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What elements from Deus Ex: Human Revolution would make great additions into Mass Effect?


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#176
The Spamming Troll

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haha thats awesome!

#177
jshadow

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jumping plz =(

#178
Inquisitor Recon

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Punching out random people on hub worlds.

#179
Epic Legion

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ReconTeam wrote...

Punching out random people on hub worlds.





#180
Guest_Trust_*

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Natural and intelligent conversations.

Edit: Also the preview box that appears before picking a dialogue response.

Modifié par AwesomeEffect2, 31 août 2011 - 11:14 .


#181
Ultai

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Endings. I loved the 4 choices. All sucked but were also good at the same time. Bittersweet pretty much. I was torn between Sarif and Taggart option myself, but eventually went with Sarif. The others were well worded and convincing as well.

#182
Kasai666

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MrChowderClam wrote...

Locutus_of_BORG wrote...

Garrus is aug'd.


Sorry, I had to do it:

Image IPB

My new FB profile pic. 

#183
Icinix

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The way the interactive dialogue is handled. It just flows beautifully.

The way consequences are handled, you never feel cheated, you always feel like you brought it upon yourself if the brown stuff hits the fan.

The music - my god the music. It is probably the most perfect soundtrack I've heard since the first ME1 game.

Hacking mini games - they never get old!

Edit:

The handling of the ending.

It was beautiful.  It was the first game in a long time I sat back from after the ending totally satisfied with the way I played, the way it was handled and the way it all came together.  When it came to the choice, the way I had played led me straight around the corridor knowing what choice I was about to make.  The speech he gave is EXACTLY the reason I chose it, exactly the way I roleplayed.

If ME3 can provide an ending that feels as complete to my character as Deus Ex - the series will have ended on an absoloute triumph.

Modifié par Icinix, 31 août 2011 - 10:13 .


#184
Dariuszp

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1. Multiple approach to a problem. For example when you are in some location
~ you can just kill everyone
~ you can hack some doors and sneak in
~ you can find pass code in some other place and get in (if you are not a hacker)
~ you can use vents (sometimes they are hidden)
~ you can just sneak in avoiding guards
~ you can persuade guard to let you in
~ you can find back entrance or something
In ME 2 you can only go ahead and kill everyone. It's so dump. Like Bioware just forget everything they made all this years.

2. Multiple approach to combat.
~ just shoot everyone
~ sneak in and knock someone out
~ sneak in and kill someone (louder)
~ use stun weapon
~ sneak by and ignore
~ kill using mele
~ throw some object at someone
~ use traps
~ hack turrets so they kill guards for you
And you must hide bodies if you don't want alarm. In ME you are just shooting everyone. Nothing more.

3. Dialogues
Yeah, it's almost like BW wheel but it's so much fun.
~ You are selecting response and you see what you will say.
~ you must use right arguments
~ reaction of person you are talking to show you if you are doing right thing
~ you can fail but there is always another way
In ME you just select paragon/renegade option and it's OK. If you don't have it - you just shoot.

4. Inventory. Yeah. I want inventory god dam it.

5. Leveling. I don't want 5 levels of the same god dam power. In Deus Ex while leveling you get multiple bonuses. Throw heavy object, carry more stuff, hack turrets, see behind walls etc. lack of "bateries" make you use all that powers only when you need them. In ME you just get 25% to a power and at the end one of 2 ways that this power will work.

And this is why I LOVE DEUS EX. I prefer silent approach. I love to sneak and kill from the shadows. And I CAN DO THAT. ME don't give me this ability. My friend is more of a "kill them all and ask question later" type. And he can play his way to.
I spend loot of time uncovering some evidence against one folk to throw him into prison.
My friend just go to him and killed him!. He could do that !.

And everyone are happy about it. When I sneak in using vent I got EXP for that. When my friend didn't sneak in and just killed enemy, he got exp to. When he convince guard to let him in - he got exp. When I hack doors on the roof to get into same place - i got exp to. Everyone are happy.
I even find stuff like from mirrors edge. If you improve your agility you can go to roof of nearby building and jump across alley so you can get in to another one.

