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What elements from Deus Ex: Human Revolution would make great additions into Mass Effect?


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#426
Guest_lightsnow13_*

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You also have to take the time to aim when the enemies are behind cover so when they pop out you can head shot them. It usually takes 2-3 bullets depending on the enemy. In that case, you don't need much ammo. But if you're missing, it's definitely frustrating because you cannot afford to miss whatsoever.

They should make an update to increase 2-3 ammo at least.

#427
CroGamer002

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Beating the sh*t out of people.

#428
Sidney

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sevach wrote...

I kept running out of ammo.

Stupid 5 ammo pickups... this is an full auto assault rifle.
I mean the enemies can pump lead at you like there's no tommorow, and they never seen to run out... yet you search them and there's nothing...


You will until about 2/3 of the way in then you'll be able to buy a ton of ammo. The ammo problem compounds the stupid inventory problem since you have to have sveeral guns to parcel out the very scant ammo and guns take up a ton of space and it is hard to pick up "new" guns since you can't spare room for a gun with 4 bullets.

The game is really a stealth game. The short ammo, the lethality of combat, the XP system all point to this not really being a game with much "choice" in how you play it - it is designed to be a stealth game and if you want to go all combat you are swimming upstream and the problems get worse the further into the game you egt as you lose (relatively) XP.

#429
LPPrince

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Knocking out civvies for no reason.

#430
Cancer Puppet

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Being able to choose between a stealthy approach or going in guns blazing would be sweet, but even the infiltrator class doesn't really lend itself to stealth. Not with that rather loud sniper rifle anyway, nor the trigger happy squad-mates.

On the other hand, I can't get enough of the friggin' hacking in DX. It's not all that much deeper than the ME2 hacking mini-games, BUT...it's a little different each time, you rarely (if ever) NEED to do it, you get xp for doing it successfully, and there are almost always rewards beyond money. Nuke viruses and stop worms, additional xp bonuses, weapons, weapon mods, ammo, and TONS of documents that flesh out the world. Oh yeah...and money.

ME doesn't need a computer terminal every ten feet like DX, and BW seem to have learned their lesson about putting in too many crappy hacking games (at least as evidenced by ME2 DLC). But give me a reason to want to hack terminals and I won't complain. Just don't make it necessary, because I don't like having to do it just so I can scrounge up enough credits to buy a 10% upgrade for whatever.

Modifié par Cancer Puppet, 15 septembre 2011 - 04:30 .


#431
Cancer Puppet

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Oh yeah, being able to throw dumpsters at people would be nice too.

#432
Varen Spectre

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Oh, I guess I am quite late with my 2 cents... Hopefully, little bit of thread necromancy won't hurt anyone...:P

Firstly, I am aware of the fact that Mass Effect and Deus Ex are relatively different games. Mass Effect focuses more on team combat and all things related to it (picking proper squadmate for missions, customizing them, etc.) while Deus Ex is famou for its "choose your own style" approach. So it is obvious that Mass Effect  will not even try to compete with DE in stealth game, environmental interactivty, number of paths to achieve goal, just like Deus Ex will not even try to go for teamplay, commanding sidekicks, etc. So I am not going to to propose things like that.

Secondly, there are things in Deus Ex which I like but which lot of people don't like and it seems that Bioware will not implement them (back) anytime soon. So goodbye my belowed inventory and XP per kill / objective / action.:crying:

Now finally on to things that might be inspirational...

Backgroung NPCs and their activities

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Back then when I used to play ME2 I thought that hub worlds and NPCs placed in them were pretty good and helped build the atmosphere and immersion.

However, after playing Witcher 2 and now Human Revolution, it's obvious that in terms of (hub-)level building, the currently best in industry are somewhere else. Not only there are far more NPCs in DE HR, but their are much more lively - they prepare food, dance, dig through garbage, spray walls, throw bottles, etc. Also, IRC, player can get few lines out of almost any NPC in the game.

Of course, this is very low on my priority list but now that most of RPGs / RPG hybrids have such rich levels, Mass Effect could look like poorer, emptier and more static relative and it could hurt the immersion in non-combat levels.

