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What elements from Deus Ex: Human Revolution would make great additions into Mass Effect?


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#276
LGTX

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The Spamming Troll wrote...

LGTX wrote...
Bioware, however, don't resort to building games out of different types of bricks, to use a lame metaphor. They mix their own material.


ah, not so much actually. i would say the exact opposite. ME2 is more like gears of war then anything else biowares made. ME2 is more of a spinoff to ME1 then a continuation.


That argument is subjective, but doesn't apply to what I said at all. Not to mention you quoted a somewhat out-of-context segment of what I actually wrote...

Or you actually are looking at the ME2 series through a tunnel. If GOW is all you see, then what Bioware are doing is by all intents and purposes right.

#277
The Spamming Troll

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1136342t54 wrote...

ME2 is more of them focusing on the story then RPG elements. At least that is what Bioware says. Honestly I don't find that horrible. If I want a hardcore RPG I will play Dragon Age Origins or go back to Baldur's Gate. From what I'm hearing of Deus Ex is that it tried to mix in elements from a RPG and shooter and has done it well but people wouldn't call it a RPG.


pft! if ME2 is biowares attempt at making a good story, then holy cow they should just give up now.

personally, i dont care what genre a game falls under. i just dont want to play a game and for the majority of the time im playing it im thinking in my head, "this is dumb."

#278
The Spamming Troll

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LGTX wrote...

The Spamming Troll wrote...

LGTX wrote...
Bioware, however, don't resort to building games out of different types of bricks, to use a lame metaphor. They mix their own material.


ah, not so much actually. i would say the exact opposite. ME2 is more like gears of war then anything else biowares made. ME2 is more of a spinoff to ME1 then a continuation.


That argument is subjective, but doesn't apply to what I said at all. Not to mention you quoted a somewhat out-of-context segment of what I actually wrote...

Or you actually are looking at the ME2 series through a tunnel. If GOW is all you see, then what Bioware are doing is by all intents and purposes right.


wellp, i think i actually did read that a little differently then you wrote it. but lets argue anyways.

i dont think its subjective at all. play ME2, and youll be reminded of gears of war. this isnt something im pulling out of right field, even bioware said they want the game to be like gears, or even CoD. i dont see CoD in ME2, i certainly see gears of war. although its a really bad attempt at copying it. the gameplay, enemy AI, whatever, is nothing compared to gears. id say its kindof like they took gears and stripped it of its best features, kindof like they stripped ME1 of its best features.

Modifié par The Spamming Troll, 03 septembre 2011 - 12:38 .


#279
1136342t54_

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The Spamming Troll wrote...
pft! if ME2 is biowares attempt at making a good story, then holy cow they should just give up now.

personally, i dont care what genre a game falls under. i just dont want to play a game and for the majority of the time im playing it im thinking in my head, "this is dumb."


That is your opinion and I won't even bother asking about why you seem to loathe ME2's story since it would be annoying getting into an argument with you over it.

#280
habitat 67

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The Spamming Troll wrote...

 play ME2, and youll be reminded of gears of war. this isnt something im pulling out of right field, even bioware said they want the game to be like gears, or even CoD. i dont see CoD in ME2, i certainly see gears of war. although its a really bad attempt at copying it. the gameplay, enemy AI, whatever, is nothing compared to gears. id say its kindof like they took gears and stripped it of its best features, kindof like they stripped ME1 of its best features.

Just curious,
Which Gears would you most compare ME to, as GOW1 vs. GOW2 are as different as ME1 and ME2 are?

#281
sympathy4saren2

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Another thing BioWare should look at is the trailer for Human Revolution...make a ME3 trailer in that fashion...

