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What elements from Deus Ex: Human Revolution would make great additions into Mass Effect?


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#51
MrChowderClam

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Ieldra2 wrote...

(1) The conversation and persuasion system, beyond any doubt. It's extremely satisfying to have a one-word mood or action indicator *and* the start of what Jensen's going to say. And the functionality of the social interaction augmentation is so well-integrated that you forget it's a system after a few conversations. I wish Shepard had a persuasion skill that worked that way. You could even work Paragon and Renagade into it, giving bonuses for an "appease", "charm" or "pressure" option, respectively.


THIS!! The "social boss fights" in deus ex were really well done - especially with the CASIE aug. I think it would have to be tweaked or used sparignly in the context of ME3 though, if it were to be used. I feel like in deus ex, the conversation is set up to pry information from someone, rather than it is in ME, which is mainly used for paragon / renegade character development.

My biggest gripe about ME's system is that you can just pick the red or blue option lots of times and if you pick one often enough, you can talk your way out of things via charm / intimidate.

Modifié par MrChowderClam, 29 août 2011 - 09:28 .


#52
Eudaemonium

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The main feature I'd actually like is the ability to rationalise your choices in different ways. For example, in DE:HR after the first mission you get to justify yourself to your boss vis-a-vis the outcome of the mission, and you get about 3 different ways to explain your outcome (for each outcome). In ME the rationalisation is often built into the decision, you can't, for example, blow up the Collector base and then rationalise your choice to TIM afterwards in a number of interesting ways. You just get the 'soul of our species' speech, which means Shepard's motivation is always explained to the player even if it may not be how s/he personally rationalised the decision.

#53
drwells123

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Ieldra2 wrote...
(1) The conversation and persuasion system, beyond any doubt. It's extremely satisfying to have a one-word mood or action indicator *and* the start of what Jensen's going to say. And the functionality of the social interaction augmentation is so well-integrated that you forget it's a system after a few conversations. I wish Shepard had a persuasion skill that worked that way. You could even work Paragon and Renagade into it, giving bonuses for an "appease", "charm" or "pressure" option, respectively.  


Agree, there's way more satisfaction in navigating the persuasion mini-game than simply having enough paragon/renegade points.

Ieldra2 wrote...
(2) The interactive environment. That's one thing I've been missing in ME's gameplay for a long time. The paring down on the environments to what's relevant for the story went way too far in the ME games (actually, it started with KoTOR when Bioware moved to consoles and it never got better). 


This. The kind of destructible environments you get in, say, Max Payne would really add to the immersion in combat. That and more imaginative environments, like the outside of the Shadow Broker's barge.

One thing I like about Oblivion is that nearly everything is an object. You can walk into someone's dining room and cast a fireball, and you'll get plates and cups and loaves of bread and pieces of fruit caroming off the walls and rolling around on the floor. After that, walking into a room where such objects are bolted in place (which sadly even DEHR is guilty of) is a total immersion killer.

Ieldra2 wrote...
(3) As mentioned above, the living hubs. Practically every area I've visited so far in DXHR feels more alive than any of the ME(2) areas.


Yes, with an auto-travel feature to avoid the endless running from one side to another.

Ieldra2 wrote...
All in all, I love Mass Effect for its story and as an engrossing experience pulling on all emotional strings, but DX:HR has shown me again what it is to love a game's gameplay and level design. Now if we could only have the best of both worlds...


Yeah, I'm still waiting for someone to make the game that combines Dragon Age's story with Oblivion's sandbox world and Deus Ex's choice of gameplay style.

#54
drwells123

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littlezack wrote...
ME2 does the same thing.

And I just got through beating Yelena (hate...her...so...much) I dunno, maybe it's just me, maybe I haven't gotten that far yet, maybe I just haven't noticed, but I'm not seeing these big choices, yet. The only thing that's come back to me - off the top of my head - was letting that guy with the eye patch live. It's a fun game, and I like it, I just don't feel it's any better than ME in terms of choice yet. But we'll see.


Those boss fights were a mistake. I was playing a stealthy Jensen and the one after Yelena pissed me off so much I  quit.

In Yelena's case I froze her with the PAPS and fired about two dozen shotgun blasts right into her face - and this on the lowest difficulty setting. Given how closely the developers obviously studied the original DE (where you can simply run from Navarre, Hermann, and Simons, or kill the first two verbally), I'm surprised they did this.

