Followers, Equipment and Visuals
#26
Posté 29 août 2011 - 03:00
#27
Posté 29 août 2011 - 03:02
Mike Laidlaw wrote...
[*]* awesomely snipped the awesome post of awesome awesomeness that couldn't be any more awesome even if it tried to be awesomely awesome.
Tears of joy.
Two questions. if upgrades will exist in the future games in the series (like Isabela's Rigid Boning or Merrill's Halla Horn Buckles), upon purchasing/finding them could they add something to the iconic look of the character?
If this is possible mind you.
And could the accessories maybe be given a look too? Like if you equipped the Jade Serpent on someone, upon looking at their hand you see a jade ring that looks like a serpent.
#28
Posté 29 août 2011 - 03:03
#29
Posté 29 août 2011 - 03:03
For me this is perfect.
#30
Posté 29 août 2011 - 03:05
#31
Posté 29 août 2011 - 03:06
#32
Posté 29 août 2011 - 03:07
I'm not against that idea. It would give more choice which is always a plus.
Personally I think the upgrade system you used in DA 2 has a lot of potential for customizing our followers unique appearances. You could do this by increasing the number of available upgrades along with giving them visual modifications to our followers appearance. For example, if we want Anders to have a leather armor upgrade to his coat we could see that his coat has that armor addition. Perhaps by making the coat look thicker or have it resemble a leather jerkin more than a coat. Increasing the number of available upgrades would also give players the choice of which spec enhancements they want their follower to have along with a change in appearance.
Maybe you could even combine the ideas of several unique follower outfits with a modified DA2 upgrade system to give us the customization we want, while keeping the art direction consistent. Just a thought.
Like always I have faith in you guys at bioware. I like the direction your going in and I think you'll find a way that works best for your engine and your budget. Overall what I want is the chance to customize my party members appearance again.
#33
Guest_Puddi III_*
Posté 29 août 2011 - 03:07
Guest_Puddi III_*
I was under the impression chestpieces won't alter appearance either, and they'd be fully customizable like in Origins. It just wouldn't show visually. Then you could click on a wardrobe and change how you want them to look visually. Regardless of what chestpiece they're wearing.Zjarcal wrote...
Basically, chestpieces will alter appearance and we'll be able to change those at our will once we have unlocked them, while boots, gloves, and helmets can be changed at any time, with no visual effect but with the stats applying.
For me this is perfect.
For me it's far from perfect, either way.
#34
Posté 29 août 2011 - 03:08
#35
Posté 29 août 2011 - 03:09
Mike Laidlaw wrote...
Followers will continue to have iconic appearances.
Followers will have more than one appearance.
I am not surprised that iconic gets preference, but it is not a game issue that bothers me overmuch. If there will indeed be more than one (and more than two), that sounds good to me.
Guild Wars has a similar system with multiple outfits for companions you can earn throughout the game. I think the major complaint there has always been that the NPC armour often looks way more awesome than the PC armour, so maybe something Bioware can keep in mind.
The player should be given control over the follower's appearance once more than one appearance becomes available.
Also sounds sweet. Can't say no to player-controlled customisation!
Followers will have their equipment slots restored and armor you equip in those slots will have the expected statistical impact on the follower, including enchantments, bonuses and base armor stats, along with requirements to wear the armor applying. As per above, adding armor pieces to these slots will not impact the follower's appearance directly, only their statistics.
This is a system the Ultima series used through most of its games. It sounds like you're adopting something similiar to what U7: The Black Gate used: the companions can be armed however you like in their paperdoll interface, but in the main adventuring interface they will retain their unique style (besides weapons and shields, I assume).
I can live with this and I'm happy with it, though I have to admit I will miss the realism of inventory matching appearance, and more complete customisation control for the PC. Not enough games grant that and a lot of gamers want it because you can have so much fun with it.
Followers who have no armor equipped by the player will be automatically equipped with a "basic" suit of armor[...]
The crowd who wants nekkidness will be disappointed. XD Although only until someone makes a good mod, I'm sure.
Highly approve of the auto-levelling basic armour idea though.
All in all, sounds like a reasonable outcome. Thanks for discussing this with us.
