PoliteAssasin wrote...
JayhartRIC wrote...
Sideshow Jed wrote...
MajesticJazz wrote...
Il Divo wrote...
Hardcore RPG elements?
Well compared to today's standards yes, but not the typical 90s point of view.
My whole point is that DE:HR is an Action-RPG that isn't afraid or ashamed to show off and emphasize RPG elements. The reason being is due to the different philosophies that both Bioware and Eidos Montreal are pursuing.
Bioware is seeming to in some ways "want out" of their RPG past where 100% of their base were RPG players. They seem to want to cateer to to the Gears of War type player. In the end, Bioware is ONLY about the money and I wouldn't be surprised if their news IP is an all out Shooter with even less RPG elements than ME2.
Then you have Eidos Montreal which also wants to make a lot of money but their ideals are different from that of Bioware. While Bioware is all about getting away from the RPG gamer and focusing on the Action/Shooter gamer, Eidos Montreal is trying to appeal to the new school Action/Shooter player all while at the same time making sure that players of the original DE are satisfied. Eidos Montreal was not afriad to include RPG elements heavily into their marketing such as Augmentation upgrading and so on which is a stark contrast to Bioware which ONLY markets the Shooter stuff with little to NO emphasis on RPG elements.
In the end, I am really cheering for DE:HR because there seems to be this notion in the industry [Or atleast with Bioware] that RPG game can no longer be profitable. DE:HR isn't the hardcore RPG game of the 90s that we saw on the SNES and PS1 but it is a highly marketed game that DOES feature some deep RPG gameplay and elements. This is why I am also rooting for Skyrim, Witcher 2, and even Dark Souls because if Bioware has their way, there probably won't be a RPG genre 7 years from now.
So what elements from DE:HR would make great additions into ME3? RPG!!!!!
Without specific examples, "Hardcore PRG elements" is an empty phrase.
Exactly. If you like DE:HR's execution of certain things better that is a valid opinion. However, ME2 definitely has all the same elements.
I'm sorry but your statement is false. Mass Effect does not have all the same elements as DX. It doesn't have exploration or multiple ways to approach a mission. The levels and hub worlds are all linear. For DXHR, the "hub" cities are huge and have lots of exploration and verticality. Missions have different routes that the player can shoose, so it isn't a linear shooting gallery like Mass Effect. Deus Ex HR has a proper loot system, not a dumbed down armor or weapons locker because people found it too hard to go through an organized inventory. :innocent:Deus Ex HR also has a strong story with real consequences to your choices, both of which Mass Effect 2 lacks significantly. ME gives you the illusion that you're making a choice when in reality you are not. The story was also weak compared to the first game. These are all facts which cannot be disputed. In light of that, your statement is wrong. You cannot say that ME2 has all of the same elements of DXHR.
-Polite
I have to disagree with you. HR doesn't have a classical loot system. The game discourages LOOT-KILL-SELL. You can only carry one of the same weapon. If I kill/knock out 5 agents(and you will), I will have to loot 1 of these guys machine pistols sell that, go back and repeat, combined with the long distances from each seller makes it very impractical. Consequences, really?
->First mission kill no one/kill everyone, a few comments back at sarif but nothing that changes the plot
(spoilers) -start
->Let Zeke go, capture him
.................still hostile later
->Save Malik - No difference to the plot
->Lethal or non lethal when you fight the harvesters - Tong makes a few remarks and again no difference.
->Your choice makes no difference - see project d
(spoilers) -end
->HR like all the deus ex games is very linear in how you progress the game.
Do I hate HR? No, quite the opposite I love the game and have already completed it 3 times. However I don't like how HR is being used as a mythical validation of 'rpg elements' in modern shooters. HR doesn't have stats, attributes or a proper loot system however its strong on the RPG side.
The RPG elements it does have are very well executed. For example notice jenson is a sure shoot from the start of the game. Jenson doesn't go from not beign able to hit the broadside of an elephants backside to sniping insects at distance. He doesn't have put XP into leveling up weapon skills. However they're things to help him shoot better - recoiless and aim stabilizers augs.
Also the inventory is far more constrained and works much better than your average game because of the limit on space choices and sacrifices have be made. Logically RPG inventories should force the players into careful descions about the items they store due to limited inventory space. In practice the player by the mid-game has plenty of space. The hardest choice the player has is between +1 infinity blade and +1.5 infinity blade. Most of the items in a players inventory tend to be vendor trash only useful to be sold
Modifié par Epic777, 05 septembre 2011 - 03:34 .