I would love to have multiple approach to quests in ME.

Modifié par Dariuszp, 31 août 2011 - 10:35 .


#185
sedrikhcain

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Boiny Bunny wrote...

In Exile wrote...

No, you keep falling into the same trap. You're looking at the outcome you want. That's not how it works. It's supposed to be about you picking the line of dialogue that you want. And then there are consequences from that (like + persuasion or - persuasion).


But that is the problem - you should be able to pick the line of dialogue that you want in any given situation - but you can't.  Instead, you are locked into one choice every time a paragon/renegade option comes up, unless you have exploited a glitch.


Essentially, it boils down to:

If I'm playing an ME paragon, and I want to get something out of dialogue, I pick blue, no thought or consideration whatsoever.

If I'm playing an ME renegade, and I want to get something out of dialogue, I pick red, no thought or consideration whatsoever.


Or you could not do either of this, and actually play whatever character you want, and pick whatever options you want. You know, the exact same thing you do in DX.


But I can't.  That is the problem.  I would love to be able to sometimes pick the paragon option, when I happen to agree with it, and sometimes pick the renegade option, when I agree with it.  Unfortunately, without exploiting the game, I cannot do this.


Wait, why not? I do that with some of my Shepards.

#186
LPPrince

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Yeah, there was no wrong ending. No, "THE REAPERS WIN! ALL IS LOST!" ending.

All four endings were worth it. All had good reasons for being chosen.

You didn't feel bad about them. They all had great explanations for why they make sense and why you would go down that route.

The way the endings were handled was masterful.

#187
Sidney

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Boiny Bunny wrote...

That's an interesting point - but I see things the other way around.  I find the concept of a character that always makes paragon or renegade decisions (what you are calling a consistent character), without ever giving any consideration to the alternative, to be incredibly unrealistic and immersion breaking.

There are nice people and mean people out there, and neither type always sticks to their stereotype.

I personally, in real life, do not go into a conversation with somebody, and think, what should I say, that is consistent with my historical responses to these types of conversations?  Do you?.


If you are generally nice person you will reply in a nice way. It isn't thinking, "What did I say last time" it is just not being a jerk that causes that to happen.  It isn't that you always pick one or the other but that you can at least have access to the "be nice" option so you can be more coherent. None of my ME characters went 100% paragon or renegade because there is a situational ethos to each selection but with Shep I could craft a character that I could write a short essay explaining who he is and what makes him tick - and frankly if you reviewed what I did you could too because he makes sense. Jensen OTOH is 100% incoherent mess of a character because the writing provides no continuuity - and dialog is so functional and not descriptive it is hard to really form much character.  With Jensen it isn't that there's not a paragon option everytime but that from dialog to dialog it is like they picked random phrases and emotions from a hat. He's all over the place in terms of writing. Even The Courier from FNV seemed to be a more coherently written character.

#188
Dariuszp

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Sidney wrote...

If you are generally nice person you will reply in a nice way. It isn't thinking, "What did I say last time" it is just not being a jerk that causes that to happen. It isn't that you always pick one or the other but that you can at least have access to the "be nice" option so you can be more coherent. None of my ME characters went 100% paragon or renegade because there is a situational ethos to each selection but with Shep I could craft a character that I could write a short essay explaining who he is and what makes him tick - and frankly if you reviewed what I did you could too because he makes sense. Jensen OTOH is 100% incoherent mess of a character because the writing provides no continuuity - and dialog is so functional and not descriptive it is hard to really form much character. With Jensen it isn't that there's not a paragon option everytime but that from dialog to dialog it is like they picked random phrases and emotions from a hat. He's all over the place in terms of writing. Even The Courier from FNV seemed to be a more coherently written character.


