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What elements from Deus Ex: Human Revolution would make great additions into Mass Effect?


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#226
LPPrince

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Sir Ulrich Von Lichenstien wrote...

Not sure if it could count as an addition because having watched this video it got me wondering if we can do that with Shepard already in one of the previous games.... no, I know we can have Shepard dancing, but I meant the 'cover' dance :lol:


I legit rofl'd.

Well, on my bed. So I robl'd.

#227
The Sapien

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LPPrince wrote...

Ryzaki wrote...

MrChowderClam wrote...

Locutus_of_BORG wrote...

Garrus is aug'd.


Sorry, I had to do it:




LMFAO

This is gold! :lol:


No, it actually IS gold. Because DXHR's color scheme is black and gold.


Actually, unless it's made of gold (?) it's not gold. That would be neat for at least a thin plating because it would prevent any corrosion and help block any radiation. That's why NASA uses it to line spacesuits. Gold would be used universally for just about anything tech related in the future. It would probably be the universal medium of exchange if it weren't for credits.

#228
StowyMcStowstow

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Almost anything but the endings. Seriously. No.

#229
The Sapien

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Dariuszp wrote...


In ME 2 you can only go ahead and kill everyone. It's so dump. Like Bioware just forget everything they made all this years.

2. Multiple approach to combat.
~ just shoot everyone
~ sneak in and knock someone out
~ sneak in and kill someone (louder)
~ use stun weapon
~ sneak by and ignore
~ kill using mele
~ throw some object at someone
~ use traps
~ hack turrets so they kill guards for you
And you must hide bodies if you don't want alarm. In ME you are just shooting everyone. Nothing more.

3. Dialogues
Yeah, it's almost like BW wheel but it's so much fun.
~ You are selecting response and you see what you will say.
~ you must use right arguments
~ reaction of person you are talking to show you if you are doing right thing
~ you can fail but there is always another way
In ME you just select paragon/renegade option and it's OK. If you don't have it - you just shoot.

4. Inventory. Yeah. I want inventory god dam it.

5. Leveling. I don't want 5 levels of the same god dam power. In Deus Ex while leveling you get multiple bonuses. Throw heavy object, carry more stuff, hack turrets, see behind walls etc. lack of "bateries" make you use all that powers only when you need them. In ME you just get 25% to a power and at the end one of 2 ways that this power will work.

And this is why I LOVE DEUS EX. I prefer silent approach. I love to sneak and kill from the shadows. And I CAN DO THAT. ME don't give me this ability. My friend is more of a "kill them all and ask question later" type. And he can play his way to.
I spend loot of time uncovering some evidence against one folk to throw him into prison.
My friend just go to him and killed him!. He could do that !.

And everyone are happy about it. When I sneak in using vent I got EXP for that. When my friend didn't sneak in and just killed enemy, he got exp to. When he convince guard to let him in - he got exp. When I hack doors on the roof to get into same place - i got exp to. Everyone are happy.
I even find stuff like from mirrors edge. If you improve your agility you can go to roof of nearby building and jump across alley so you can get in to another one.

I would love to have multiple approach to quests in ME.


Sounds like you only played on super easy with ME2 or cheated with godmode. Try playing on harder settings, apply what you just said, and die.

#230
Dariuszp

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Well I did play on hard. Can you please explain me how higher difficult settings change approach to every mission in the game ? You just cover and shoot all the time moving forward. And for every "minigames" there is so much time that you can drink coffee while hacking. And at some point you get that doubled.
You clearly don't know what I'm talking about do you ? Try deus ex and see for yourself.

#231
Inquisitor Recon

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LPPrince wrote...

Image IPB


Because this can't be forgotten.

#232
Costin_Razvan

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You can't copy the gameplay and put it into ME3, the fact is Bioware put themselves in the situation where their games are going to end in fighting whereas Deus Ex is all about gameplay choice.

