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Followers, Equipment and Visuals


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#1
Mike Laidlaw

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Hey folks,

At the PAX panel last night (which I enjoyed immensely! Thanks to all those that came, and pushed the room to capacity), I made some mentions about the pros and cons of the direction we took for follower armors and appearances in DAII, and strongly hinted that customization would be coming back. In the interests of transparency, I wanted to pop in here and lay out our current thinking in terms of how follower armors will work in the future.

To start, there was a thread a month back or so that was an excellent litmus test for us, as it asked what you folks would like to see in follower armors, and it was great to see that what was suggested by the majority of people was what we were thinking. I was careful not to comment much in that thread, so as not to influence the discussion, but a huge thanks to the folks who offered their opinions.

Second, I want to make it very clear that this is the direction we are thinking, not a contractual agreement. When and exactly how we make the changes is something we can't talk about at this point; remember that no official products have been announced, and, of course, circumstances can change, but I'm reasonably confident in this direction and thought it would be good to let you know early.

Now, to the meat of it. Our goals are:
  • Followers will continue to have iconic appearances. Similar to DAII, their outfits will be more "full body" rather than parts-based (like Hawke or the DAO followers), and these armors will be unique to the followers. This decision allows us to give the followers appearances that "break the rules," such as isabela's boots coming over the knee, or Merril's gloves coming seamlessly up her arms. Ultimately, we believe that the strong visual identity given to characters by iconic appearances is an important part of their identity.
  • Followers will have more than one appearance. Whether they be unlocked by advancing the core story, plot reward, some crazy ass crafting quest, romance or completing a personal plot, we would like the followers to have more than one appearance over the course of the game. To do show allows them to progress, grow and react to changing circumstances, all of which help us tell a visual story with the followers.
  • The player should be given control over the follower's appearance once more than one appearance becomes available. Did you prefer Merril in green over white? Fair enough. We want to treat additional appearances more as unlocks, than as mandatory changes, so that you, as the player, maintain control over how your team looks, within each character's iconic style. Functionally, imagine going to the camp in Origins or your follower's base in DAII and clicking on a pack or wardrobe, and opening an interface that lets you pick which of their outfits you want them to wear.
  • Followers will have their equipment slots restored and armor you equip in those slots will have the expected statistical impact on the follower, including enchantments, bonuses and base armor stats, along with requirements to wear the armor applying. As per above, adding armor pieces to these slots will not impact the follower's appearance directly, only their statistics.
  • Followers who have no armor equipped by the player will be automatically equipped with a "basic" suit of armor that progresses automatically with them as they level, similar to the "basic" weapons that equip if you remove your real weapons in DAII. For those players uninterested in fiddling with their follower armors, these basic suits will be serviceable, and loosely equivalent to an run-of-the-mill suit of armor with no bonuses or enchantments for their current level. Hardly optimal, but serviceable enough for the lower difficulties.
Additionally, we are experimenting with armor equipped to the followers having some additional visual impact on the follower's iconic appearance, but we'll dig deeper on that as we get closer to a final implementation. As a general rule, you should expect that any deviation from the ideas outlined above would be towards more visual customization, rather than less.

#2
ipgd

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I am pleased.

My buttsore is all patched up, TY BBY.

Modifié par ipgd, 29 août 2011 - 02:18 .


#3
mesmerizedish

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Woot!

This is cool. Not my ideal (I'd like every gear change to have some visual impact, but I understand that doing that in such a way as to maintain unique visual identities would be prohibitively resource-intensive).

Thanks so much for taking the time to share the team's thoughts on this. I'm super excited to see where this goes in the future!

Also, I hope this isn't implemented in such a way as to complicate modding the system (this is a big deal for me).

#4
whykikyouwhy

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Much obliged for posting this. I'm looking forward to seeing it come to fruition.

#5
Dhiro

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It's a very interesting decision. I liked it :D

#6
Guest_Puddi III_*

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Hm... I guess that works... even if it makes no sense. I had a more convoluted idea for how they might have the same customization as DAO while keeping their unique looks and making sense, I figured something more simple would be preferred though. But if I had to choose between that more simple version that makes no sense, and DAO's, I'd have chosen the latter.