Well... I disagree. If you are smart then you know that people need to hear what they WANT to hear. Jensen understand it 100%. What you must do is to find out what they want to hear. It's far beyond good or evil.
After you pick an option, you must judge from a response if you are going right path or not.

It's not about if you are good or evil. It's naive thinking. It's about that must be done to achieve your goal.

#189
Goneaviking

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sedrikhcain wrote...

Boiny Bunny wrote...

In Exile wrote...

No, you keep falling into the same trap. You're looking at the outcome you want. That's not how it works. It's supposed to be about you picking the line of dialogue that you want. And then there are consequences from that (like + persuasion or - persuasion).


But that is the problem - you should be able to pick the line of dialogue that you want in any given situation - but you can't.  Instead, you are locked into one choice every time a paragon/renegade option comes up, unless you have exploited a glitch.


Essentially, it boils down to:

If I'm playing an ME paragon, and I want to get something out of dialogue, I pick blue, no thought or consideration whatsoever.

If I'm playing an ME renegade, and I want to get something out of dialogue, I pick red, no thought or consideration whatsoever.


Or you could not do either of this, and actually play whatever character you want, and pick whatever options you want. You know, the exact same thing you do in DX.


But I can't.  That is the problem.  I would love to be able to sometimes pick the paragon option, when I happen to agree with it, and sometimes pick the renegade option, when I agree with it.  Unfortunately, without exploiting the game, I cannot do this.


Wait, why not? I do that with some of my Shepards.


Boiny can do it, but chooses not to because of a belief that it will result in punishment. It's evidently a punishment because failing to rack up enough paragon/renegade points means that you can't win every conversation by selecting a coloured option.

Myself, I call it a trade off and happily pick one side over another in disputes or don't get my way in some arguments but that's a matter of perspective.

#190
Homebound

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Shepard needs those prosthetic sunglasses welded into his skull.

#191
King Minos

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The endings shows that Humanity has a special talent in being self destructive and screwing itself over. The world as it is now is very fragile.

#192
Locutus_of_BORG

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Boiny Bunny wrote...

I would call ME a classic space opera. Essentially, no element of it is remarkably 'cyberpunk' at all.

True true. My bad, I was only looking at the cybernetics.


MrChowderClam wrote...

Locutus_of_BORG wrote...

Garrus is aug'd.


Sorry, I had to do it:

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O Gawd, rofl!

Modifié par Locutus_of_BORG, 31 août 2011 - 09:07 .


#193
In Exile

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The Spamming Troll wrote...
i think gatt knows how the dialogue system works in ME2. hes complainging about it, not misunderstanding it.


He clearly misunderstands RP.

lets say me and you just met in the MEuniverse. your unsure if im a paragon or a renegade which you should be. how are you going to know what i did or didnt do on that one random sidequest?


Again, does it bother you that only certain Shepards get the speech to the quarians?

Besides, you're Commander Shepard. People know Shepard's reputation. Everyone you run into nowadays goes: "****! Shepard!"

then lets say i point a gun at your head and say "answer this question or your dead." now are you going to answer the question?


If I know you released Balak, let the rachni live, saved the Destiny ascension, etc. etc. I can tell you don't have the stones.

A paragon saves so many people that they can all talk about how Shepard doesn't kill people. 

So then I could tell you were full of ****, and that you won't execute me in cold blood.

or maybe you heard on the extranet i helped a grandma cross the road a few days ago which you think means i wont actually pull the trigger because im sortof a nice guy. wellp, too bad for you, because now your dead.


Or maybe I'm not, because you won't, because that "fixes" your character.

Just like Jensen gives a big endgame speech about how he resisted his impulses if you don't kill a lot of people (even though RP-wise that could be BS). 

#194
Sidney

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Dariuszp wrote...

Well... I disagree. If you are smart then you know that people need to hear what they WANT to hear. Jensen understand it 100%. What you must do is to find out what they want to hear. It's far beyond good or evil.
After you pick an option, you must judge from a response if you are going right path or not.

