Dave of Canada wrote...
TheShogunOfHarlem wrote...
I honestly don't get how no one can play DE:HR in a more combat oriented way.
Less variety, options, XP, having to get combat augmentations while you can do fine non-lethal without stealth augs, dialogue (overhearing the people in the room talk and such) and more.
It's actually pretty fun after you'd done an all-stealth non-lethal completionist playthrough. It's nice, having played through the game like a hardcore MGS playthrough, to play through afterward with a tactless bloodthirst. The fact you can go through the game in dramatically different ways keeps it fresh and is one of the game's strongpoints, IMO.
After all that sneaking around, tactical planning, and non-lethality, it's refreshing to brutishly gun down everything in my path without any attempt to be stealthy or merciful. It's also not as hard as people think. You just need to have different priorities. Upgrading inventory is actually number one, just to allow for more guns and ammo. It makes a big difference. Also, being the opposite of stealthy doesn't preclude the use of cover, as if it were like Gears of War.
I compare it to playing through older Bioware games. You could play through with skills, disarming traps/mines, employing persuasion, and things like repair/computer use (in KOTOR). You could play though causing as much trouble as possible, employing no skills in your party whatsoever, and forcing your way violently through every problem. Yeah, not very completionist or the wisest path, but entertaining for later playthroughs.
Modifié par Rojahar, 14 septembre 2011 - 06:26 .