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Followers, Equipment and Visuals


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#751
Guest_Fandango_*

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ipgd wrote...

Sylvianus wrote...

I didn''t remember many people only disturbed because of stats though in the last thread, I don't know where some did get that. It was about visual customization, ( stats included ) as a whole.

I can personally confirm the existence of people whose primary concern is stat customization. They're real, I swear!

Fandango9641 wrote...

I look forward to adventuring with my one armed, barefoot, semi naked, tattoo covered, makeup wearing, man giant with keen anticipation. Yaaaaaaaaaaaaay, Mike’s vision for the franchise is the absolute bestest!

Oh good, this thread was getting dull without you here to hobble together ridiculous straw men dressed up in quaint little ad hominem hats.



Heeeeeeeey, I’m one of us now. I’ve decided that, so long as I get to wear a tiara in DA3, Bioware can do whatever they want with the rest of my party. Kisses. x

#752
Fallstar

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Zanallen wrote...

DuskWarden wrote...

Sure, I agree with the Knight Commanders plate thing. But under Mike's proposals, yu would be able to obtain that property whilst  still haveing the unique look. Also, what does CCC mean in Origins? Did you mean CC, or are you referring to cross class comboes in future games? Or close crowd control? :huh: 


And that is why you shouldn't jump into arguments without reading them first. We are arguing FOR Mike's idea. Yrkoon is arguing against.


The main reason I was here was to talk about the robes of posession comment. =] I would prefer if we went back to Origins in terms of companion customization, but if the devs are willing to meet us halfway so to speak, I'm game.

#753
Gunderic

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Fandango9641 wrote...

ipgd wrote...

Sylvianus wrote...

I didn''t remember many people only disturbed because of stats though in the last thread, I don't know where some did get that. It was about visual customization, ( stats included ) as a whole.

I can personally confirm the existence of people whose primary concern is stat customization. They're real, I swear!

Fandango9641 wrote...

I look forward to adventuring with my one armed, barefoot, semi naked, tattoo covered, makeup wearing, man giant with keen anticipation. Yaaaaaaaaaaaaay, Mike’s vision for the franchise is the absolute bestest!

Oh good, this thread was getting dull without you here to hobble together ridiculous straw men dressed up in quaint little ad hominem hats.



Heeeeeeeey, I’m one of us now. I’ve decided that, so long as I get to wear a tiara in DA3, Bioware can do whatever they want with the rest of my party. Kisses. x


as long as tehy let me romanx a qunari im like fiiiiiiiiiine take my moneyh! LOL

xx

#754
Fallstar

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In Exile wrote...

DuskWarden wrote...
Eh? The robes of posession are great for a cold spell focussed Morrigan? Combine with Winters Breath and the Ashen Gloves (or whatever the +20% cold ones were) and that was a pretty great end game set up. How could you not just do the same thing with warriors? Heck, I basically used Cailan's Armour set as an 'iconic' armour set for Alistair.


What if I want a bloodmage Morrigain who uses a lot of CCC? Then I want to find things that bost HP, like the reaper's vestements.

But suddenly I can't, so you can have the clothes of boob morphing?

And at that, Reaper's Vestments outclass Morrigian's gear by a ridiculous amount.

And what if I want Alistair to be anti-mage? The Knight Commander's Plate amour gives you 40%+ magic resistance. 



And sorry for the re-quote, but Morrigan's gear significantly outclasses the Reaper's Vestments for my build. The Reaper's Vestments don't offer one iota of extra offensive power, whereas the robes of posession offer I think a +5 Magic bonus - that will enhance the blood magic and cc abilities you mentioned- as well as a +20/25% cold damage bonus. I suppose it comes down to personal preference; I do spec Morrigan into BM, but only use it to mind control an archer then blood wound as many enemies as possible, before reverting to mana casting. With lyrium potions being so cheap and easy to make, I think keeping the BM sustain up longer than necessary is an unnneeded level of danger on nightmare. As such, I don't value +constitution gear as much as +damage gear. But as I said, for the way you use Morrigan, the Reaper's Vestments might be superior. 

#755
In Exile

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Yrkoon wrote...
Are you trying to say it's not?


Yes, obviously it isn't.