#55
Eckswhyzee

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clerkenwell wrote...

...

A little off-topic, but another game I played recently was Star Wars: Republic Commando, which is an older (original X-Box) squad-based FPS, and it had some fun squad mechanics like ordering them to hack terminals, place explosives, or coordinate a door breach. That kind of stuff would be amazing in ME.


YOU LEGEND. I don't think there's ever been a game since SWRC with as good squad AI. Anyway, I am now going to pay close attention to this thread, because I am now very close to purchasing DXHR.

OT:@davidshooter:
Rainbow Six-style squad gameplay is very interesting, and could definitely work in a TPS/FPS spinoff.

#56
Elstraim

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Yelena took me a few tries, but as long as you fire away at her with the Heavy Rifle while backing the f**k up, and putting a few sniper rifle rounds in her head, you should be okay.

Also, you'll need the augment that makes you immune to EMP damage.


But back on-topic, I'd definitely bring in the conversation style and intricate storyline of DE:HR. Not everything is so black and white, and you can't trust everyone. Conversations can go one of a million ways, and I love it.

#57
SkittlesKat96

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They should make the facial emotions for certain dialog scenes a little more intense I suppose. I really liked the persuasion bits in DXHR, they were really intense and it felt like watching a movie yet it didn't feel preachy or melo/overdramatic.

#58
Il Divo

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drwells123 wrote...

littlezack wrote...
ME2 does the same thing.

And I just got through beating Yelena (hate...her...so...much) I dunno, maybe it's just me, maybe I haven't gotten that far yet, maybe I just haven't noticed, but I'm not seeing these big choices, yet. The only thing that's come back to me - off the top of my head - was letting that guy with the eye patch live. It's a fun game, and I like it, I just don't feel it's any better than ME in terms of choice yet. But we'll see.


Those boss fights were a mistake. I was playing a stealthy Jensen and the one after Yelena pissed me off so much I  quit.

In Yelena's case I froze her with the PAPS and fired about two dozen shotgun blasts right into her face - and this on the lowest difficulty setting. Given how closely the developers obviously studied the original DE (where you can simply run from Navarre, Hermann, and Simons, or kill the first two verbally), I'm surprised they did this.


I agree on the craptastic boss fights, but didn't this happen in the original was well a few times (Ex: Walton Simmons battle)?

#59
CaptainZaysh

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Cheesy Blue wrote...

Robot arms, enough said.


Already got 'em.

#60
DiegoProgMetal

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The cover system, the "rolling arounds" made me remember the images from ME3 demo. If ME3 controls work like (at least near) that, I'd be happy.
The dialogs in DE:HR are nice too. I really knew what I was about to speak, instead of choosing an option and then saying something completely different.

#61
LPPrince

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Uhh, guys? You know that you can beat the bosses in DXHR with like, 2 Typhoon aug uses, right? That's on easy AND normal. Would save you so much time and trouble.

I beat the game yesterday, so there's a few things I'd like to see adopted in future releases by Bioware. For example,

The conversation system- God it was so good. You got a sentence or two that summarized what Jensen would say, but it was actually what Jensen would say. Not only that, but Jensen added more to it, so it still felt fresh. And the conversation boss battles were incredible, especially with the CASIE augmentation, which let you read into what personality they have, what kind of mood they were in, you could track if you were getting through to them or not, and you could use an extra strong dialogue option to get exactly what you wanted so much easier. Amazing stuff.

#62
Il Divo

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LPPrince wrote...

Uhh, guys? You know that you can beat the bosses in DXHR with like, 2 Typhoon aug uses, right? That's on easy AND normal. Would save you so much time and trouble.


Maybe, but what about for those who didn't choose thos upgrades? Human Revolution spent so much time providing alternative methods for the player to progress, in some cases there are upwards of 5 scenarios for Jensen. Even if the difficulty is not an issue, the boss-battles are still disappointing as implemented.

#63
Guest_The PLC_*

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The heavy use of synths in the soundtrack.

#64
King Minos

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I have it and the game is 10 times better than me2. The hub worlds are bigger than the citadel and omega put together, also the population and variety of the hub worlds make it feel so real, no empty space with the odd neon sign, there is fog and smoke that emit from street lights, neon signs reflect of the floor, the environmental sounds like gunfire or police cars sound so real, the population itself can be interacted with and the hub worlds have many levels like sewer to low street to normal street then to high street and then to rooftops. The backgrounds look so real and the music is top notch, micheal McCann delivered. Get this game if you love RPGs, a great Tory and characters and gameplay. 10 out of 10 from me.

