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What elements from Deus Ex: Human Revolution would make great additions into Mass Effect?


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#76
LPPrince

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I hardly rolled. I would exit cover and move in first person.

#77
Chewin

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Prince_12 wrote...

I just hope we won't be doing much rolling as in DS


Well I sure rolled much in The Witcher 2. Don't think ME3 can beat that.

Modifié par Chewin3, 29 août 2011 - 05:35 .


#78
LPPrince

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I don't think combat rolls will have much use in ME3, to be honest.

#79
littlezack

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LPPrince wrote...

Ah yes, and I want decisions that I make to matter within the same game, like in DXHR.

For example-

In Heng Sha, there's this doctor in a LIMB clinic you talk to. He wants you to convince this ex-soldier guy to turn himself in as he thinks he's been killing people off the grid.

When you get to the guy, he won't listen to you. You either let him go or kill him. I have no idea what happens if you kill him, but I do know what happens if you let him go-

He hits you up later and tells you that since you let him go, he's grateful. To return the favor, he called his former employers at Belltower and was able to get some of their patrols rearranged so that you can traverse Heng Sha without worrying about them bugging you as much.

This is GREAT. Belltower guys will hound you if they see you, and with less of them around, you can relax a lot more. Stuff like this is what I want to see. Decisions changing things within the same game, not just changing things in later games.


It's a little late for that.

#80
LPPrince

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I know. But its good to mention for Bioware's future franchises.

#81
Gabey5

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i hate the deus ex/ witcher dialogue wheel/bars. it is tiring to read options then choose them, and hear them repeated by the character

#82
King Minos

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I really liked the colour scheme as well, gold and black instead of grey. The riots are so similiar to the ones that happened around the UK. Eliza actually reports that there was so much looting and it was mainly composed of opportunists than rioters! Seriously the game felt lifelike and it's scary that the game is partiall based on where we are going technology wise. As soon as the chip got introduced, I knew what was going to happen, I wish were able to be in hengsha or detroit while it happened, all quiet and just empty but filled with corpses. Bioware could learn alot from this. This makes me even more eager to get in to biomedical engineering.

#83
FlyingWalrus

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I'd say the level design. Multi-tiered, with several approaches to the objective and different corridors to come in from, and little hidden secrets here and there.

#84
LPPrince

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FlyingWalrus wrote...

I'd say the level design. Multi-tiered, with several approaches to the objective and different corridors to come in from, and little hidden secrets here and there.


This. I'm SO GLAD the game wasn't on rails.

#85
Guest_lightsnow13_*

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MrChowderClam wrote...

Ieldra2 wrote...

(1) The conversation and persuasion system, beyond any doubt. It's extremely satisfying to have a one-word mood or action indicator *and* the start of what Jensen's going to say. And the functionality of the social interaction augmentation is so well-integrated that you forget it's a system after a few conversations. I wish Shepard had a persuasion skill that worked that way. You could even work Paragon and Renagade into it, giving bonuses for an "appease", "charm" or "pressure" option, respectively.


THIS!! The "social boss fights" in deus ex were really well done - especially with the CASIE aug. I think it would have to be tweaked or used sparignly in the context of ME3 though, if it were to be used. I feel like in deus ex, the conversation is set up to pry information from someone, rather than it is in ME, which is mainly used for paragon / renegade character development.

My biggest gripe about ME's system is that you can just pick the red or blue option lots of times and if you pick one often enough, you can talk your way out of things via charm / intimidate.



Now I'm watching gameplay videos because of you...eh, I don't mind so much. :)

#86
Nohvarr

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First off some help with the boss fights. There are a number of explosive canisters (including knockout gas) arrayed around the walls in the fight with barret,just pick them up and hurl them at him to take him down without firing a shot. With Fedrova, if you have the aug that prevents emp/electric damage, just lure her towards the generators along the back of the room and let her destroy them. The resulting lectric blast will fry her systems. Make sure se destroys all four generators to see her drop.

As to the threads question, I would argue that the games are really too different to allow smooth transfer of gameplay types. Oh sure was can ask for more Conversational-Boss fights and interactive hubs, though to be fair if they just increased the interactivity and life aboard the Normandy (The major hub of the ME game) that would fit better, but some of the other stuff wouldn't work as well. At least not in ME 3, perhaps a future game where you act as a more independant and secretive agent would be a more appropriate setting for a DE:HR style game set in the ME universe.

Modifié par Nohvarr, 29 août 2011 - 06:53 .


#87
United_Strafes

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I would like to see Mass Effect 3 include great graphics, unlike the horrible ones in Deus Ex.

