RussianSpy27 wrote...
Mr. Laidlaw,
Thanks about your explanation about BioWare's wish to retain iconic appearances. They are fun and certainly have a merit. I don't understand though what was so wrong and unacceptable about the realistic portrayal in Origins where armor could be displayed? Why can't give players a choice to have the iconic outfit as one of outfit choices, so players can choose whether or not to be in the iconic outfit and the one that customizes appearance?
Here is the issue: The statistical costumization and power-gaming.
1)Let's say you do it like KoTOR, and have one outfit. In KoTOR, the clothing had no stats and no armour. If you wanted to keep an iconic look, you had to suffer a gameplay penalty that became increasingly major as time went on.
2) Even if you add stats (and make the item level-up like DA2) it will always be suboptimal for at least a few builds (or possibly all of them, depending on the stats).
As I mentioned before, this is not a compromise between the two positions: this is just one side getting everything they want (exactly like DA:O!) and the other side getting a bone thrown (here, it's one item, deal with it if you don't like the gameplay consequences).
That's not to say that what Mr. Laidlaw is offering is a good compromise. Or even a compromise at all, because the OP was only about increasing statistical customization. But these counter-offers designed to be compromises absolutely aren't.
Is it such a great drain on memory or graphics to do that? Is it such a scary concept for people who didn't play RPG (I fail to comprehend this one)? I honestly don't understand. It worked very well in Origins.
What do you mean?
DA:O had no iconic equipment. It had very generic equipment (and even sillier) armour that literally changed the breast size of the women who wore it (just look at the Chasind armour of magical boob growth on Morrigain).
The actual issue is cost:
To make a custom model, it's expensive. DA:O only had 6 armour models, and that meant a tremendous amount of work.
With Bioware's increased focused on cinematics, you have to test
every item on every character of every size,which means all the armour has to look the same (that's why Hawke's armour was more generic aside from the Champion's armour) to make sure you don't have weird clipping or other problems. If there are, that means your designer has to go back and fix the armour. That has to be tested for every character and each model, while there are other game features to be
What's so evil about being able to see the armor in a realistic way again in addition to their regular attire?
We're talking about realistic armour in a game where getting doused in fire while wearing metal doesn't immediately result in:
"OH GOD IT'S MELTING MY FACE GOD AHGGHGHGHSL...... (you are dead)".
But seriously, what do you mean by realism?