In DA2  your companions  had static gear.  You couldn't change the way they looked.


And you couldn't change the armour stats. Now, you can. That's a huge difference. That is, infact, totally changing the gameplay

Will  DA3 be different in that regard?    uh-uh.   Read the OP.  And before you  come back  with  some worthless   rebuttal like  "but you can change the stats on the gear you liar!"  Just remember 2 things:   1) you could  change the stats on your companion outfits in  DA2 as well.  and 2) Many, MANY of us  don't, and never did, give a crap about the stats of Isabela's loin cloth anyway.  We cared about CUSTOMIZATION and  appearances that WE got to decide on for our party members-- which  we couldn't do in DA2


It still doesn't mean it works the same way. This violates the definition of identical. It makes it different. I appreciate that a form visual customization (by way of picking between universal presets instead of character specific presets) is the most important feature of the game to you, but that isn't true about everyone.

To me, the frustration of DA2 was 1) finding loot I couldn't equip; 2) being forced to have fix party roles because of statistical equipment; 3) not being able to modify party member statistics with loot.

A potential DA3 along these lines fixes all these issues. So they are not the same, no matter how much you care about a very narrow form of visual customization. 

Modifié par In Exile, 30 août 2011 - 07:45 .


#756
In Exile

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Wulfram wrote...

I'd prefer the PC never got an "iconic" look. It's annoying that all my Hawkes end up wearing more or less the same thing. 


I agree with you. I think the PC armour should have multiple end-game looks that are high asset. 

The best looking warrior armour is the stuff Hawke is wearing as soon as the (non-exaggerated) portion of the game starts, anyway.


You can buy better gear from the Black Emporium. And the legacy gear is arguably better (and better looking). 

#757
In Exile

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DuskWarden wrote...
And sorry for the re-quote, but Morrigan's gear significantly outclasses the Reaper's Vestments for my build. The Reaper's Vestments don't offer one iota of extra offensive power, whereas the robes of posession offer I think a +5 Magic bonus - that will enhance the blood magic and cc abilities you mentioned- as well as a +20/25% cold damage bonus. I suppose it comes down to personal preference; I do spec Morrigan into BM, but only use it to mind control an archer then blood wound as many enemies as possible, before reverting to mana casting. 


You're forgetting that BM offers you the bonus of being able to super stack. So you can use spellbloom and spell might to really pump up spellpower above what you get with the +10 spellpowerboost from the +5 magic. 

Whereas if you use lyrium you have to always manage your lyrium reserves and cast from lower pools, and your mages are squisher because of lowered health.

Reaper's vestements offer you +12 armour, along with +12 from rock armour gives you something like +24 armour, along with a helment and boots you can easily have +30 armour. If you combine that with the bigger health pool you can get with the +CON to around circa 200, then you have a much more durable mage. 

With lyrium potions being so cheap and easy to make, I think keeping the BM sustain up longer than necessary is an unnneeded level of danger on nightmare. As such, I don't value +constitution gear as much as +damage gear. But as I said, for the way you use Morrigan, the Reaper's Vestments might be superior. 


See above. You can improve direct damage much more with BM because of the way you can stack. You also have a more resistent mage. You can also auto heal by using Heal + Blood Sacrifice. 

Lyrium is never that frequent unless you use the buying & selling trick for gold, at least in my expereince, compared to literaly having infinite mana. 

Modifié par In Exile, 30 août 2011 - 07:19 .


#758
just_me

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Well... it certainly is a compromise, but I think it's an awkward one...

And I guess there are a few minor issues... if you do not equip anything you get a plain "increases with lvl armor", and if you equip a single item the "lvl up armor" is lost and your armor value is determined by your equipment... so it might not really be worth the effort to equip custom items till mid/lategame, because one does not have a enough items with decent enchantments.

I'd rather have extensive companion equipment customization through runes and upgrades.
So there are 2-3 distinct basic outfits for each companion (providing different base stats, like armor value and lighter armor adds other bonuses like attack, defense etc.) that improve with level up.
In addition each outfit provides basic runeslots (say 2) and slots for armor upgrades (e.g 4), the upgrades could apply effects that cannot be achieved with runes, or add more runeslots.
There should be more upgrades than slots available and the "active"upgrades can be switched just like runes (in DA:O...so no rune destruction on removal)
The active upgrades could also alter the armors appearance to a certain extend...

