In Exile wrote...
It doesn't matter. It's still telling players to go **** themselves.
Here's my counter offer. The best armour in the game is the iconic one. You have full stat customization and visual costomuzation, but the the game is scaled for the iconic armour and any custom armour takes 200% extra damage and does not allow for: stat bonuses or resistance bonuses.
How good of a compromise is that?
If the iconic armor for Merrill is one of the top generic mage/bloodmage sets of armor in the game, but there are other top sets of mage/blood mage armor available, along with heavier armor sets if you want to invest in STR or whatever, how exactly is that telling the player to go F themselves? If they want to use the iconic armor, it's one of the best, if they want to use other "best" ones, they have other options too. This problem you've constructed is premised on them being incompetent at balancing their items... which maybe you think will be the case, but it doesn't have to be.




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Guest_Puddi III_*
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