#7
hoorayforicecream

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I am a little disappointed by the lack of visual effect of equipping my followers, but at the same time, I do really like iconic appearances, so I am glad that we have the option to select what my followers look like. Will this continue to use the Eclipse engine? If so, can we expect that our modding tools will continue to work?

#8
Maugrim

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1. ) This is exactly the direction I wanted armors to take. While it's fun to fiddle around with armor looks and stats I'd much rather have iconic looks. Isabela without her boots or a chest-hairless Varric would make me very sad. The current direction sound like the best of both worlds.

2.) I continue to love and appreciate the open communication and dialogue Bioware and particularly the Dragon Age teams have with the fans.

Modifié par makenzieshepard, 29 août 2011 - 02:25 .


#9
mesmerizedish

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MY OFFER TO SUBMIT WORK BY E-MAIL IS STILL VALID. I'LL SIGN NDAs AND EVERYTHING. MIKE, CALL ME.

#10
duckley

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Sounds good and thx!

#11
Annihilator27

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Thanks for the write up Mike.

#12
Guest_simfamUP_*

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Asking the community for feedback in order to direct the sequel of DA3?

Mike you are ****ING AWESOME! Come here, let me give you a hug!

If not... you will suffer YOU WILL ALL SUFFER! (points to people who get this quote) ;-)

/opens arms for a virtual hug

#13
Dave of Canada

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Thank you, Mike. Very, very much.

#14
Sabariel

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I still much prefer DAO's method, but it's better than nothing. Le sigh.

#15
Brockololly

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*scratches head*

This sounds almost just like DA2?

That is, unless the "new" outfits are entirely new from the ground up and not simply ME2 loyalty type recolors or the maxed out friendship/rivalry DA2 type recolors. Cause otherwise I'm not seeing much of a difference?

So it would basically be a DA2 mandatory "iconic" one piece outfit, plus one (or maybe more?) other outfits which could have the colors tweaked? Plus armor spots that only alter stats but not visuals...maybe?

More visual customization is what I'd hope for as thats one of the biggest disappointments in DA2. Hell, Baldur's Gate 2 offered more visual customization for companions than DA2.

#16
ocruz3

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YESSSS! This post made my day. Hopefully we will see this come into effect soon. With all the this news of improvment we've been seeing i cant wait for upcoming releases:wizard::wizard:    

#17
Zjarcal

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Brockololly wrote...

*scratches head*

 


*scratches Brock's head some more*

Think Morrigan. There you go.

Except no Morrigan in Massive Armor.

#18
Johnny20

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Oh well, then.

Thanks for letting us know, at least.

#19
Atakuma

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nevermind

Modifié par Atakuma, 29 août 2011 - 02:55 .


#20
RagingCyclone

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This could work. Not exactly what I was thinking of, but closer. I still prefer the DAO way if the world is simlar. IE going from town to town travelling the country and not stuck in one city like DA2. I got used to putting clothing on my companions in Origins travelling and then armor for when entereing battles/deep Roads, etc. It helped with my immersion into the world.

#21
Wikal

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This sounds like a great blend of the DA2 and DAO systems. Thanks for letting us know you're thinking about doing this Mike.

#22
mesmerizedish

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Atakuma wrote...

So you will be able to equip your companions, but it just wont change their appearance?


Pretty much.

But we will be able to change their appearances as well. Appearances and statistical equipment will be separated from one another, with the former tied to quest progression, romances, story, etc. and the latter tied to loot, rewards, and everything we think of when we think about "gear" right now.

#23
Dave of Canada

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Atakuma wrote...

So you will be able to equip your companions, but it just wont change their appearance?


From what I gather, yes.

(If I'm understanding it right)
You'll have slots open, you'll be able to throw Dalish Codpiece of the Whale on Isabela or Varric but visually you won't actually see it. Visuals will be changed with another item or something.

Modifié par Dave of Canada, 29 août 2011 - 02:57 .


#24
Guest_Puddi III_*

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Hopefully at least then, they will have "heavy" and "light" variants that we can swap to somewhat match the kind of gear we have put them in.

#25
Kothoses Rothenkisal

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Its nice, I think I too had a preference for the old DA:O style but I can see the reasoning behind it and well it worked in ME 2 I have to admit.