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Followers, Equipment and Visuals


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#51
Daveros

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Mike Laidlaw wrote...

Chestpieces will continue to be identical slots to what Hawke currently has. The "body" of the armor, and the bulk of the armor score. In the system I outlined above, the follower's appearance is divorced entirely from this slot and accessible (likely) via an interface seperate from the inventory screen.

Close to what you're thinking, but executed with some differences.

This is brilliant, I love it and I am very happy that iconic looks are here to stay and that inventory management has increased. Well done! That said, I worry about this making the game less accessible to new players. If you don't have any visual clues or indicators as to the of equping new armour actually doing something some aren't going to know to bother.

I think some sort of visual clue or somesuch should be there to indicate the importance of armour/stats managment for the new players.

Modifié par Daveros, 29 août 2011 - 03:39 .


#52
standardpack

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Will weapons be treated the same? I Noticed that Hawke had a few armors and weapons that could only be equipped by him so will the companions have something similar? (Other than their starting equipment.)

#53
TEWR

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Dave of Canada wrote...

The Ethereal Writer Redux wrote...
My only suggestion for this is: Make the basic armor for the women sexy. Image IPB

Image IPB

NOTE: I'm serious Bioware. Image IPB


Sexy for whom? I say we make it incredibly sexy for those who like their women covered in ambigous clothing.



I approve.

Image IPB

#54
sylvanaerie

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Thanks, Mr Laidlaw, this sounds like a really good idea!  It would be great to swap out garments and keep things fresh for the game!  No lady likes to wear the same outfit, day in day out for 10 years!Image IPB

#55
SirOccam

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Thanks for the info, and thanks for an amazing panel last night! Seriously...just bring Felicia Day with you every time you do a panel.

Also, thanks for signing my DAO case and answering my question after. That was seriously one of the best moments of PAX.

#56
Zanallen

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This sounds really cool, as long as there are a couple of different choices per companion.

Modifié par Zanallen, 29 août 2011 - 03:50 .


#57
Pentier

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This sounds like the best of both worlds, iconic character looks that keeps them looking goofy at inappropriate moments and all the stat customization from DA:O

#58
Hayes1987

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I love it! Sounds like a good idea to me.

#59
Mr.House

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Yes! Yes! Yes!

This is great news! Good job Mike on finding a happy balance between both systems :)

#60
Sabariel

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Word of the day: iconic

Though, I wonder, shouldn't it be the character's personality that makes them iconic? Instead of their look making them iconic? Should they not be able to wear whatever, iconic or not, and still be iconic?

...Iconic?

#61
Guest_Puddi III_*

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Sabariel wrote...

Word of the day: iconic

Though, I wonder, shouldn't it be the character's personality that makes them iconic? Instead of their look making them iconic? Should they not be able to wear whatever, iconic or not, and still be iconic?

...Iconic?


Mahogany...

#62
ipgd

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Sabariel wrote...

Word of the day: iconic

Though, I wonder, shouldn't it be the character's personality that makes them iconic? Instead of their look making them iconic? Should they not be able to wear whatever, iconic or not, and still be iconic?

...Iconic?

Visuals are a part of character design.

See: Jack's tattoos. You really don't think it would detract anything from her character for her to have had a generic body model?

#63
TEWR

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Filament wrote...

Sabariel wrote...

Word of the day: iconic

Though, I wonder, shouldn't it be the character's personality that makes them iconic? Instead of their look making them iconic? Should they not be able to wear whatever, iconic or not, and still be iconic?

...Iconic?


Mahogany...


Image IPB 

I was gonna say the same thing.

#64
Sabariel

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ipgd wrote...

Sabariel wrote...

Word of the day: iconic

Though, I wonder, shouldn't it be the character's personality that makes them iconic? Instead of their look making them iconic? Should they not be able to wear whatever, iconic or not, and still be iconic?

...Iconic?

Visuals are a part of character design.

See: Jack's tattoos. You really don't think it would detract anything from her character for her to have had a generic body model?