#282
Terror_K

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They're both rather different games, despite both basically having the same genre. I've always thought the original Deus Ex was the example of how to mix the genres damn on perfectly, and while HR isn't quite as good, it's still an excellent game, and overall does a better job than ME2 did of it. While many factors don't suit Mass Effect from HR, here's some I do think could suit it well:-

- Multiple paths to an objective, instead of complete linearity. Some braching stuff (ME3 still looks rather linear from what I've seen, even if they have made the areas bigger and added some more verticality). Even look to ME1's Noveria with the garage pass mission for an example of this done well within a mission structure, rather than a just a level design one.
- Tougher, no all-out-win (or hard to win) choices (this still remains to be seen of course, but there haven't been many in ME yet).
- Some kind of stealth option at some points at least. The ability to perform surprise attacks, flank your opponents before hell breaks loose and even just take down one or two guys quickly and silently would be great.
- Cameras and Turrets. Ever since ME1 I thought there should have been some camera systems and turrets, booby traps, a bit like the ones in KotOR. That way techs could take down enemies without engaging directly in combat. Combine KotOR's overloading of terminals/circuits, etc. with HR's turret and robot control systems and it could work really well. The closest we got to this was sabotaging the mech in ME2. I think rather than a one-off thing this could have been expanded to a semi-regular alternate option.
- More non-combat skills as a whole. I still think techs should get hacking/decryption/electronics, etc. back (see directly above where that would also come into play). Shepard is also part cyborg now too, so why not ad a system similar to augs to make him/her run faster, switch weapons faster, etc.
- HR's dialogue system is vastly superior. I've always thought that dialogue should be less black n'white and more dependent on who you're dealing with as to whether something succeeds or fails persuasion wise. Ever since ME1 I've said that Charm and Indimidate responses should not always be automatic successes if you can make them, but should depend on who you're dealing with the circumstances. For example, a veteran krogan mercenary might only respond to a tough, intimidating dialogue choice, not because he is necessarily intimidated by it, but because it shows strength on Shepard's part, while a Charm attempt would be seen as weak and wishy-washy. Similarly a slave who has been tortured by batarians would cower and close up at an Indimidate, but respond well to an open hand and some kind words of reassurance. HR explored differently personality types well and made the player really consider how to approach the conversation based on the approaches they had, the situation at hand and the person involved. ME seems shallow by comparison when it's always a case of "choose red or blue to win dialogue" every time. HR's version is not only superior gameplay wise and actually forces the player to think when choosing dialogue, but also gives depth to its characters by showing multiple facets to their personality. While it's likely far too late to give ME3 the HR approach, I don't see why they can't at least make it so that personality in some cases determines whether the Charm or Indimidate will work or not ala my examples above. That would just be a case of going through your characters and picking some examples where said attempts could logically fail and setting them as such, perhaps along with an extra line of dialogue.

#283
habitat 67

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Spot on, Terror K.


I should add that Deus 3 has officially entered my top 5.

The abundant imagination makes up for the lack of visual technicality for sure. Never before has a game changed my playstyle approach as severely.

Modifié par habitat 67, 03 septembre 2011 - 02:14 .


#284
The Spamming Troll

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1136342t54 wrote...

The Spamming Troll wrote...
pft! if ME2 is biowares attempt at making a good story, then holy cow they should just give up now.

personally, i dont care what genre a game falls under. i just dont want to play a game and for the majority of the time im playing it im thinking in my head, "this is dumb."


That is your opinion and I won't even bother asking about why you seem to loathe ME2's story since it would be annoying getting into an argument with you over it.


so you just stopped by to say hello?

#285
The Spamming Troll

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habitat 67 wrote...

The Spamming Troll wrote...

 play ME2, and youll be reminded of gears of war. this isnt something im pulling out of right field, even bioware said they want the game to be like gears, or even CoD. i dont see CoD in ME2, i certainly see gears of war. although its a really bad attempt at copying it. the gameplay, enemy AI, whatever, is nothing compared to gears. id say its kindof like they took gears and stripped it of its best features, kindof like they stripped ME1 of its best features.

Just curious,
Which Gears would you most compare ME to, as GOW1 vs. GOW2 are as different as ME1 and ME2 are?


