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#426
Zanallen

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willholt wrote...

Like I mentioned earlier... this decision opens the floogates for future DLCs to include companion armour. You can almost hear the sound of cash registers ringing like mad, as I'm pretty sure most who are happy with this decision will be ever so eager to chuck their money at those companion armour DLCs.

Ah well ... <_<


I'm quite happy with this decision and I have never purchased item pack DLC, nor do I plan to in the future.

#427
dheer

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I don't really have a horse in this race but it looks like what DA2 did with a few more jewelery type slots for stats. Unless they have more than a couple looks for you to customize your companions, I don't know how this is much of an improvement. /shrug

#428
Zanallen

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dheer wrote...

I don't really have a horse in this race but it looks like what DA2 did with a few more jewelery type slots for stats. Unless they have more than a couple looks for you to customize your companions, I don't know how this is much of an improvement. /shrug


Well, it basically allows you to have complete stat customization, but the armor you equip doesn't visually impact the character.

#429
mesmerizedish

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dheer wrote...

I don't really have a horse in this race but it looks like what DA2 did with a few more jewelery type slots for stats. Unless they have more than a couple looks for you to customize your companions, I don't know how this is much of an improvement. /shrug


It's an improvement because you actually get to use all those rogue and mage items now.

#430
willholt

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dheer wrote...

I don't really have a horse in this race but it looks like what DA2 did with a few more jewelery type slots for stats. Unless they have more than a couple looks for you to customize your companions, I don't know how this is much of an improvement. /shrug


Yep ... nice summation ;)

It's being touted as this incredible compromise... all it is is more DA2 with a (skinny) bone thrown to the DAO crowd.


Anyway, I'm starting to get a bit more comfortable with this decision. This was THE dealbreaker for me with DA2 and with how I would view any future DA3. With the decision having been made I don't have to worry about buying it on release.  It means I can now wait for a few months after DA3's release. By that time it should be in the bargain bin, which means I get to buy it cheap, and hopefully (if it's even possible) someone will have adapted the current DA2 companion mod to DA3.

Hooray for consumer power! :D

#431
Dave of Canada

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DA:O
People are unhappy about unique looks.
People are happy about stat customization.
People are happy about playing dress up.

DA2.
People are happy about unique looks.
People are unhappy about stat customization.
People are unhappy about playing dress up.

(Hypothetical) DA3.
People are happy about unique looks.
People are happy about stat customization.
People are unhappy about playing dress up.

It's a compromise between DA:O and DA2, it just doesn't compromise the things some of you might value. Doesn't stop it from being a compromise, however.

#432
dheer

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ishmaeltheforsaken wrote...

dheer wrote...
I don't really have a horse in this race but it looks like what DA2 did with a few more jewelery type slots for stats. Unless they have more than a couple looks for you to customize your companions, I don't know how this is much of an improvement. /shrug


It's an improvement because you actually get to use all those rogue and mage items now.

That's true, at least it won't all go to waste like it felt in DA2. Just seems a shame to not be able to see it. Still, i'm not angry about it or anything. There are much bigger fish to fry.

#433
willholt

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Dave of Canada wrote...

DA:O
People are unhappy about unique looks.
People are happy about stat customization.
People are happy about playing dress up.

DA2.
People are happy about unique looks.
People are unhappy about stat customization.
People are unhappy about playing dress up.

(Hypothetical) DA3.
People are happy about unique looks.
People are happy about stat customization.
People are unhappy about playing dress up.

It's a compromise between DA:O and DA2, it just doesn't compromise the things some of you might value. Doesn't stop it from being a LOUSY compromise, however.


Fixed :kissing:

#434
filetemo

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I want to play dress up. I don't care about stats. In normal difficulty you won't die more than three or four times in the whole game so I don't care about 5% damage reduction or +7 mana. Whatever armor and weapon I have is enough to beat the game. I choose armors who look good, not do I carry one for every type of enemy or five staves for different elemental damage. Leave that for the few who play on nightmare.

Modifié par filetemo, 29 août 2011 - 11:11 .


#435
SergeySW

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Laidlaw is Creative Director... Probably it's new Age for Dragon Age.
Shepard Mike does everything right. More than many people would've hoped for.