It's not about if you are good or evil. It's naive thinking. It's about that must be done to achieve your goal.


What you said is true if you play that sort of ends justifies the means character.  You'd be a great politician but that's not really role playing if that's not the role you want to play now is it? If conversation is merely functional and there to do nothing but solve puzzles you are right but to build character it shouldn't be just that.  DX doesn't allow much room for Jensen to be more than a utilitarian tool.

#195
-Skorpious-

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Well, the most obvious choice is the hacking mini-game; ME/ME2's mini-games are absolutely horrible.

Oh, and actual stealth, but that seems too much of a stretch considering that ME3 is the last in a trilogy, thus, would require massive changes in the games overall gameplay.

#196
LPPrince

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Seriously, DXHR's hacking was amazing compared to the hacking minigames in other games you see.

Definitely superior to ME's and ME2's.

#197
King Minos

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Love the calibration pic.

#198
Sidney

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LPPrince wrote...

Seriously, DXHR's hacking was amazing compared to the hacking minigames in other games you see.

Definitely superior to ME's and ME2's.


The hacking, to me, is insanely easy. It took awhile to figure out it out but once you do it is very easy. I have a raftload of nukes and stop works and rarely if ever use them.  It is very much better than either attempt at ME's hacking ( be in the Siumon game or the pinmatching). I'm not sure I like to more than Bioshock's hacking games but that thing made no sense.

#199
Guest_lightsnow13_*

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LPPrince wrote...

Seriously, DXHR's hacking was amazing compared to the hacking minigames in other games you see.

Definitely superior to ME's and ME2's.


I've been watching gameplay vids - I love the hacking. It really feels like you're hacking  something of importance. I can't wait to get the game when it's cheaper and preowned.

As for everyone else who wants a lot of stealth...you have to understand that this is Mass Effect. Yes, there should be some stealth but if they include too much...well, might as well play Deus. I don't think there should be a TON of different ways to solve a problem. Again, this is Mass Effect where you're fighting reapers and an all out galactic war is happening.

#200
The Spamming Troll

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In Exile wrote...

The Spamming Troll wrote...
i think gatt knows how the dialogue system works in ME2. hes complainging about it, not misunderstanding it.


He clearly misunderstands RP.

lets say me and you just met in the MEuniverse. your unsure if im a paragon or a renegade which you should be. how are you going to know what i did or didnt do on that one random sidequest?


Again, does it bother you that only certain Shepards get the speech to the quarians?

Besides, you're Commander Shepard. People know Shepard's reputation. Everyone you run into nowadays goes: "****! Shepard!"

then lets say i point a gun at your head and say "answer this question or your dead." now are you going to answer the question?


If I know you released Balak, let the rachni live, saved the Destiny ascension, etc. etc. I can tell you don't have the stones.

A paragon saves so many people that they can all talk about how Shepard doesn't kill people. 

So then I could tell you were full of ****, and that you won't execute me in cold blood.

or maybe you heard on the extranet i helped a grandma cross the road a few days ago which you think means i wont actually pull the trigger because im sortof a nice guy. wellp, too bad for you, because now your dead.


Or maybe I'm not, because you won't, because that "fixes" your character.

Just like Jensen gives a big endgame speech about how he resisted his impulses if you don't kill a lot of people (even though RP-wise that could be BS). 


your making it way too complicated. your very wrong here too.

when i point a gun at your head, you do as i say. period.  your not going to examin how i handled living my life before that point. theres no such person in the galaxy that has a gun pointed at their head, whod say "your bluffing shepard! i know you saved balak! ha, sucker! bye bye now."

being COMMANDER SHEPARD is the reason why paragon VS renegade is dumb, moreso in ME3. which is another point i brought up in my that post you replied to.  the only person thats not gonig to do what commander shepard says, with a gun pointed at their head, is a dead person. paragon or not.

i dont know what your referencing with shepard and the quarians.

Modifié par The Spamming Troll, 31 août 2011 - 11:31 .