Well, no, because I'd love Jack's crazy ass personaltiy even if she looked like the most un-iconic, generic, cutout-looking thing ever.

...Iconic.

It becomes a problem for me when people say "___ just wouldn't be the same without their shiny pants!" The character should not rely on an iconic look. They should be iconic no matter how they look and what they wear due to an iconic personality.


Iconic!

Modifié par Sabariel, 29 août 2011 - 04:20 .


#65
willholt

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Sorry... this system doesn't really work for me. Removing the ability for me to have my party looking like I want them to is a deal-breaker for me.

I guess it's no DA3 for me, until or unless someone mods the capacity to allow the player to put any in-game armour on any character...

<sigh>... Shame to see form winning over function.

Modifié par willholt, 29 août 2011 - 04:20 .


#66
Teddie Sage

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Suggestion: Just get rid of the armours or the equipment anyone can't equip and replace them with cash loots instead. It was a pain to have so many items that didn't serve anyone in my storage box... Like armours for rogues and warriors would be turned to cash instantly if you're playing a mage and etc. Accessories are good since you can equip them on everyone... Weapons, they can always serve for your companions too. So that's just fine. If we're able to upload both the warden and/or Hawke to our DA3 file and play as them, then some of those armours could also be given to them.

#67
Dave of Canada

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Sabariel wrote...

It becomes a problem for me when people say "___ just wouldn't be the same without their shiny pants!" The character should not rely on an iconic look. They should be iconic no matter how they look and what they wear due to an iconic personality.


Character design can assist in getting the iconic personality get across to the fanbase, small things like mannerisms and ways they dress can tell a lot more to the player that isn't written or told.

If you're talking with a former slave and you're sitting with him and his entire back is covered with scars, visual design has just added in your mind that this poor guy suffers a lot without saying a word. Jack's tattoos represent something similar, where you're capable of analyzing them and see where the character comes from them without listening to a word she says.

This exists in Dragon Age 2 too (which I personally loved), such as Merrill wearing adorned and fine tailored robes if you've made her move into Hightown. It tells a story without having to smack you in the face with it.

Modifié par Dave of Canada, 29 août 2011 - 04:33 .


#68
ipgd

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Sabariel wrote...
Well, no, because I'd love Jack's crazy ass personaltiy even if she looked like the most un-iconic, generic, cutout-looking thing ever.

...Iconic.

It becomes a problem for me when people say "___ just wouldn't be the same without their shiny pants!" The character should not rely on an iconic look. They should be iconic no matter how they look and what they wear due to an iconic personality.


Iconic!

Whether or not you'd still like her doesn't really make how she looks not a significant part of her character.

It's not solely about being "iconic" (and when they say "iconic", they specifically mean "visually iconic", because however "iconic" the DAO characters' personalities are, they are not "visually iconic". Iconic.). Unique body models add an entirely new dimension to characterization through visual language. They can be used as a narrative device in their own right, as Jack's tattoos are.

You don't need a distinct visual character design to have a well created character. You don't need voice acting, or animated emoting, or any visual or audio representation at all. But that stuff certainly doesn't hurt, either (it certainly takes the load off having to overload text with extraneous information to bring across things like emotion), and having those generic body models bother me about as much as if every character were voiced by the same actor. Don't get me wrong, Spot the Dog was a fine show, but I can only take so much of that stuff.

#69
Mr.House

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willholt wrote...

Sorry... this system doesn't really work for me. Removing the ability for me to have my party looking like I want them to is a deal-breaker for me.

I guess it's no DA3 for me, until or unless someone mods the capacity to allow the player to put any in-game armour on any character...

<sigh>... Shame to see form winning over function.

Seeing as there is a mod in DA2 that ;ets you do that in DA2, there will probaly be a mod like that in DA3.

Plus this is a deal breaker for you? :blink: Just wow...... You're still getting your stats, you can still put diffrent equipment on them. Just because you can't see it means nothing when it still does it's function. Also the bolded part contradicts your whole point....

#70
ipgd

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willholt wrote...

<sigh>... Shame to see form winning over function.