#88
aksoileau

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Horrible graphics in DX? They look great except for some lip syncing issues. Bioware should take note on the side missions in DX. They run parallel to the main story and are meaningful.

#89
LPPrince

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And the preorder only mission from Gamestop was actually integrated into the MAIN QUEST LINE.

That was incredible. Rather than be a side quest or throwaway optional assignment, they integrated it into the main story and it was completely unavoidable.

I LOVED THAT.

#90
atheelogos

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aksoileau wrote...
 Bioware should take note on the side missions in DX. They run parallel to the main story and are meaningful.

I'm happy to say that this is what their doing. Casey said that most if not all of the side missions help in some way with the war effort.

#91
LPPrince

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atheelogos wrote...

aksoileau wrote...
 Bioware should take note on the side missions in DX. They run parallel to the main story and are meaningful.

I'm happy to say that this is what their doing. Casey said that most if not all of the side missions help in some way with the war effort.


Talk is talk. I need to see it.

Ooh, and another thing- DXHR's side quests are time consuming, complicated, have multiple things that must be done to complete them, have multiple endings to them, and have multiple repercussions regarding how they are handled.

THIS, BIOWARE. THIS.

#92
habitat 67

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Gabey5 wrote...

i hate the deus ex/ witcher dialogue wheel/bars. it is tiring to read options then choose them, and hear them repeated by the character


Yeah it is. I didn't even think of that till you mentioned it.

#93
Ragnarok521

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You weren't just given the text though, you were given the mood/feeling/intention of them as well (Pressure, flirt, appeal, cold, etc.) behind them as well. The text was there just for further detail or if you were wondering what he'd actually say.

#94
habitat 67

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The mood part was a great addition.
Ah, what a great game Deus Ex is though overall. I haven't liked a game this much since Mass 2.

#95
sympathy4saren

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United_Strafes wrote...

I would like to see Mass Effect 3 include great graphics, unlike the horrible ones in Deus Ex.


Really...graphics??? Good graphics, eh?

#96
Savber100

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Gabey5 wrote...

i hate the deus ex/ witcher dialogue wheel/bars. it is tiring to read options then choose them, and hear them repeated by the character


Uh... The Witcher 2 used paraphrases unless you were talking about Witcher 1. :P

#97
Sidney

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Good

The level design is great. It is static in that the same guys are the same places doing the same thing but it still feels so much more alive than anything Bioware does. Streets feel like streets. Hengsha is great in how overwhelming it is. In the combat areas it is a cover based shooter but the levels don't feel as concocted as the ones in ME2. They feel like real buildings and real spaces.

Combat is dangerous. Really dangerous without a ton of Dermal Upgrades. I love the feel that when bullets start flying I am in danger which is something that I don't feel when I play ME1/2 or for that matter DA*.

The hacking mini-game is a lot better and more rewarding than ME2's and the skills you unlock really are useful and help.

The poor

I'm not a huge fan of stealth play and for all the "you can play it many ways" it is a stealth game. Your lack of durability and the lack of ammo pretty well dooms any effort to run n' gun. The problem with stealth play is that it always feels so fake. Crack guard A on the head and hide him and none of the other guards notice Bob is missing and go on about their precisely patterned search grids.

I love their effort to not use the dialog wheel and basically just use the wheel in the end. The longer paraphrases are annoying to read and then hear plus it still doesn't show all the dialog for the people that just can't stand paraphrasing.

The boss fights are just stupid.

The inventory is flat out terrible.

#98
Pedestrial

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I'd like a few more sneaky stealth-like gameplay moments, modding weapons with silencers
that actually change the gameplay dynamics, also as pointed out above, multiple routes through
combat areas.

#99
United_Strafes

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sympathy4saren wrote...

United_Strafes wrote...

I would like to see Mass Effect 3 include great graphics, unlike the horrible ones in Deus Ex.


Really...graphics??? Good graphics, eh?



Herp de Derp....ya good graphics....you know so when cut scenes end it's not a total immersion failure returning to the regular engine.

You know so everyone except main characters won't look like they are weraing a rubber mask.

You know so every vehicle in the game doesn't look like it's been pulled out of a 2004 super reflection racing game.

You know so there's not very apparent clipping in every conversation scene.

You know so maybe ambient occlusion can be rendered on all objects and not just some.

You know so maybe there may be a texture in the game outside of the main character.

You know so maybe the Anti-Aliasing might just work just 1/4 of the way it's supposed to.

#100
Zeke01231

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Weapon diversity P.E.P.S laser rifle plasma rifle magnum heavy...all felt very different and powerful..the upgrades all seemed to matter as well.