ME1 doesnt remind me of gears, ME2 does.

im kindof confused. are you actually saying the difference in ME1 to ME2 is as comparable to gears1 to gears 2? ill anxiously be waiting for your response to get into it.

#286
habitat 67

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The Spamming Troll wrote...

habitat 67 wrote...

The Spamming Troll wrote...

 play ME2, and youll be reminded of gears of war. this isnt something im pulling out of right field, even bioware said they want the game to be like gears, or even CoD. i dont see CoD in ME2, i certainly see gears of war. although its a really bad attempt at copying it. the gameplay, enemy AI, whatever, is nothing compared to gears. id say its kindof like they took gears and stripped it of its best features, kindof like they stripped ME1 of its best features.

Just curious,
Which Gears would you most compare ME to, as GOW1 vs. GOW2 are as different as ME1 and ME2 are?


ME1 doesnt remind me of gears, ME2 does.

im kindof confused. are you actually saying the difference in ME1 to ME2 is as comparable to gears1 to gears 2? ill anxiously be waiting for your response to get into it.

In less of an actual gamestyle differentiation way and more of a fanbase user response.

#287
sympathy4saren2

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Some very good ideas, Terror K. We definitely need more non-combat skills, and your hacking mechs/camera idea was terrific. Unfortunately, I don't think BioWare will do it with the new fan base they are eager to cater to.

#288
Sidney

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I'd really rather not see the stealth stuff move over. The more I play it the more it just bothers me. I mean the guards always walk the same pattern - not even the same pattern but the exact same spots on the floor, they turn and look at all the same places. They are morons who will give up on someone shooting them after 1:30 if they don't see them. You either have to commit to a stealth game - and DX does - or you don't. It can't just be a sprinkle because they had to work long and hard to create these patterns so there would actually be a way through it.

I still don't like the DX hacking purely as an RPG. It is a upograde over something like FO3 where your skill gave access to try and hack but had terribly little effect on hacking so it became more about the player than the PC. DX still relies a lot on the player - it isn't just the BG2 point at a lock and "hjack" it stuff - but at least the skills in the game have a major effect on the player's ability to suceed.

#289
The Spamming Troll

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habitat 67 wrote...

The Spamming Troll wrote...

habitat 67 wrote...

The Spamming Troll wrote...

 play ME2, and youll be reminded of gears of war. this isnt something im pulling out of right field, even bioware said they want the game to be like gears, or even CoD. i dont see CoD in ME2, i certainly see gears of war. although its a really bad attempt at copying it. the gameplay, enemy AI, whatever, is nothing compared to gears. id say its kindof like they took gears and stripped it of its best features, kindof like they stripped ME1 of its best features.

Just curious,
Which Gears would you most compare ME to, as GOW1 vs. GOW2 are as different as ME1 and ME2 are?


ME1 doesnt remind me of gears, ME2 does.

im kindof confused. are you actually saying the difference in ME1 to ME2 is as comparable to gears1 to gears 2? ill anxiously be waiting for your response to get into it.

In less of an actual gamestyle differentiation way and more of a fanbase user response.


im still not following what your saying.........

do you think im a gears fanboy?

im most definately a mass effect fanboy, even tho ME2 makes me want to tear my eyeballs out.

Modifié par The Spamming Troll, 03 septembre 2011 - 04:57 .


#290
GuardianAngel470

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The Spamming Troll wrote...

LGTX wrote...

The Spamming Troll wrote...

LGTX wrote...
Bioware, however, don't resort to building games out of different types of bricks, to use a lame metaphor. They mix their own material.


ah, not so much actually. i would say the exact opposite. ME2 is more like gears of war then anything else biowares made. ME2 is more of a spinoff to ME1 then a continuation.


That argument is subjective, but doesn't apply to what I said at all. Not to mention you quoted a somewhat out-of-context segment of what I actually wrote...

