rak72 wrote...
I don't think so. Again, if modders were able to make a fix for this on Nexus, it shouldn't be a big deal for the professionals.
You mean if people working for free without deadlines and with much less stringent compability constraints could do it in some nondescript amount of time, it shouldn't be a big deal for professionals who have to perform a host of other tasks against a strict deadline?
TheBlackBaron wrote...
Apologies. I shall endeavor to meet your demands for precise language in the future, O Arbiter Of The Acronyms.
It's cute that you tried to hide it, but an "IMO" doesn't make it less condescending. Observe:
IMO, people who want visual customization only want to play dress-up, and given how superficial this is, the
best compromise would be to avoid indulging this preference.
You're right! It wasn't condescending at all now that I put IMO in it.
Childishness masquerading as maturity will be handled with terms I would use on a child.
You refer to kids as 'sunshine'? Alistair had a phrase for that...
Considering I'm not the one flying off on a handle, screaming about other people posting their ideas, and demanding that they clearly state that they only speak for themselves at the beginning of every post, I don't tihnk you're in the best position to be pass judgement on what is and isn't childish.
Flying of the handle? Screaming? Demanding? What are you talking about?
I pointed out that using a phrase like "best" compromise is demeaning, because it minimizes opposing views. You then tried to minimize this by insulting me.
Filament wrote...
...Then I guess it's not a good compromise for you, then. My line of thinking was between "people who like DA2's system" and "people who like DAO's system."
But that doesn't work either. Depending on what the question is, I might have say either thing. In fact, I did like
things about both systems.
If we're talking about statistical customization, I liked DA:O and hated DA2. If we're talking about visual customization, I liked iconic armour in DA2 but disliked that we were forced into 1 look, and I liked getting to change looks in DA:O but hated being forced into generic armour.
It's always more complex than this, and my whole point is that a reduction doesn't catch that. Which is what makes it a little insulting, that a positive reaction towards this topic tells you very much of anything about anyone's taste.
What you've just said is that it's work, not that it's an insurmountable amount of work. There were a lot of unique armor sets in DAO (mostly massive ones) yet they managed to find a way to fit them for all four races.
We have a modder who was willing to do all this for DA2 for free (and for DA3 if they hire her
).
There were no unique armour sets in DA:O. We had about 6 or so models. Retextures don't mean a new model. We had 1 model of massive, 2 models of heavy, 1 of medium, 2 of light if I recall.
56 is a hell of a lot more than that.
t does, but I don't find it that important. Merrill had an iconic look, yet she didn't have any body tattoos and she had a generic elf female body type. Isabela does have a more curvaceous figure, but considering that it doesn't bother me putting Isabela into Hawke's armor and having her conform to the generic human female model, and considering I don't think the devs should let that bother them enough to homogenize their companions either (like they already showed it didn't with Morrigan), the only thing I feel they truly lose the capacity to do is those body tattoos. Which I don't find to be a huge loss.
I get that you don't care. But you don't care about an iconic look at all. I'm telling you why that matters to people who do care about iconic looks.
Modifié par In Exile, 30 août 2011 - 01:07 .