Mike Laidlaw wrote...
Followers will continue to have iconic appearances. ... Ultimately, we believe that the strong visual identity given to characters by iconic appearances is an important part of their identity.
Win. No other words. Win.
Followers will have more than one appearance. Whether they be unlocked by advancing the core story, plot reward, some crazy ass crafting quest, romance or completing a personal plot, we would like the followers to have more than one appearance over the course of the game.
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To do show allows them to progress, grow and react to changing circumstances, all of which help us tell a visual story with the followers.
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Functionally, imagine going to the camp in Origins or your follower's base in DAII and clicking on a pack or wardrobe, and opening an interface that lets you pick which of their outfits you want them to wear.
Win. I used Black Emporium to give Hawke a new hair style every chapter. It really added a lot to my story and the screenshots when I look back on them. I like the idea that companions could change visually as time goes on.
Seriously, please: Have a central screen where I can manage all my companion's gear at one. Not a party location for their actual bodies, but a central screen for their gear and stats like the UI in DAO.
Followers will have their equipment slots restored and armor you equip in those slots will have the expected statistical impact on the follower, including enchantments, bonuses and base armor stats, along with requirements to wear the armor applying.
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Followers who have no armor equipped by the player will be automatically equipped with a "basic" suit of armor that progresses automatically with them as they level, similar to the "basic" weapons that equip if you remove your real weapons in DAII.
I really liked how DA2 handled companion gear, but this is a "best of both worlds" I can get behind. I don't like that it will only be "servicable." I'd prefer "good." But I guess that is just semantics.

:)

I'm 100% going to have them roll with the basic stuff, but I don't want to be penalized for it. My $60 are just as good as the $60 you get from someone who will combs through gear for every character and I don't think I should have harder boss fights because I have other things to do than min/max.
Additionally, we are experimenting with armor equipped to the followers having some additional visual impact on the follower's iconic appearance, but we'll dig deeper on that as we get closer to a final implementation.
I like this idea, FWIW! It would be like getting Aveline a "chain coat" upgrade to her basic armor and actually seeing the chain show up on her basic armor model?
So long as the "fun to work" ratio stays strongly slanted to fun, I'll be ok.