Or you actually are looking at the ME2 series through a tunnel. If GOW is all you see, then what Bioware are doing is by all intents and purposes right.


wellp, i think i actually did read that a little differently then you wrote it. but lets argue anyways.

i dont think its subjective at all. play ME2, and youll be reminded of gears of war. this isnt something im pulling out of right field, even bioware said they want the game to be like gears, or even CoD. i dont see CoD in ME2, i certainly see gears of war. although its a really bad attempt at copying it. the gameplay, enemy AI, whatever, is nothing compared to gears. id say its kindof like they took gears and stripped it of its best features, kindof like they stripped ME1 of its best features.


Well, I say that's a good thing. I really didn't like Gears of War's combat. None of the weapons felt powerful. The Locusts could always take tons of hits and, truth told, I was reminded of Quake 4 when playing GoW. 

ME2 in contrast has powers which, I really don't care who you are, makes it completely different than any shooters other than Halo: Reach, Crysis, DX:HR, and a few others. 

Sure you CAN play ME2 with just shooting but I don't have the foggiest idea why you WOULD. The game is significantly harder if you do it that way, you don't experience even half of what the developers have provided, and frankly, it's just silly.

You might as well not level up your character, the only things that would affect you are your class skill and upgrades. Why waste your time putting points in incinerate if all you are going to do is headshot people with your Widow?

Frankly I'm more perplexed by comparisons to straight shooters than I am with comparisons to DX: HR. 

#291
Il Divo

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PoliteAssasin wrote...

I'm sorry but your statement is false. Mass Effect does not have all the same elements as DX. It doesn't have exploration or multiple ways to approach a mission. The levels and hub worlds are all linear. For DXHR, the "hub" cities are huge and have lots of exploration and verticality. Missions have different routes that the player can shoose, so it isn't a linear shooting gallery like Mass Effect. Deus Ex HR has a proper loot system, not a dumbed down armor or weapons locker because people found it too hard to go through an organized inventory. :innocent:Deus Ex HR also has a strong story with real consequences to your choices, both of which Mass Effect 2 lacks significantly. ME gives you the illusion that you're making a choice when in reality you are not. The story was also weak compared to the first game. These are all facts which cannot be disputed. In light of that, your statement is wrong. You cannot say that ME2 has all of the same elements of DXHR.

-Polite


"Facts", eh? Good to know you're open-minded on this one. Image IPB

#292
TuringPoint

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LGTX wrote...

Bioware is not about catering or making too much money, as far as I can see it. It's THEM who are unafraid to admit than genre differentiations are becoming blurrier, so they try to make their games as "their" as possible, devoid of technical classification, which leads many players not used to this kind of thinking to assume that the games are being catered. Because that's the only explanation for them.

No offense to said groups. Deus Ex, while a solid game made by an enthusiastic team of extremely visionary and dedicated people, is working on a far too outdated formula of stitching polarized, genre-specific mechanics upon each other and finding ways to make them coexist. In the case of Deus Ex, the execution of said tactic is borderline flawless, so I simply can't bash the approach.

Bioware, however, don't resort to building games out of different types of bricks, to use a lame metaphor. They mix their own material.

Just a little opinionated rant here, excuse the slight offtopic nature.


Very nicely said.  

#293
Il Divo

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Epic777 wrote...

Do I hate HR? No, quite the opposite I love the game and have already completed it 3 times. However I don't like how HR is being used as a mythical validation of 'rpg elements' in modern shooters. HR doesn't have stats, attributes or a proper loot system however its strong on the RPG side.


Very interesting point. And despite its more unorthodox elements, I have to say that I prefer Deus Ex's "leveling" system to the ME series. It didn't have ME1's clutter, but I also felt like I had more toys to play with than ME2.