#36
Posté 29 août 2011 - 03:12
Filament wrote...
I was under the impression chestpieces won't alter appearance either, and they'd be fully customizable like in Origins. It just wouldn't show visually. Then you could click on a wardrobe and change how you want them to look visually. Regardless of what chestpiece they're wearing.Zjarcal wrote...
Basically, chestpieces will alter appearance and we'll be able to change those at our will once we have unlocked them, while boots, gloves, and helmets can be changed at any time, with no visual effect but with the stats applying.
For me this is perfect.
For me it's far from perfect, either way.
It's a respectable compromise though. Granted, I found various armor sets in Origins that fit the persona of the character and became the only armor I could see them in (Leliana and Zevran not included because of the lack of Rogue armor)
#37
Posté 29 août 2011 - 03:13
On a similar tangent, It'd be nice to see armor sets that scales with level for the PC. Just to provide more options at higher levels. Until Legacy, the best armor a mage could acquire was a set of Chantry Robes. Something... just not right about that. ;-)
#38
Posté 29 août 2011 - 03:15
Zjarcal wrote...
Except no Morrigan in Massive Armor.
Bollocks to that.

If the "new" armors are actually totally new and not recolors, this is ok. But I don't understand why they can't manage to have more visual customization when Origins did it just fine. To the extent they don't just have the iconic look as a default or whatever and then the Origins style system of individual pieces that are visually present.
I just think its pretty stupid and feels pretty cheap to have your characters decked out in invisible armor. Especially when, for instance, you look at the sex scenes in DA2 and despite supposedly having "unique" bodies or whatever, Merrill or Isabela had the stock female bodies.
I'll need to see whatever they do with armor in action because quite frankly this doesn't sound much like DA2+DAO but rather More DA2.
#39
Posté 29 août 2011 - 03:15
My only suggestion for this is: Make the basic armor for the women sexy.Mike Laidlaw wrote...
Followers who have no armor equipped by the player will be automatically equipped with a "basic" suit of armor
NOTE: I'm serious Bioware.
Modifié par The Ethereal Writer Redux, 29 août 2011 - 03:17 .
#40
Posté 29 août 2011 - 03:17
I'm pleased with what you outlined, and this would be my only request.Mike Laidlaw wrote...
Additionally, we are experimenting with armor equipped to the followers having some additional visual impact on the follower's iconic appearance, but we'll dig deeper on that as we get closer to a final implementation.
It would be nice if you could get models that have break-away pieces or components that can be added based on something like armor level (so they have some additional flourishes on their outfit if you stick heavy armor on them vs. their default medium).
Boots and gloves are something I would have been fine with where there's no visual indication at all, but if a companion is able to change between heavier and lighter armors, it would be nice to have some sort of small differences in their outfit (I'd naturally suggest the lighter armors have those breakaway pieces removed, and the heavier armors have them displayed).
I'm not so keen on color changes. They're OK, but it's kind of a waste of effort IMO.
I hope that you can do an expansion and open up a new optional outfit for all the companions (but if you do open up inventory slots, you need character exceptions: Fenris can't wear shoes!). Who says you need to start DA3 right away? :-)
Modifié par devSin, 29 août 2011 - 03:19 .
#41
Posté 29 août 2011 - 03:18
I don't see my interest in the franchise being recaptured for DA3. This and the dialog style is just a complete loose for me. I will be happy that I had DAO and forget the rest ever happened.
#42
Posté 29 août 2011 - 03:18
Filament wrote...
I was under the impression chestpieces won't alter appearance either, and they'd be fully customizable like in Origins. It just wouldn't show visually. Then you could click on a wardrobe and change how you want them to look visually. Regardless of what chestpiece they're wearing.Zjarcal wrote...
Basically, chestpieces will alter appearance and we'll be able to change those at our will once we have unlocked them, while boots, gloves, and helmets can be changed at any time, with no visual effect but with the stats applying.
For me this is perfect.
For me it's far from perfect, either way.
Well, I'm assumming chestpieces are the "unique armors" per se. So that particular piece wouldn't be interchangeable. Now if the "wardrobe", so to speak, will be simply a toggle between looks and not an actual item (which I assume is the chestpiece), well I don't know.
