Ieldra2 wrote...
(1) The conversation and persuasion system, beyond any doubt. It's extremely satisfying to have a one-word mood or action indicator *and* the start of what Jensen's going to say. And the functionality of the social interaction augmentation is so well-integrated that you forget it's a system after a few conversations. I wish Shepard had a persuasion skill that worked that way. You could even work Paragon and Renagade into it, giving bonuses for an "appease", "charm" or "pressure" option, respectively.
THIS!! The "social boss fights" in deus ex were really well done - especially with the CASIE aug. I think it would have to be tweaked or used sparignly in the context of ME3 though, if it were to be used. I feel like in deus ex, the conversation is set up to pry information from someone, rather than it is in ME, which is mainly used for paragon / renegade character development.
My biggest gripe about ME's system is that you can just pick the red or blue option lots of times and if you pick one often enough, you can talk your way out of things via charm / intimidate.
Modifié par MrChowderClam, 29 août 2011 - 09:28 .





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