#65
Rovay

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Adam's face for Default Shepard. With a toogle for retractible glasses. Image IPB

#66
LPPrince

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Il Divo wrote...

LPPrince wrote...

Uhh, guys? You know that you can beat the bosses in DXHR with like, 2 Typhoon aug uses, right? That's on easy AND normal. Would save you so much time and trouble.


Maybe, but what about for those who didn't choose thos upgrades? Human Revolution spent so much time providing alternative methods for the player to progress, in some cases there are upwards of 5 scenarios for Jensen. Even if the difficulty is not an issue, the boss-battles are still disappointing as implemented.


No question the boss battles were out of place.

That's one thing I DON'T want Bioware to adopt from the game, ha.

But yeah, Typhoon works wonders. Just threw that out there so if anyone has it, they know to use it.

#67
habitat 67

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Those boss battles are weird for sure. I almost discontinued playing after being unable to conquer that big scary tank guy for way too long.

#68
nitefyre410

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Elstraim wrote...

Yelena took me a few tries, but as long as you fire away at her with the Heavy Rifle while backing the f**k up, and putting a few sniper rifle rounds in her head, you should be okay.

Also, you'll need the augment that makes you immune to EMP damage.


But back on-topic, I'd definitely bring in the conversation style and intricate storyline of DE:HR. Not everything is so black and white, and you can't trust everyone. Conversations can go one of a million ways, and I love it.

 


"Adam - Everyone Lies"  - Fav  line of the game.


Think thats my fav line in the game,   I took Yelena down the  Magnum, Shotgun and a Emp mine... which could be found in the lockers around the  room.    I honestly  enjoyed that fight more than Barrett fight.

Honestly  Bioware could take from  DE:HR is story telling how  pull you into the world and not make everything so Black and white , cut and dry - Paragon or Renegade. I did not feel like  i was force to go one why or the other  I could find some middle ground.  


Did any get  the  FFVII reference with  Barrett - a big guy with the a mini gun arm...

#69
King Minos

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Jaron namir, I knew something would happen badly when I had the choice to choose (those who played should know what I am on about) and then fighting jaron, what a bastard that fight was.

#70
LPPrince

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King Minos wrote...

Jaron namir, I knew something would happen badly when I had the choice to choose (those who played should know what I am on about) and then fighting jaron, what a bastard that fight was.


I beat the game on the easiest difficulty and I did not get the new chip so the fight with him was way easy.

Typhooned him, got behind cover, he reappeared, typhooned him again, done.

lawl

I like how there's so many ways to take down bosses and enemies. I just wish there was a way to avoid having to face them.

#71
King Minos

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I used my super upgraded rifle, a few emps and the laser rifle. Look this crotch, looks like something can be attached to it, I wonder what it could be? Still the guy is a living walking freak, no way would I augment and replace my enter body. Both arms or just a hand similiar to sari and both eye augments is enough for me.

#72
colata

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Intricate storyline, intense, tough combat sequence (realistic), social augumentation for shep.
realistic recoil, realistic..character physics/ animation

However, I know there's too little time for bioware dev to change anything and pull those off. :D

#73
Beerfish

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I haven't played the Witcher 2 and only got into 1/2 hour of the Witcher 1, I don't really know anything about them but what features from them should be in ME. Oh Alpha Protocol as well. I never played that game either, what elements should be in ME from them. (And KOTOR2 as well!)

#74
LPPrince

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Ah yes, and I want decisions that I make to matter within the same game, like in DXHR.

For example-

In Heng Sha, there's this doctor in a LIMB clinic you talk to. He wants you to convince this ex-soldier guy to turn himself in as he thinks he's been killing people off the grid.

When you get to the guy, he won't listen to you. You either let him go or kill him. I have no idea what happens if you kill him, but I do know what happens if you let him go-

He hits you up later and tells you that since you let him go, he's grateful. To return the favor, he called his former employers at Belltower and was able to get some of their patrols rearranged so that you can traverse Heng Sha without worrying about them bugging you as much.

This is GREAT. Belltower guys will hound you if they see you, and with less of them around, you can relax a lot more. Stuff like this is what I want to see. Decisions changing things within the same game, not just changing things in later games.

#75
Prince_12

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I just hope we won't be doing much rolling as in DS