Hub-worlds

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Now, comparing hub-worlds themselves is little tricky... because it's obvious that Mass Effect has little bit different philosophy. It has smaller levels, but there are much more of them and they are much more different from each other (Tuchanka, Quarian Fleet, Citadel, Omega, Geth ship, ...). Witcher 2 and DE HR on the other hand, have only 2 - 3 big, but really big (well unless I will see Skyrim:P) levels which are extremely detailed.

Well it's not such a big deal as long as ME can recoup the lack of size and details with variety... however, I am little bit affraid that after playing all these games with large and detailed (hub-)worlds with many features, walking in anything smaller would feel like playing on playground.

So, since the scale is a (sub)theme of ME3 anyway (larger bosses, larger [combat] levels) I hope that Mass Effect can improve and enlarge hub-worlds at least a little bit too. 

(Some) conversations and persuasion

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Another aspect that was handled very well in Human Revolution were some of the conversations (so called social bosses).

The first thing that i liked was the fact that those conversation were really important and were able to influece the progression - they usually allowed the player to access particular area without alarming NPCs (guards) or meant succesful completion of objective.

As for conversation mechanism, I am not sure that I understand it properly, but if it is really true that "succes" depends on reaching certain (probably not maximum) degree of persuation and player can either get closer to it or further away from it with every single reply, than it is much more sophisticated mechanism than anything, that I have seen in Mass Effect.

Of course, it's too late for something like that now, but I would definitely recommend thinking about it in future. It is much more realistic (RL succes usually depends on overall impression from conversation rather thatn particular ansawer as well) and it is much more fun (player has to pick several "correct" answers instead of one).

As of now, there could be implemented at least few situations in which Shepard could either avoid the fight or make it easier. 

Bosses

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Lol, bosses in DE HR took a lot of flak. However, the reasons for it were not related (too hard, player was not able to defeat them in more than one way) to aspects in which they outshine Mass Effect's bosses (at least humanoid ones), so I have decided to mention them.

Well in one thing they are worse than bosses in ME. That is lack of relevance to story...

However, in terms of variety the battles with were IMO little bit better - they were more unique from each other (one guy relied on his defense, the other on her speed and invisibility and 3rd jumped a lot.

And not only that. They also had pretty different and pretty powerful attacks so the were quite versatile. The best example IMO is Barret, a large mercenary who had powerful machine gun for open distance combat, strong meele attack for close combat and grenades in case that player would hide behind one cover for too long.

And last but not least, I liked how player was able to use environment against them - explosive barrels, gas barrels, electic generators, etc.
 
Decisions that bite us back and unpleasant consequences

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One thing I really liked about DE HR was that the game was not affraid to punis player for his (her) decisions.

- SPOILER -

Will you let doctors "fix" your biochip? Well forget about augmentations in the situation in which you would need them most, in a boss fight.:P Will you abandon your comrade? Well enjoy her execuion. 

- END OF SPOILER -

I really hope that if ME3 did not have some negative consequences for some of our decisions already, that DE HR will encourage Bioware to try to be less lenient towards us.

Honorable mentions - artistic stryle and credits

In the end I would like to mention DE HR's artistic style. I really liked DE HR's strong reliance on gold color scheme and unique fashion style of some NPCs. The screenshots from DE HR are immediatly recognizable which IMO is a good thing.

I have seen that just like me, many people have noticed that ME2's colour theme was probably red / orange which was even more prominet that was blue in ME1. Hopefully, this trend will contine and I will be able to imagine some color when somebody says Mass Effect 3.  

And the very last thing - credits in DE HR. With all the photos of team it was much more enjoyable tha just reading the looong list of names. And those who managed to wait till the end know that it was worth it.B)

ONE LAST THING: This is a list of things which Deus Ex Human Revolution handled in my opinion better than Mass Effect. Of course, the vice versa list would be probably as big.

Modifié par Varen Spectre, 25 septembre 2011 - 02:42 .