What elements from Deus Ex: Human Revolution would make great additions into Mass Effect?
#76
Posté 29 août 2011 - 05:33
#77
Posté 29 août 2011 - 05:34
Prince_12 wrote...
I just hope we won't be doing much rolling as in DS
Well I sure rolled much in The Witcher 2. Don't think ME3 can beat that.
Modifié par Chewin3, 29 août 2011 - 05:35 .
#78
Posté 29 août 2011 - 05:37
#79
Posté 29 août 2011 - 05:43
LPPrince wrote...
Ah yes, and I want decisions that I make to matter within the same game, like in DXHR.
For example-
In Heng Sha, there's this doctor in a LIMB clinic you talk to. He wants you to convince this ex-soldier guy to turn himself in as he thinks he's been killing people off the grid.
When you get to the guy, he won't listen to you. You either let him go or kill him. I have no idea what happens if you kill him, but I do know what happens if you let him go-
He hits you up later and tells you that since you let him go, he's grateful. To return the favor, he called his former employers at Belltower and was able to get some of their patrols rearranged so that you can traverse Heng Sha without worrying about them bugging you as much.
This is GREAT. Belltower guys will hound you if they see you, and with less of them around, you can relax a lot more. Stuff like this is what I want to see. Decisions changing things within the same game, not just changing things in later games.
It's a little late for that.
#80
Posté 29 août 2011 - 05:49
#81
Posté 29 août 2011 - 05:54
#82
Posté 29 août 2011 - 06:03
#83
Posté 29 août 2011 - 06:06
#84
Posté 29 août 2011 - 06:17
FlyingWalrus wrote...
I'd say the level design. Multi-tiered, with several approaches to the objective and different corridors to come in from, and little hidden secrets here and there.
This. I'm SO GLAD the game wasn't on rails.
#85
Guest_lightsnow13_*
Posté 29 août 2011 - 06:27
Guest_lightsnow13_*
MrChowderClam wrote...
Ieldra2 wrote...
(1) The conversation and persuasion system, beyond any doubt. It's extremely satisfying to have a one-word mood or action indicator *and* the start of what Jensen's going to say. And the functionality of the social interaction augmentation is so well-integrated that you forget it's a system after a few conversations. I wish Shepard had a persuasion skill that worked that way. You could even work Paragon and Renagade into it, giving bonuses for an "appease", "charm" or "pressure" option, respectively.
THIS!! The "social boss fights" in deus ex were really well done - especially with the CASIE aug. I think it would have to be tweaked or used sparignly in the context of ME3 though, if it were to be used. I feel like in deus ex, the conversation is set up to pry information from someone, rather than it is in ME, which is mainly used for paragon / renegade character development.
My biggest gripe about ME's system is that you can just pick the red or blue option lots of times and if you pick one often enough, you can talk your way out of things via charm / intimidate.
Now I'm watching gameplay videos because of you...eh, I don't mind so much.
#86
Posté 29 août 2011 - 06:52
As to the threads question, I would argue that the games are really too different to allow smooth transfer of gameplay types. Oh sure was can ask for more Conversational-Boss fights and interactive hubs, though to be fair if they just increased the interactivity and life aboard the Normandy (The major hub of the ME game) that would fit better, but some of the other stuff wouldn't work as well. At least not in ME 3, perhaps a future game where you act as a more independant and secretive agent would be a more appropriate setting for a DE:HR style game set in the ME universe.
Modifié par Nohvarr, 29 août 2011 - 06:53 .
#87
Posté 29 août 2011 - 07:15
#88
Posté 29 août 2011 - 08:09
#89
Posté 29 août 2011 - 08:13
That was incredible. Rather than be a side quest or throwaway optional assignment, they integrated it into the main story and it was completely unavoidable.
I LOVED THAT.
#90
Posté 29 août 2011 - 10:50
I'm happy to say that this is what their doing. Casey said that most if not all of the side missions help in some way with the war effort.aksoileau wrote...