To solve the problem that you find a lot of stuff that only your main can equip:
Usually only the enchantments of a piece of armor are of interest and the armor value and visuals are only secondary, I think all properties should be extractable runes.
So I can put the effect that I want in the items I want (including accessories)... for my main and my followers.
To create gear of variable power, concepts like different number of (rune)slots per item, item lvl-, type-, and power lvl-scaling should still apply and "legendary" gear could contain rare runes (that we can still remove and put elsewhere)

#759
Sylvianus

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To me, what Mike said sounds good, as long as the result is decent for the visual customization, some errors aren't commited, as I said earlier. ( page 17 )

Modifié par Sylvianus, 30 août 2011 - 07:36 .


#760
John Epler

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Let me remind everyone that, as we spend a reasonable amount of time on the forums, we are quite capable of recognizing trolling when we see it, and trolling is against the rules. You may think you are the -soul- of wit with your take on 'LOL THIS IS WHAT PEOPLE WHO DISAGREE WITH ME SOUND LIKE', but let me assure you that you are wrong.

So don't do it, please.

Modifié par JohnEpler, 30 août 2011 - 07:44 .


#761
Zanallen

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Sylvianus wrote...

To me, what Mike said sounds good, as long as the result is decent for the visual customization, some errors aren't commited, as I said earlier. ( page 17 )


Yeah, as long as the devs have a couple different outfits (read: not just recolors) per companion, then I am perfectly fine with this. Complete stat customization + unique looks and body models seems like a win-win to me.

#762
In Exile

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Zanallen wrote...
Yeah, as long as the devs have a couple different outfits (read: not just recolors) per companion, then I am perfectly fine with this. Complete stat customization + unique looks and body models seems like a win-win to me.


I wouldn't get my hopes up about not having retextures. DA:O had 6 armour models. If DA3 has 18, that's tripling DA:O, with a potential 2 models for companion and then 8 (6 armour of light, med, heavy, 2 mage) for the PC. 

#763
Zanallen

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In Exile wrote...

I wouldn't get my hopes up about not having retextures. DA:O had 6 armour models. If DA3 has 18, that's tripling DA:O, with a potential 2 models for companion and then 8 (6 armour of light, med, heavy, 2 mage) for the PC. 


I'd just like at least one completely different model per companion. Like an armored model for Isabela or robes of some sort for Merill or a robot Varric or something.

#764
ipgd

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Zanallen wrote...

robot Varric

Clearly Bioware needs to hire you straight away. Just the thought brings tears of joy to my eyes.

#765
Atakuma

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In Exile wrote...
I wouldn't get my hopes up about not having retextures. DA:O had 6 armour models. If DA3 has 18, that's tripling DA:O, with a potential 2 models for companion and then 8 (6 armour of light, med, heavy, 2 mage) for the PC. 

Yeah, and aside from merrill, the alternate outfits in DA2 were just retextures.

#766
In Exile

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Zanallen wrote...

I'd just like at least one completely different model per companion. Like an armored model for Isabela or robes of some sort for Merill or a robot Varric or something.


I would pay for Robot Varric DLC. I think we could get a 2nd texture. 

Atakuma wrote...

Yeah, and aside from merrill, the alternate outfits in DA2 were just retextures.


I'm pretty sure Merril was a retexture too, just a heavier one. 

#767
Atakuma

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In Exile wrote...

Atakuma wrote...

Yeah, and aside from merrill, the alternate outfits in DA2 were just retextures.


I'm pretty sure Merril was a retexture too, just a heavier one. 

You're right, but they did change the model for Isabela's shoulder pad, so there's something

#768
CoS Sarah Jinstar

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Sigh. Why it needed to change in the first place is beyond me. I really don't get Bioware's new fascination with stripping their titles down to essentially be cinematic action games, with little choice either in general customization or plot choices or combat tactics involved. Obviously I'm just not their target audience anymore. Enjoy the casual crowd Bioware, I guess the hardcore RPG crowd will have to stick to CDPR, Bethesda and Obsidian for actual deep complex RPG's from here on out. It was nice while it lasted I suppose.