The RPG elements it does have are very well executed. For example notice jenson is a sure shoot from the start of the game. Jenson doesn't go from not beign able to hit the broadside of an elephants backside to sniping insects at distance. He doesn't have put XP into leveling up weapon skills. However they're things to help him shoot better - recoiless and aim stabilizers augs.


Agreed, I think this was the right approach to take and I'm glad Eidos-Montreal didn't hold back.

Also the inventory is far more constrained and works much better than your average game because of the limit on space choices and sacrifices have be made. Logically RPG inventories should force the players into careful descions about the items they store due to limited inventory space. In practice the player by the mid-game has plenty of space. The hardest choice the player has is between +1 infinity blade and +1.5 infinity blade. Most of the items in a players inventory tend to be vendor trash only useful to be sold


Agreed. When I first played the original, I always felt that Deus Ex had a superior inventory system to all other RPGs out there, mainly because it didn't focus on drowning the player in an endless supply of items; everything has a purpose and decisions revolve on which items possess the most utility for the player.

#294
Il Divo

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LGTX wrote...

Bioware is not about catering or making too much money, as far as I can see it. It's THEM who are unafraid to admit than genre differentiations are becoming blurrier, so they try to make their games as "their" as possible, devoid of technical classification, which leads many players not used to this kind of thinking to assume that the games are being catered. Because that's the only explanation for them.

No offense to said groups. Deus Ex, while a solid game made by an enthusiastic team of extremely visionary and dedicated people, is working on a far too outdated formula of stitching polarized, genre-specific mechanics upon each other and finding ways to make them coexist. In the case of Deus Ex, the execution of said tactic is borderline flawless, so I simply can't bash the approach.

Bioware, however, don't resort to building games out of different types of bricks, to use a lame metaphor. They mix their own material.

Just a little opinionated rant here, excuse the slight offtopic nature.


Just a quick question here: you do admit that the execution of HR was flawless. If that's the case, wouldn't that indicate that Eidos is not really working on an out-dated formula? If anything, I think it indicates that they should keep it up.

Hell, I personally can't remember the last time I had as much fun in  a game as HR. Just my two cents.

#295
TuringPoint

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PoliteAssasin wrote...


 Deus Ex HR has a proper loot system, not a dumbed down armor or weapons locker because people found it too hard to go through an organized inventory.

 

Deus Ex HR has a vastly reduced inventory system compared to, say, Mass Effect 1.  Which would solve the problem of ME1's terrible inventory system if something similar were in ME2.

They chose a different approach to do the same thing in ME2.  Difference is, ME2 has no persistent inventory in anything more than the abstract sense.

Just facts.


Deus Ex HR also has a strong story with real consequences to your choices, both of which Mass Effect 2 lacks significantly. 

I find this statement to ring quite significantly false.  Aside from the fact that DE: HR does not have to contend with save game importing, and that the Deus Ex series deals with the most significant choices as cheaply as possible, the choices you make in DE: HR are few and far between, and most choices amount to whether or not you can or can't persuade someone to do or say something, whether someone says they like you, whether you go stealthy or slaughter your enemies (which is severely punished by not getting anywhere near as much XP) or what ending you get.  

Also, lets conveniently forget that which augmentations you get is only a matter of which augments you aren't able to get.  

The story was also weak compared to the first game. These are all facts which cannot be disputed. In light of that, your statement is wrong. You cannot say that ME2 has all of the same elements of DXHR.

-Polite

In fact, your 'facts' *are* being disputed, thus they logically *can* be disputed.   Perhaps you don't wish them to be.

The story was not weak compared to the first game; one could argue the reverse, in fact.  Perhaps I can be goaded into trying to show you why I think this, but I doubt it would serve any purpose for me to attempt that.  

Not only are your statements at least somewhat wrong, they are made with the assumption of absolute credibility and authority.  Neither of which are you entitled to claim, except as authority and credibility in expressing your own opinion.