However one thing I would like to see is real persuasion like the one we see in Deus Ex. I love the mental challenge the persuasion scenarios give me.

#233
Sideshow Jed

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Y'know what I'd like? More ways to gain squad points. Buy a copy of "7 Habit of Highly Successful Galactic Saviors," discover an ancient alien analysis of Reaper heat tolerances during a planetary scan, find a collection of Dilnaga's writings while fending off an asssult on Thessia; that sort of thing.

#234
habitat 67

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This game made me realize how much I miss experience points.

#235
SkittlesKat96

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ReconTeam wrote...

LPPrince wrote...

Image IPB


Because this can't be forgotten.


This is my new favorite picture

#236
LPPrince

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habitat 67 wrote...

This game made me realize how much I miss experience points.


I always looked at praxis points as the game's experience points.

Made sense from a lore perspective, which was pretty nice. I didn't even care for the lack of real experience points(although technically, the game DID have exp), since experience points are given so you can improve, and with each level up, you can improve something you have.

Praxis Points do just that. Even better, you can find some lying around the World and buy a couple every time you find a LIMB clinic, so they're never THAT hard to find/get. Just takes some work to earn them or buy them since you've got to play the game to get more experience points, go out of your way to find them in the World, and make a lot of money to be able to afford them.

Good stuff, I'd say.

#237
habitat 67

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LPPrince wrote...

habitat 67 wrote...

This game made me realize how much I miss experience points.


I always looked at praxis points as the game's experience points.

Made sense from a lore perspective, which was pretty nice. I didn't even care for the lack of real experience points(although technically, the game DID have exp), since experience points are given so you can improve, and with each level up, you can improve something you have.

Praxis Points do just that. Even better, you can find some lying around the World and buy a couple every time you find a LIMB clinic, so they're never THAT hard to find/get. Just takes some work to earn them or buy them since you've got to play the game to get more experience points, go out of your way to find them in the World, and make a lot of money to be able to afford them.

Good stuff, I'd say.


Oops, I should have worded that better.
I am currently obsessed with the obtainment of experience to Praxis points. I am addicted to augments.
So, yes to what you said. :)

#238
LPPrince

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OOOOOOOOOOOOOOOOOOH.

#239
habitat 67

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I love how they did the investigating the surroundings part.
I keep finding notes with hack bypasses and a mini-story.

#240
Aeowyn

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1.

Image IPB


Image IPBImage IPB

2. I would love to see the persuasion system from Deus Ex: HR in Mass Effect. That really made you work and it was very rewarding when you succeeded.

#241
MajesticJazz

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 Lol, Deus Ex: Human Revolution proved that you can have an Action-RPG that actually HAS hardcore RPG elements in it and STILL be a success.

Deus Ex: Human Revolution should be the standard or idealized Action-RPG because it combines the best of both worlds.

However Mass Effect 3 will be hailed as the core Action-RPG game despite the fact that Bioware is hell bent on making Action/Shooter games rather than RPG games.

Sorry to say but Bioware is not even the best RPG developer in Canada as that title now goes to Eidos Montreal.

Modifié par MajesticJazz, 02 septembre 2011 - 03:04 .


#242
Il Divo

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MajesticJazz wrote...

 Lol, Deus Ex: Human Revolution proved that you can have an Action-RPG that actually HAS hardcore RPG elements in it and STILL be a success.

Deus Ex: Human Revolution should be the standard or idealized Action-RPG because it combines the best of both worlds.

However Mass Effect 3 will be hailed as the core Action-RPG game despite the fact that Bioware is hell bent on making Action/Shooter games rather than RPG games.

Sorry to say but Bioware is not even the best RPG developer in Canada as that title now goes to Eidos Montreal.


Hardcore RPG elements?

#243
MajesticJazz

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Il Divo wrote...

MajesticJazz wrote...

 Lol, Deus Ex: Human Revolution proved that you can have an Action-RPG that actually HAS hardcore RPG elements in it and STILL be a success.

