PoliteAssasin wrote...
Deus Ex HR has a proper loot system, not a dumbed down armor or weapons locker because people found it too hard to go through an organized inventory.
Deus Ex HR has a vastly reduced inventory system compared to, say, Mass Effect 1. Which would solve the problem of ME1's terrible inventory system if something similar were in ME2.
They chose a different approach to do the same thing in ME2. Difference is, ME2 has no persistent inventory in anything more than the abstract sense.
Just facts.
Deus Ex HR also has a strong story with real consequences to your choices, both of which Mass Effect 2 lacks significantly.
I find this statement to ring quite significantly false. Aside from the fact that DE: HR does not have to contend with save game importing, and that the Deus Ex series deals with the most significant choices as cheaply as possible, the choices you make in DE: HR are few and far between, and most choices amount to whether or not you can or can't persuade someone to do or say something, whether someone says they like you, whether you go stealthy or slaughter your enemies (which is severely punished by not getting anywhere near as much XP) or what ending you get.
Also, lets conveniently forget that which augmentations you get is only a matter of which augments you aren't able to get.
The story was also weak compared to the first game. These are all facts which cannot be disputed. In light of that, your statement is wrong. You cannot say that ME2 has all of the same elements of DXHR.
-Polite
In fact, your 'facts' *are* being disputed, thus they logically *can* be disputed. Perhaps you don't wish them to be.
The story was not weak compared to the first game; one could argue the reverse, in fact. Perhaps I can be goaded into trying to show you why I think this, but I doubt it would serve any purpose for me to attempt that.
Not only are your statements at least somewhat wrong, they are made with the assumption of absolute credibility and authority. Neither of which are you entitled to claim, except as authority and credibility in expressing your own opinion.
All that said, DE: HR was an exceptional game. I found the way they handled character progression - besides all but forcing the stealthy/non-violent approach, as pseudo choice - quite balanced. Although simple, the stealth mechanics were incredibly well-refined, even if they weren't groundbreaking. The inventory system impressed me in being limited but not impossibly limited, at least not later in the game when you have bought a few upgrades to it. I'm putting aside for now that a completely stealthy, non-violent approach, which is rewarded the most, would require almost no inventory in the first place. It would, in fact, be perhaps two or three weapons, ammo, food, painkillers(medi-gel) and gas/ emp grenades. It ended up being a satisfying resource management mini-game, all in all. I was impressed with being able to turn items around to make more stuff fit.
The writing was of very, very high quality. I am inclined to say the writing within the dialogues was better and more well thought-out than anything Bioware writes. That may be an exaggeration, and there was some variability I may not be accounting for. It was also far better writing than either Deus Ex game that came before. The dialogue was a little more rare and sparse than ME1 or ME2, and usually had no real choice. However, there were more opportunities to decide the outcome of a conversation more than in previous Deus Ex games.
I also thought the dialogue choices were smooth, very professionally done. Despite having very little real impact on the story, within DE: HR and much less impact in the Deus Ex world and trilogy. I thought the persuasion attempts you could make were very believable and even intuitive.
The game leaves us with some interesting thoughts about what it means to be human. A simple but effective theme. I could pick apart certain things just like people have done with ME2, but I don't honestly give a crap because I was enjoying myself when playing it. Suffice to say that, while having excellent writing, it did not add up to an experience that I would ever play through again, unlike Deus Ex the original, and few of the characters of DE: HR stand out like many of ME2's characters.
DE: HR had no *terribly* lengthy dialogues, no persistent and direct protagonist/antagonist relationship. Neither did ME2. In ME2 we also get a chance to talk to characters, get to know them better, however limited that was. There was even less of that in DE: HR.
So all in all... I might agree that DE: HR is a better game. I don't agree that it proves ME2 sucks and is a horrible game, or that Bioware doesn't know what they're doing. Bioware is, in absolute fact, attempting to make a different sort of game altogether.
Modifié par Alocormin, 03 septembre 2011 - 10:31 .