Wait, aren't you basically complaining about not having the visual component despite having the full functionality of equipable companion armor restored? Or is it just "form over function" when it's the other guy who wants it

#71
Nerdage

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Sounds a lot like the system TOR uses for their more freakish companions. You don't fool me!

Anyway, seems like a decent compromise. I hope the alternate appearances contain some outfits that actually look like armour (where appropriate, anyway), not just different types of casual clothing, that was my only real problem with the system as it is now.


Iconic.

Edit: Also, will it ever be possible to just turn the 'iconic' look off and just see what gear they're actually wearing appear on them? Is that being considered? I like that they have their distinctive looks avaliable, but I don't really want them forced on me.

Modifié par nerdage, 29 août 2011 - 04:45 .


#72
Sabariel

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ipgd wrote...

Sabariel wrote...
Well, no, because I'd love Jack's crazy ass personaltiy even if she looked like the most un-iconic, generic, cutout-looking thing ever.

...Iconic.

It becomes a problem for me when people say "___ just wouldn't be the same without their shiny pants!" The character should not rely on an iconic look. They should be iconic no matter how they look and what they wear due to an iconic personality.


Iconic!

Whether or not you'd still like her doesn't really make how she looks not a significant part of her character.

It's not solely about being "iconic" (and when they say "iconic", they specifically mean "visually iconic", because however "iconic" the DAO characters' personalities are, they are not "visually iconic". Iconic.). Unique body models add an entirely new dimension to characterization through visual language. They can be used as a narrative device in their own right, as Jack's tattoos are.

You don't need a distinct visual character design to have a well created character. You don't need voice acting, or animated emoting, or any visual or audio representation at all. But that stuff certainly doesn't hurt, either (it certainly takes the load off having to overload text with extraneous information to bring across things like emotion), and having those generic body models bother me about as much as if every character were voiced by the same actor. Don't get me wrong, Spot the Dog was a fine show, but I can only take so much of that stuff.


The way Jack spoke told me much more than her tattoos and shaved head did. Even if she looked like an un-iconic soccer mom I'd still have the same impression of her.

And I didn't even notice the body models in DAO, the personalities of the characters are what I noticed. Guess I'm not a very visual person... which is weird... because I am drawn to shiny objects...

(Iconic)

nerdage wrote...

Sounds a lot like the system TOR uses for their more freakish companions. You don't fool me!

Anyway,
seems like a decent compromise. I hope the alternate appearances
contain some outfits that actually look like armour (where appropriate,
anyway), not just different types of casual clothing, that was my only
real problem with the system as it is now.


Iconic.

At least they won't be able to put visors on every single companion... hopefully...

Iconic x2

Modifié par Sabariel, 29 août 2011 - 04:45 .


#73
Guest_Puddi III_*

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In a way I'd rather just not be able to customize their armor at all if it's not going to effect a visual change, just the same as I don't want to swap out different swords for my character if he's going to fire sharks out of his hands instead...

#74
Cutlass Jack

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I can't say enough how happy I am with this plan, Mike. Which isn't surprising since its near verbatim to a suggested direction I posted on a thread discussing it a few months back. Can't wait!
Image IPB


The Ethereal Writer Redux wrote...

Mike Laidlaw wrote...
Followers who have no armor equipped by the player will be automatically equipped with a "basic" suit of armor

My only suggestion for this is: Make the basic armor for the women sexy. Image IPB 


Umm you do get that he's talking about the slots that are worn for stats only. Which won't affect visuals.

#75
TEWR

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Cutlass Jack wrote...

I can't say enough how happy I am with this plan, Mike. Which isn't surprising since its near verbatim to a suggested direction I posted on a thread discussing it a few months back. Can't wait!
Image IPB


The Ethereal Writer Redux wrote...

Mike Laidlaw wrote...
Followers who have no armor equipped by the player will be automatically equipped with a "basic" suit of armor

My only suggestion for this is: Make the basic armor for the women sexy. Image IPB 


Umm you do get that he's talking about the slots that are worn for stats only. Which won't affect visuals.



Image IPB way to dash my hopes man.