mission, considering ME2 im working for cerberus. youd think thatd have huge repercusions.....but it didnt, at all.
There was a limit to what they could do in the second game of a trilogy where you actions are recorded and passed on to the sequels. As the middle game, ME2 couldn't tie too many threads together for ME3 so instead just left them unaccounted for so the final game can be epic.
consequences, thats what im talking about. not simply just choosing A over B and playing a game with A instead of B. and its easy to say "well we havent played the whole trilogy yet" but thats a farse. new ME3 players without a save import are gonig to be equally as successfull as my perfectly made ME1 + ME2 save import. theres not even a consequence for not playing the first two games.
Successful as in being able to actually complete the game?
Otherwise no. Do you think the interactive comic is a better version of ME1 than ME1 was?
i never modded my weapon to fire forever. being able to fire forever was the last thing id need. the thing is its not "whining." personally i think the overheating system could have beeen an awesomely unique design for a sci fi game like ME. it simply needed tweaking, not a comlete removal. does bioware have such little faith in gamers that they dont think we can understand a different kind of ammo system?
ME2 needed to fix the faults with ME1, not remove any mention of them completely.
Vehicles that actually work, weapons that aren't broken, biotics that are useful without being OP, inventories that are manageable.
...and elevators that make sense
(ooh I'm Vigil and I had to kill the last protheans because I was running out of power, but luckily these elevators still work after 50000 years)