All that said, DE: HR was an exceptional game.  I found the way they handled character progression - besides all but forcing the stealthy/non-violent approach, as pseudo choice - quite balanced.  Although simple, the stealth mechanics were incredibly well-refined, even if they weren't groundbreaking.  The inventory system impressed me in being limited but not impossibly limited, at least not later in the game when you have bought a few upgrades to it.  I'm putting aside for now that a completely stealthy, non-violent approach, which is rewarded the most, would require almost no inventory in the first place.  It would, in fact, be perhaps two or three weapons,  ammo, food, painkillers(medi-gel) and gas/ emp grenades.  It ended up being a satisfying resource management mini-game, all in all.  I was impressed with being able to turn items around to make more stuff fit.

The writing was of very, very high quality.  I am inclined to say the writing within the dialogues was better and more well thought-out than anything Bioware writes.  That may be an exaggeration, and there was some variability I may not be accounting for.  It was also far better writing than either Deus Ex game that came before.  The dialogue was a little more rare and sparse than ME1 or ME2, and usually had no real choice.  However, there were more opportunities to decide the outcome of a conversation more than in previous Deus Ex games.

I also thought the dialogue choices were smooth, very professionally done.  Despite having very little real impact on the story, within DE: HR and much less impact in the Deus Ex world and trilogy.  I thought the persuasion attempts you could make were very believable and even intuitive.

The game leaves us with some interesting thoughts about what it means to be human.  A simple but effective theme.  I could pick apart certain things just like people have done with ME2, but I don't honestly give a crap because I was enjoying myself when playing it.    Suffice to say that, while having excellent writing, it did not add up to an experience that I would ever play through again, unlike Deus Ex the original, and few of the characters of DE: HR stand out like many of ME2's characters.

DE: HR had no *terribly* lengthy dialogues, no persistent and direct protagonist/antagonist relationship.  Neither did ME2.  In ME2 we also get a chance to talk to characters, get to know them better, however limited that was.  There was even less of that in DE: HR.

So all in all... I might agree that DE: HR is a better game.  I don't agree that it proves ME2 sucks and is a horrible game, or that Bioware doesn't know what they're doing.  Bioware is, in absolute fact, attempting to make a different sort of game altogether.

Modifié par Alocormin, 03 septembre 2011 - 10:31 .


#296
Il Divo

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Alocormin wrote...

PoliteAssasin wrote...


 Deus Ex HR has a proper loot system, not a dumbed down armor or weapons locker because people found it too hard to go through an organized inventory.

 

Deus Ex HR has a vastly reduced inventory system compared to, say, Mass Effect 1.  Which would solve the problem of ME1's terrible inventory system if something similar were in ME2.

They chose a different approach to do the same thing in ME2.  Difference is, ME2 has no persistent inventory in anything more than the abstract sense.

Just facts.


Deus Ex HR also has a strong story with real consequences to your choices, both of which Mass Effect 2 lacks significantly. 

I find this statement to ring quite significantly false.  Aside from the fact that DE: HR does not have to contend with save game importing, and that the Deus Ex series deals with the most significant choices as cheaply as possible, the choices you make in DE: HR are few and far between, and most choices amount to whether or not you can or can't persuade someone to do or say something, whether someone says they like you, whether you go stealthy or slaughter your enemies (which is severely punished by not getting anywhere near as much XP) or what ending you get.  

Also, lets conveniently forget that which augmentations you get is only a matter of which augments you aren't able to get.  

The story was also weak compared to the first game. These are all facts which cannot be disputed. In light of that, your statement is wrong. You cannot say that ME2 has all of the same elements of DXHR.

-Polite

In fact, your 'facts' *are* being disputed, thus they logically *can* be disputed.   Perhaps you don't wish them to be.

The story was not weak compared to the first game; one could argue the reverse, in fact.  Perhaps I can be goaded into trying to show you why I think this, but I doubt it would serve any purpose for me to attempt that.  

Not only are your statements at least somewhat wrong, they are made with the assumption of absolute credibility and authority.  Neither of which are you entitled to claim, except as authority and credibility in expressing your own opinion.