#436
Special_Agent_Goodwrench

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willholt wrote...

Dave of Canada wrote...

DA:O
People are unhappy about unique looks.
People are happy about stat customization.
People are happy about playing dress up.

DA2.
People are happy about unique looks.
People are unhappy about stat customization.
People are unhappy about playing dress up.

(Hypothetical) DA3.
People are happy about unique looks.
People are happy about stat customization.
People are unhappy about playing dress up.

It's a compromise between DA:O and DA2, it just doesn't compromise the things some of you might value. Doesn't stop it from being a (LOUSY for some) compromise, however.


Fixed :kissing:

Double fix'd. Posted Image

Modifié par DrunkDeadman, 29 août 2011 - 11:15 .


#437
BroBear Berbil

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Glad to read this. I liked the idea of unique armors visually but one of my favorite things in Origins was setting up my party - primarily my tank - with the gear and stats that I wanted. Fitting Alistair or Sten in a set of high dodge gear for example.

#438
In Exile

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TheBlackBaron wrote...
This would have been the best solution, imo. Have the "default" armor and weapons they come be unique in their appearance and level up along with them, and balance it so that it's serviceable and useful but not necessarily the best available for their class. Then have full-on stat and visual customziation, DA:O-style, for those that want to muck around with that.


NO. This is not the best solution. This is telling people that like iconic apperances, but also like to play on nightmare to go **** themselves. It's as simple as that. Either you abandon distinctive companions, have a brutal challenge with subpotimal armour, or lower the difficulty. 

It's the solution that gives you exactly what you want, but it's not the best solution. Whether what Mike proposes is a good compromise is up to the individual (this is, in fact, the system I wanted and support strongly, so this is giving me exactly what I want) but what you're offering is punishment.

Why not make the iconic armours the best gear in the game and then make every other item you find (that can change the apperance) significantly inferior? This is basically what you're suggesting for people who like unique apperances. 

#439
In Exile

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Brockololly wrote...
But being a visual medium, why is it that difficult for BioWare to show the visual changes associated with changing armor, if you want (or why not make it a toggle like the helmets)? Hell, BG2 had it and that was 11 years ago now? DAO managed. Is it a memory issue on the consoles most likely? Why should the developers care if I have Morrigan in massive armor as opposed to her "iconic" robes?


It has nothing to do with design limitations. It has everything to do with design choice.

You want to play dress-up, I get it. The superficiality matters. But that was obvious in the RPG debate a very long time ago, that it was all about superficial form over function, ever since some of DA2's feature (e.g. VO) were announced. 

Don't dress up an argument entirely about form with something about function, though. It's just plain dishonest. 

#440
In Exile

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Filament wrote...

leonia42 wrote...

And the characters aren't yours except Hawke. Have some respect for your NPCs and their needs. Or if you don't care about the companions and story, why are you bothering to play a Dragon Age game at all?


If that's the case perhaps they should remove full party control.


What does the combat mechanic have to do with the characters being independent? In a turn-based strategy game you control multiple units, but that doesn't mean you are all the units simulataenously. 

#441
Zjarcal

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Ramus Quaritch wrote...

Atakuma wrote...

I'm baffled by the reaction to this. You get full control of your companions stats again, I thought that would be important, but apparently people are more interested in playing dress up.


For people who played not just DA:O but also Baldur's Gate, Neverwinter Nights, and Knights of the Old Republic (me included), having a wide variety of armors that you purchase or pick up in the game world and equipping them on your companions was a staple.  You loot/purchase armors and put them on your companions and you can tell beyond a shadow of a doubt which outfit is on the companions.  DA2 took all of that customization away.  That is why there is that kind of reaction.  


Eh, I played NWN and in the OC you couldn't even access the companion's inventory (they only changed look as they leveled up). In the expansions you could change their gear but it wouldn't always have a visual effect. In fact most of the time it didn't.

#442
Guest_Puddi III_*

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Distinctive outfits could very well be one of the best outfits for your companions' default builds. They wouldn't have to be mediocre at all.

And it seems like "dress-up" is the new buzz word. It's a little condescending. And continues to be a bit hypocritical when that's exactly the functionality Laidlaw wants to add in the game himself in his design outline, just in a different way, and no one happy with the design is complaining about how silly that is.