Deus Ex: Human Revolution should be the standard or idealized Action-RPG because it combines the best of both worlds.

However Mass Effect 3 will be hailed as the core Action-RPG game despite the fact that Bioware is hell bent on making Action/Shooter games rather than RPG games.

Sorry to say but Bioware is not even the best RPG developer in Canada as that title now goes to Eidos Montreal.


Hardcore RPG elements?


Well compared to today's standards yes, but not the typical 90s point of view.

My whole point is that DE:HR is an Action-RPG that isn't afraid or ashamed to show off and emphasize RPG elements. The reason being is due to the different philosophies that both Bioware and Eidos Montreal are pursuing.

Bioware is seeming to in some ways "want out" of their RPG past where 100% of their base were RPG players. They seem to want to cateer to to the Gears of War type player. In the end, Bioware is ONLY about the money and I wouldn't be surprised if their news IP is an all out Shooter with even less RPG elements than ME2.

Then you have Eidos Montreal which also wants to make a lot of money but their ideals are different from that of Bioware. While Bioware is all about getting away from the RPG gamer and focusing on the Action/Shooter gamer, Eidos Montreal is trying to appeal to the new school Action/Shooter player all while at the same time making sure that players of the original DE are satisfied. Eidos Montreal was not afriad to include RPG elements heavily into their marketing such as Augmentation upgrading and so on which is a stark contrast to Bioware which ONLY markets the Shooter stuff with little to NO emphasis on RPG elements.

In the end, I am really cheering for DE:HR because there seems to be this notion in the industry [Or atleast with Bioware] that RPG game can no longer be profitable. DE:HR isn't the hardcore RPG game of the 90s that we saw on the SNES and PS1 but it is a highly marketed game that DOES feature some deep RPG gameplay and elements. This is why I am also rooting for Skyrim, Witcher 2, and even Dark Souls because if Bioware has their way, there probably won't be a RPG genre 7 years from now.

So what elements from DE:HR would make great additions into ME3? RPG!!!!!

#244
LPPrince

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Ooh boy. I see where this is going.

*leaves to watch My Little Pony episodes*

#245
littlezack

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The only thing I'd give DX over ME is the dialogue system - and even that's iffy, because DX only occasionally gives you control of how Adam responds to situation.

I also find the idea that Bioware is trying to move away from RPG elements completely rather idiotic, especially since they stuff we've seen so far from ME3's leveling system actually seems to allow for more customization that DX does. In ME3, you're given multiple evolution for each power - two people playing ME3 on the same class will likely end up with radically different builds near the end of the game, based on their preferences. Two people playing DX, however, will probably have an Adam at the end that's relatively similar. ME3 system allows for more creativity and thought when creating leveling up.

Also, I don't recall them showcasing the Augmentation system anymore than Bioware's been showing off the evolutions. Pretty much every stage demo I saw had them mess around with the Praxis points for a minute, then go straight to the gameplay - it's not like they spend minutes and minutes talking about. Bioware's been doing the same thing with their demos.

And 100% of the base were RPG players? Really?

Modifié par littlezack, 02 septembre 2011 - 03:55 .


#246
MajesticJazz

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littlezack wrote...

The only thing I'd give DX over ME is the dialogue system - and even that's iffy, because DX only occasionally gives you control of how Adam responds to situation.

I also find the idea that Bioware is trying to move away from RPG elements completely rather idiotic, especially since they stuff we've seen so far from ME3's leveling system actually seems to allow for more customization that DX does. In ME3, you're given multiple evolution for each power - two people playing ME3 on the same class will likely end up with radically different builds near the end of the game, based on their preferences. Two people playing DX, however, will probably have an Adam at the end that's relatively similar. ME3 system allows for more creativity and thought when creating leveling up.

