TheBlackBaron wrote...
This would have been the best solution, imo. Have the "default" armor and weapons they come be unique in their appearance and level up along with them, and balance it so that it's serviceable and useful but not necessarily the best available for their class. Then have full-on stat and visual customziation, DA:O-style, for those that want to muck around with that.
NO. This is not the best solution. This is telling people that like iconic apperances, but also like to play on nightmare to go **** themselves. It's as simple as that. Either you abandon distinctive companions, have a brutal challenge with subpotimal armour, or lower the difficulty.
It's the solution that gives you exactly what you want, but it's not the best solution. Whether what Mike proposes is a good compromise is up to the individual (this is, in fact, the system I wanted and support strongly, so this is giving me exactly what I want) but what you're offering is punishment.
Why not make the iconic armours
the best gear in the game and then make every other item you find (that can change the apperance) significantly inferior? This is basically what you're suggesting for people who like unique apperances.