#443
csfteeeer

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In Exile wrote...

NO.


YES

This is not the best solution. This is telling people that like iconic apperances, but also like to play on nightmare to go **** themselves. It's as simple as that. Either you abandon distinctive companions, have a brutal challenge with subpotimal armour, or lower the difficulty. 

It's the solution that gives you exactly what you want, but it's not the best solution. Whether what Mike proposes is a good compromise is up to the individual (this is, in fact, the system I wanted and support strongly, so this is giving me exactly what I want) but what you're offering is punishment.

Why not make the iconic armours the best gear in the game and then make every other item you find (that can change the apperance) significantly inferior? This is basically what you're suggesting for people who like unique apperances. 


That's why i recommended the armor to upgrade with levels, they did already with Varric and Bianca.

#444
In Exile

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Serpieri Nei wrote..
Unless, your system is going to have at least 8 armors per companion to offer a wide range of variety. I am not at all intrigued.


DA:O didn't have anywhere near that many. This is a borderline ridiculous request. 

#445
Guest_Puddi III_*

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In Exile wrote...

What does the combat mechanic have to do with the characters being independent? In a turn-based strategy game you control multiple units, but that doesn't mean you are all the units simulataenously. 


Maybe it shouldn't be a turn based strategy game where you can control multiple units if those units aren't truly "yours to control." It's an arbitrary cutoff line that you're drawing about what level of control players should have and what they shouldn't. I'd like the cutoff to be at a different point. But let's not get holier-than-thou with this "the characters aren't yours, have some respect" stuff.

Modifié par Filament, 30 août 2011 - 12:11 .


#446
In Exile

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csfteeeer wrote...

That's why i recommended the armor to upgrade with levels, they did already with Varric and Bianca.


It doesn't matter. It's still telling players to go **** themselves.

Here's my counter offer. The best armour in the game is the iconic one. You have full stat customization and visual costomuzation, but the the game is scaled for the iconic armour and any custom armour takes 200% extra damage and does not allow for: stat bonuses or resistance bonuses. 

How good of a compromise is that? 

#447
Jamesnew2

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Good to know early. This infomation helps me in my mind come to what i expect in a sequel for this topic. More info on different topics such as story and your direction would be appreciated.

P.S make this thread sticky so the rest can see it.

#448
In Exile

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Filament wrote...

Distinctive outfits could very well be one of the best outfits for your companions' default builds. They wouldn't have to be mediocre at all.


And what if they're not? Do I have to go **** myself because I want to build my characters a certain way and want iconic builds?

And it seems like "dress-up" is the new buzz word. It's a little condescending. And continues to be a bit hypocritical when that's exactly the functionality Laidlaw wants to add in the game himself in his design outline, just in a different way, and no one happy with the design is complaining about how silly that is.


It's only condescending in the same way that the "best" compromise being everything you want and throwing a bone to the other side is incredibly insulting. 

#449
devSin

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Zjarcal wrote...

Eh, I played NWN and in the OC you couldn't even access the companion's inventory (they only changed look as they leveled up). In the expansions you could change their gear but it wouldn't always have a visual effect. In fact most of the time it didn't.

I'm not sure what you're suggesting. The henchmen were full character models, and their appearance behaved exactly the same as the player character (well, you couldn't really change the look of Deekin, but he didn't have a character race model).

If you're pointing out that cloaks, boots, and gloves didn't have corresponding model components; well, I'm not sure that's relevant to the discussion.

#450
In Exile

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Filament wrote...
Maybe it shouldn't be a turn based strategy game where you can control multiple units if those units aren't truly "yours to control."


What are you talking about? Every single RTS and TBS game had you in the role of some nebulous "Commander" and you controlled units through what was basically a psychic link that dominated every move.

Did that mean you were those grunts? Absolutely not. This is just a wargame interface.

It's an arbitrary cutoff line that you're drawing about what level of control players should have and what they shouldn't. I'd like the cutoff to be at a different point. But let's not get holier-than-thou with this "the characters aren't yours, have some respect" stuff.


Then let's avoid this "if they don't give me everything I want, then what's the point of feature [x]" nonsence. And the righteousness, at that.