littlezack wrote...
The only thing I'd give DX over ME is the dialogue system - and even that's iffy, because DX only occasionally gives you control of how Adam responds to situation.
I also find the idea that Bioware is trying to move away from RPG elements completely rather idiotic, especially since they stuff we've seen so far from ME3's leveling system actually seems to allow for more customization that DX does. In ME3, you're given multiple evolution for each power - two people playing ME3 on the same class will likely end up with radically different builds near the end of the game, based on their preferences. Two people playing DX, however, will probably have an Adam at the end that's relatively similar. ME3 system allows for more creativity and thought when creating leveling up.
Also, I don't recall them showcasing the Augmentation system anymore than Bioware's been showing off the evolutions. Pretty much every stage demo I saw had them mess around with the Praxis points for a minute, then go straight to the gameplay - it's not like they spend minutes and minutes talking about. Bioware's been doing the same thing with their demos.
And 100% of the base were RPG players? Really?
1. Bioware IS trying to move away from RPG elements and they are very vocal about it. Just look at this image taken from Bioware lecture at GDC 2010 regarding the development of ME2

Then you add to the fact that Bioware has said that games like Assasins Creed, Halo, Gears of War, and Halo were their inspirations for ME3. Note that all of those games are Action or Shooter based games with NO RPG elements. They even said that the RPG genre is becoming "less relevant" and that they would like to "expand" into other genres. Face it, Bioware 2011 is not the same Bioware of 2002 whichs brings me to my 2nd point.
2. Once upon a time in the land of Canada, there was this independant videogame development company that was known for making deep CRPGs such as Baulders Gate and Neverwinter Knights.They weren't Shooter-RPGs, they weren't Action-RPGs, they were RPGs. They didn't sell 20 million units like a Call of Duty or GTA, but they sold well enough to keep Bioware as a profitable company. The Bioware forumcs circa 2002 was a place where some of the most intelligent topics regarding videogames and RPG were discussed. Now maybe I was going overboard when I say that 100% of their base then were RPG gamers but I can say that their focus was 100% on hardcore RPG gamers. They weren't trying to bring in the Halo players with Neverwinter Knights. They weren't trying to bring in the Metal Gear Solid gamer with KOTOR and they weren't trying to bring in the Unreal Tournament/Quake 3 players with Baulder's Gate and yet ALL three of those gamers were highly profitable, recieved high review scores, and won many awards. That was Bioware prior to 2005.
People say Bioware is just trying to expand their market. That is true and any smart business would do so, but at what cost? Expanding your market isn't bad, but it can be depending on how you do it and how you treat your core audience/consumer.
If I sell the best blue kool-aid and I and very profitable, I still may want to expand my reach. I can do that by heavier marketing or even offering different types of flavors such as green or red. That is different from not making kool-aid at all and just making carbonated drinks because more people drink those drinks than kool-aid.
What Bioware is doing is expanding their audience by trying to slowly walk away from RPGs and just make Action games......that features various RPG elements here and there. They want Gears of War with a dialog wheel.....
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Modifié par MajesticJazz, 02 septembre 2011 - 04:27 .