The difference there would be that we'd be able to apply an extra set of stats from the chestpiece. Either way works for me.
#43
Posté 29 août 2011 - 03:18
The Ethereal Writer Redux wrote...
My only suggestion for this is: Make the basic armor for the women sexy.
NOTE: I'm serious Bioware.
Sexy for whom? I say we make it incredibly sexy for those who like their women covered in ambigous clothing.
Modifié par Dave of Canada, 29 août 2011 - 03:23 .
#44
Posté 29 août 2011 - 03:22
Zjarcal wrote...
Well, I'm assumming chestpieces are the "unique armors" per se. So that particular piece wouldn't be interchangeable. Now if the "wardrobe", so to speak, will be simply a toggle between looks and not an actual item (which I assume is the chestpiece), well I don't know.
The difference there would be that we'd be able to apply an extra set of stats from the chestpiece. Either way works for me.
Chestpieces will continue to be identical slots to what Hawke currently has. The "body" of the armor, and the bulk of the armor score. In the system I outlined above, the follower's appearance is divorced entirely from this slot and accessible (likely) via an interface seperate from the inventory screen.
Close to what you're thinking, but executed with some differences.
#45
Posté 29 août 2011 - 03:23
Modifié par TheBlackBaron, 29 août 2011 - 03:23 .
#46
Posté 29 août 2011 - 03:24
#47
Posté 29 août 2011 - 03:26
Mike Laidlaw wrote...
Zjarcal wrote...
Well, I'm assumming chestpieces are the "unique armors" per se. So that particular piece wouldn't be interchangeable. Now if the "wardrobe", so to speak, will be simply a toggle between looks and not an actual item (which I assume is the chestpiece), well I don't know.
The difference there would be that we'd be able to apply an extra set of stats from the chestpiece. Either way works for me.
Chestpieces will continue to be identical slots to what Hawke currently has. The "body" of the armor, and the bulk of the armor score. In the system I outlined above, the follower's appearance is divorced entirely from this slot and accessible (likely) via an interface seperate from the inventory screen.
Close to what you're thinking, but executed with some differences.
Oh, so it is indeed what Filament was thinking. Thanks for clarifying!
Hell, this actually works even better for me.
#48
Posté 29 août 2011 - 03:29
Are you already planning for slot exclusions? Like if you say elves now don't wear shoes, then elf companions shouldn't be able to fill the boots slot?Mike Laidlaw wrote...
Chestpieces will continue to be identical slots to what Hawke currently has. The "body" of the armor, and the bulk of the armor score. In the system I outlined above, the follower's appearance is divorced entirely from this slot and accessible (likely) via an interface seperate from the inventory screen.
Or are you thinking more that you'll just let people put boots on them if they want (or you'll just give them all shoes next time)?
#49
Guest_Puddi III_*
Posté 29 août 2011 - 03:30
Guest_Puddi III_*
It's a compromise for the stat customization side of things... not for visual customization though. That's full DA2 still. When they could have kept unique appearances for those who wanted them, and had stat and visual customization for those who wanted them, that sounds like a lot better of a compromise to me.The Ethereal Writer Redux wrote...
Filament wrote...
I was under the impression chestpieces won't alter appearance either, and they'd be fully customizable like in Origins. It just wouldn't show visually. Then you could click on a wardrobe and change how you want them to look visually. Regardless of what chestpiece they're wearing.
For me it's far from perfect, either way.
It's a respectable compromise though. Granted, I found various armor sets in Origins that fit the persona of the character and became the only armor I could see them in (Leliana and Zevran not included because of the lack of Rogue armor)
#50
Posté 29 août 2011 - 03:34
Filament wrote...
It's a compromise for the stat customization side of things... not for visual customization though. That's full DA2 still. When they could have kept unique appearances for those who wanted them, and had stat and visual customization for those who wanted them, that sounds like a lot better of a compromise to me.
This would have been the best solution, imo. Have the "default" armor and weapons they come be unique in their appearance and level up along with them, and balance it so that it's serviceable and useful but not necessarily the best available for their class. Then have full-on stat and visual customziation, DA:O-style, for those that want to muck around with that.




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