LGTX wrote...
Deus Ex: Human Revolution works just as well through its standalone shooter features. I'd say it compares to other FPS mechanics in the exact same fashion as ME2's shooting compared to TPS ones.
ME2 didn't aim for RPG or shooting, and that's why it worked. No genre limitations. Deus Ex is a Frankenstein of game design, polar mechanics stitched together with enough effort to make them work seamlessly. Devs didn't have much choice either. Gotta pay homage to a classic eleven years old, means you have to adhere to some of those ancient methods.
What you're addressing, or the gist of it, is basically a lack of motivation to use the various skills, correct? Well, in an on-rails game, that'd be a disaster; however, for many people, an abundance of choices is simply a nice background bonus in case they decide to replay/approach situations differently etc. I don't want to call it "RPG", but there you go. Same with HR.
You can shoot your way through ME2 and forget about skills. You can shoot your way through DX and forget about augs.
I think you may be adressing my post, if not I apologize. You make a good argument so I feel the urge to elaborate.
In ME2 I feel powers compete with shooter gameplay, and I feel that powers compete with each other. It feels a bit like a palette of colours, I can choose the purple one if I'm in that mood, or maybe the yellow one. Whether I attack someone with singularity, pull or a few heavy pistol shots doesn't make that much of a difference.
I think what I am missing is for the options to feel more like a toolbox. To get the feeling that I have a good tool for a specific circumstance and some bad tools. Choosing the right tools at the spur of the moment is fun gameplay for me. As you say it merely feels like background bonus or flavour, not essentials. But I agree that having an abundance of flavours can be fun as well.
In DE:HR I feel that the powers supplement the core gameplay styles. They may not be strictly needed all the time, but they do help. Instead of being in direct competition with firing a rifle or sneaking past an enemy they make those actions more effective through indirect means.
I think ME2 was a very good game, based solely on it shooter mechanics and its story. But I think it would have worked just as good without any powers at all.