And I'm not about to break that trend.In Exile wrote...
Filament wrote...
Yes it is, considering it reaffirms that it's not a complaint universally agreed upon.
The whole thread reaffirms that.
Merril's a forest person who isn't going into battle, and lives in a ghetto. She only fights because her homeless (and then rich) friend asks her to.
The real issues are Fenris and Carver, and to a certain extent Isabella, in that she could be wearing leather armour in a sexy way.
The thing with armour in an RPG is that it doesn't make sense. When you combine it with HP, you quite literall have people getting hit repeatedly tens of times without even flitching. That, to me, is so ridiculous and illogical that the whole idea of armour offering protection doesn't even make sense.
Merrill is a forest person, yes, but with this system as Laidlaw outlined it, I will have the ability to equip said forest person in Blood Dragon massive plate. She'll get all the protection of Blood Dragon massive plate, but she'll be wearing cloth still aesthetically. I don't like that.
Maybe armor in RPGs doesn't make sense from a realistic perspective, but I'm talking in terms of internal consistency. Massive plate is more protective and blocks more damage than cloth. That's how it's supposed to work in Thedas' very simplified combat system.
As I've mentioned before, barring full visual customization, I want their iconic outfits to span different levels of bulkiness so I can choose an iconic outfit that matches what the character has equipped.




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