#769
Atakuma

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CoS Sarah Jinstar wrote...

Sigh. Why it needed to change in the first place is beyond me. I really don't get Bioware's new fascination with stripping their titles down to essentially be cinematic action games, with little choice either in general customization or plot choices or combat tactics involved. Obviously I'm just not their target audience anymore. Enjoy the casual crowd Bioware, I guess the hardcore RPG crowd will have to stick to CDPR, Bethesda and Obsidian for actual deep complex RPG's from here on out. It was nice while it lasted I suppose.

You didn't even read the OP did you?

#770
Beerfish

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CoS Sarah Jinstar wrote...

Sigh. Why it needed to change in the first place is beyond me. I really don't get Bioware's new fascination with stripping their titles down to essentially be cinematic action games, with little choice either in general customization or plot choices or combat tactics involved. Obviously I'm just not their target audience anymore. Enjoy the casual crowd Bioware, I guess the hardcore RPG crowd will have to stick to CDPR, Bethesda and Obsidian for actual deep complex RPG's from here on out. It was nice while it lasted I suppose.


Nonsense.  Hardcore rpg does not = having a wide number of outfits.  I dare say games of the past that are 'beacons' of hard core rpgdom had little to no character and or companion customization.

To ask for more customization is fine but these dramatic posts are baloney for the most part.

#771
CoS Sarah Jinstar

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Atakuma wrote...

CoS Sarah Jinstar wrote...

Sigh. Why it needed to change in the first place is beyond me. I really don't get Bioware's new fascination with stripping their titles down to essentially be cinematic action games, with little choice either in general customization or plot choices or combat tactics involved. Obviously I'm just not their target audience anymore. Enjoy the casual crowd Bioware, I guess the hardcore RPG crowd will have to stick to CDPR, Bethesda and Obsidian for actual deep complex RPG's from here on out. It was nice while it lasted I suppose.

You didn't even read the OP did you?


No I did. its just not the same not being able to find a kick ass new armor for MY party and outfit them how I see fit. Rather than static appearances that may or may not change. Guess people need static looks to identify with a companions personality these days or something.

#772
Atakuma

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CoS Sarah Jinstar wrote...
No I did. its just not the same not being able to find a kick ass new armor for MY party and outfit them how I see fit. Rather than static appearances that may or may not change. Guess people need static looks to identify with a companions personality these days or something.

What does changing your companion's appearances have to do with complexity? This new system gives back full control of the companion's stats, so you can outfit them how you see fit, you just can't see it.

Modifié par Atakuma, 30 août 2011 - 08:11 .


#773
Wulfram

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In Exile wrote...

I'm pretty sure Merril was a retexture too, just a heavier one. 


It's a retexture, but of the female dalish armour rather than Merrill's original outfit

#774
AngryFrozenWater

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CoS Sarah Jinstar wrote...

Atakuma wrote...

CoS Sarah Jinstar wrote...

Sigh. Why it needed to change in the first place is beyond me. I really don't get Bioware's new fascination with stripping their titles down to essentially be cinematic action games, with little choice either in general customization or plot choices or combat tactics involved. Obviously I'm just not their target audience anymore. Enjoy the casual crowd Bioware, I guess the hardcore RPG crowd will have to stick to CDPR, Bethesda and Obsidian for actual deep complex RPG's from here on out. It was nice while it lasted I suppose.

You didn't even read the OP did you?

No I did. its just not the same not being able to find a kick ass new armor for MY party and outfit them how I see fit. Rather than static appearances that may or may not change. Guess people need static looks to identify with a companions personality these days or something.

Agreed. That looks like the overall impression. Instead of motivating BW to go into more customization it looks like people are more interested to get less of it and thus be part of the actual problem: Dumbing down... erm... streamlining and innovation.

#775
Zanallen

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CoS Sarah Jinstar wrote...

No I did. its just not the same not being able to find a kick ass new armor for MY party and outfit them how I see fit. Rather than static appearances that may or may not change. Guess people need static looks to identify with a companions personality these days or something.


Yeah, just like in that Planescape: Torment game. What a load that was.