Also, I don't recall them showcasing the Augmentation system anymore than Bioware's been showing off the evolutions. Pretty much every stage demo I saw had them mess around with the Praxis points for a minute, then go straight to the gameplay - it's not like they spend minutes and minutes talking about. Bioware's been doing the same thing with their demos.

And 100% of the base were RPG players? Really?


1. Bioware IS trying to move away from RPG elements and they are very vocal about it. Just look at this image taken from Bioware lecture at GDC 2010 regarding the development of ME2 Image IPB

Then you add to the fact that Bioware has said that games like Assasins Creed, Halo, Gears of War, and Halo were their inspirations for ME3. Note that all of those games are Action or Shooter based games with NO RPG elements. They even said that the RPG genre is becoming "less relevant" and that they would like to "expand" into other genres. Face it, Bioware 2011 is not the same Bioware of 2002 whichs brings me to my 2nd point.

2. Once upon a time in the land of Canada, there was this independant videogame development company that was known for making deep CRPGs such as Baulders Gate and Neverwinter Knights.They weren't Shooter-RPGs, they weren't Action-RPGs, they were RPGs. They didn't sell 20 million units like a Call of Duty or GTA, but they sold well enough to keep Bioware as a profitable company. The Bioware forumcs circa 2002 was a place where some of the most intelligent topics regarding videogames and RPG were discussed. Now maybe I was going overboard when I say that 100% of their base then were RPG gamers but I can say that their focus was 100% on hardcore RPG gamers. They weren't trying to bring in the Halo players with Neverwinter Knights. They weren't trying to bring in the Metal Gear Solid gamer with KOTOR and they weren't trying to bring in the Unreal Tournament/Quake 3 players with Baulder's Gate and yet ALL three of those gamers were highly profitable, recieved high review scores, and won many awards. That was Bioware prior to 2005. 

People say Bioware is just trying to expand their market. That is true and any smart business would do so, but at what cost? Expanding your market isn't bad, but it can be depending on how you do it and how you treat your core audience/consumer.

If I sell the best blue kool-aid and I and very profitable, I still may want to expand my reach. I can do that by heavier marketing or even offering different types of flavors such as green or red. That is different from not making kool-aid at all and just making carbonated drinks because more people drink those drinks than kool-aid.

What Bioware is doing is expanding their audience by trying to slowly walk away from RPGs and just make Action games......that features various RPG elements here and there. They want Gears of War with a dialog wheel.....
---------------------------------------------------------------

Modifié par MajesticJazz, 02 septembre 2011 - 04:27 .


#247
littlezack

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2. Once upon a time in the land of Canada, there was this independant videogame development company that was known for making deep CRPGs such as Baulders Gate and Neverwinter Knights.They weren't Shooter-RPGs, they weren't Action-RPGs, they were RPGs. They didn't sell 20 million units like a Call of Duty or GTA, but they sold well enough to keep Bioware as a profitable company. The Bioware forumcs circa 2002 was a place where some of the most intelligent topics regarding videogames and RPG were discussed. Now maybe I was going overboard when I say that 100% of their base then were RPG gamers but I can say that their focus was 100% on hardcore RPG gamers. They weren't trying to bring in the Halo players with Neverwinter Knights. They weren't trying to bring in the Metal Gear Solid gamer with KOTOR and they weren't trying to bring in the Unreal Tournament/Quake 3 players with Baulder's Gate and yet ALL three of those gamers were highly profitable, recieved high review scores, and won many awards. That was Bioware prior to 2005.

I'd argue more, but I'm trying to go see a movie. I'll just leave it at this - you never played Jade Empire, did you?

#248
slimgrin

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Level design
Level design
Level design

HR is a refreshing example of non-linear areas to navigate.

#249
Guest_Catch This Fade_*

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More "The end of BioWare as we know it" comments. Beating a dead horse.

#250
MajesticJazz

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jreezy wrote...

More "The end of BioWare as we know it" comments. Beating a dead horse.


Bioware 1998-2007
R.I.P.