Bioware should take note on the side missions in DX. They run parallel to the main story and are meaningful.
#91
Posté 29 août 2011 - 10:56
atheelogos wrote...
I'm happy to say that this is what their doing. Casey said that most if not all of the side missions help in some way with the war effort.aksoileau wrote...
Bioware should take note on the side missions in DX. They run parallel to the main story and are meaningful.
Talk is talk. I need to see it.
Ooh, and another thing- DXHR's side quests are time consuming, complicated, have multiple things that must be done to complete them, have multiple endings to them, and have multiple repercussions regarding how they are handled.
THIS, BIOWARE. THIS.
#92
Posté 29 août 2011 - 11:56
Gabey5 wrote...
i hate the deus ex/ witcher dialogue wheel/bars. it is tiring to read options then choose them, and hear them repeated by the character
Yeah it is. I didn't even think of that till you mentioned it.
#93
Posté 30 août 2011 - 12:06
#94
Posté 30 août 2011 - 12:17
Ah, what a great game Deus Ex is though overall. I haven't liked a game this much since Mass 2.
#95
Posté 30 août 2011 - 01:04
United_Strafes wrote...
I would like to see Mass Effect 3 include great graphics, unlike the horrible ones in Deus Ex.
Really...graphics??? Good graphics, eh?
#96
Posté 30 août 2011 - 01:08
Gabey5 wrote...
i hate the deus ex/ witcher dialogue wheel/bars. it is tiring to read options then choose them, and hear them repeated by the character
Uh... The Witcher 2 used paraphrases unless you were talking about Witcher 1.
#97
Posté 30 août 2011 - 01:21
The level design is great. It is static in that the same guys are the same places doing the same thing but it still feels so much more alive than anything Bioware does. Streets feel like streets. Hengsha is great in how overwhelming it is. In the combat areas it is a cover based shooter but the levels don't feel as concocted as the ones in ME2. They feel like real buildings and real spaces.
Combat is dangerous. Really dangerous without a ton of Dermal Upgrades. I love the feel that when bullets start flying I am in danger which is something that I don't feel when I play ME1/2 or for that matter DA*.
The hacking mini-game is a lot better and more rewarding than ME2's and the skills you unlock really are useful and help.
The poor
I'm not a huge fan of stealth play and for all the "you can play it many ways" it is a stealth game. Your lack of durability and the lack of ammo pretty well dooms any effort to run n' gun. The problem with stealth play is that it always feels so fake. Crack guard A on the head and hide him and none of the other guards notice Bob is missing and go on about their precisely patterned search grids.
I love their effort to not use the dialog wheel and basically just use the wheel in the end. The longer paraphrases are annoying to read and then hear plus it still doesn't show all the dialog for the people that just can't stand paraphrasing.
The boss fights are just stupid.
The inventory is flat out terrible.
#98
Posté 30 août 2011 - 01:28
that actually change the gameplay dynamics, also as pointed out above, multiple routes through
combat areas.
#99
Posté 30 août 2011 - 03:40
sympathy4saren wrote...
United_Strafes wrote...
I would like to see Mass Effect 3 include great graphics, unlike the horrible ones in Deus Ex.
Really...graphics??? Good graphics, eh?
Herp de Derp....ya good graphics....you know so when cut scenes end it's not a total immersion failure returning to the regular engine.
You know so everyone except main characters won't look like they are weraing a rubber mask.
You know so every vehicle in the game doesn't look like it's been pulled out of a 2004 super reflection racing game.
You know so there's not very apparent clipping in every conversation scene.
You know so maybe ambient occlusion can be rendered on all objects and not just some.
You know so maybe there may be a texture in the game outside of the main character.
You know so maybe the Anti-Aliasing might just work just 1/4 of the way it's supposed to.
#100
Posté 30 août 2011 - 04:17





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