All that said, DE: HR was an exceptional game.  I found the way they handled character progression - besides all but forcing the stealthy/non-violent approach, as pseudo choice - quite balanced.  Although simple, the stealth mechanics were incredibly well-refined, even if they weren't groundbreaking.  The inventory system impressed me in being limited but not impossibly limited, at least not later in the game when you have bought a few upgrades to it.  I'm putting aside for now that a completely stealthy, non-violent approach, which is rewarded the most, would require almost no inventory in the first place.  It would, in fact, be perhaps two or three weapons,  ammo, food, painkillers(medi-gel) and gas/ emp grenades.  It ended up being a satisfying resource management mini-game, all in all.  I was impressed with being able to turn items around to make more stuff fit.

The writing was of very, very high quality.  I am inclined to say the writing within the dialogues was better and more well thought-out than anything Bioware writes.  That may be an exaggeration, and there was some variability I may not be accounting for.  It was also far better writing than either Deus Ex game that came before.  The dialogue was a little more rare and sparse than ME1 or ME2, and usually had no real choice.  However, there were more opportunities to decide the outcome of a conversation more than in previous Deus Ex games.

I also thought the dialogue choices were smooth, very professionally done.  Despite having very little real impact on the story, within DE: HR and much less impact in the Deus Ex world and trilogy.  I thought the persuasion attempts you could make were very believable and even intuitive.


Phenomenal post. This pretty much captures my opinions on the game spot on.

#297
TuringPoint

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They refined an old formula to a diamond-like edge. This is why the game was so effective.

I don't know. It (DE:HR's game style) might be worth innovating a little; I know I don't want every game that comes out from here on out to copy it. I did feel like something was missing, compared to previous entries in the series. In some ways it was heading in a similar direction as ME2 headed, starting from ME1 respectively. Slimmer, higher quality plotline, themes, and gameplay.

#298
Il Divo

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Alocormin wrote...

They refined an old formula to a diamond-like edge. This is why the game was so effective.

I don't know. It (DE:HR's game style) might be worth innovating a little; I know I don't want every game that comes out from here on out to copy it. I did feel like something was missing, compared to previous entries in the series. In some ways it was heading in a similar direction as ME2 headed, starting from ME1 respectively. Slimmer, higher quality plotline, themes, and gameplay.


I can see this, especially with Jensen already being very proficient gunplay (contrary to the original). However, unlike DE, I acutally thought HR did a more effective job with the leveling system, at least in terms of providing fun toys to play with. DE's enjoyment for myself was all in the exploration/options in gameplay, not really from the rather bland leveling system.

I personally wouldn't say I want every game like DE:HR, but the original Deus Ex was the only game that I've played with this kind of gameplay. It's very refreshing, in that sense.

Edit: I also like the diamond comparison.

Modifié par Il Divo, 03 septembre 2011 - 10:38 .


#299
TuringPoint

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Yeah... more toys. Interesting stuff. Not having to choose between augments.

Before ME1 came out I was hoping for something more like Deus Ex. I was slightly disappointed with how that worked out.

I got used to ME1's gameplay, of course, and its flaws.  ME2 sold me on the trilogy's gameplay style, despite changing so much that seemingly didn't fundamentally need changing.

I think tearing out the RPG mechanics helped Bioware head in the right direction.  Maybe they could've made it better with more testing and a lot more refinement and input.  It leaves me hopeful about ME3 anyway.

Modifié par Alocormin, 03 septembre 2011 - 10:48 .


#300
armass

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There are some good elements in deus ex but I doubt many would fit the ME3. Like the stealth gameplay, might work on some lone missions, but in nutshell your squad is an assault squad, you dont sneak around, you go in and shoot things. Maybe in some other future ME game this would be good where you would play a character like salarian STG member for example.

Modifié par armass, 03 septembre 2011 - 11:39 .