CoS Sarah Jinstar wrote...
Sigh. Why it needed to change in the first place is beyond me. I really don't get Bioware's new fascination with stripping their titles down to essentially be cinematic action games, with little choice either in general customization or plot choices or combat tactics involved. Obviously I'm just not their target audience anymore. Enjoy the casual crowd Bioware, I guess the hardcore RPG crowd will have to stick to CDPR, Bethesda and Obsidian for actual deep complex RPG's from here on out. It was nice while it lasted I suppose.
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Zanallen wrote...
Yeah, just like in that Planescape: Torment game. What a load that was.
Okay, that is it. Yeah, I'm steamed. And here's my reaction -
I am invoking a new law - and I choose to call it Merin's Law. It's like Godwin's law, only it's about RPG discussions on the internet instead of discussions in genereal on the internet, and it involves invoking outlier games that are considered by some iconic (specifically thinking Planescape: Torment here, but others like Deus Ex or The Witcher work as well) as somehow dismissing a claim about "what makes an RPG."
P:ST isn't worshipped by all RPG fans, or even all harcore RPG fans. Plenty of us (yes, me included) found the game tedious and unplayable. I don't hold it up as any gold, silver, or even aluminum standard of RPGs. Honestly I find it hard to consider that one an RPG at all as far as I'm concerned. But that's almost beside the point.
And just because one game doesn't do something doesn't eliminate the genre of games from generally doing something. You can always find a few instances where something fits outside a classification it belongs in (like, say, the platypus being a mammal), and yet that doesn't mean you have proven the classification invalid.
You have found an outlier.
Everytime you see P:ST invoked, remember, Merin's Law.
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and back to the original quote again, followed with...
Atakuma wrote...
That's laughable. You actually believe not being able to dress your companions is dumbing down? You've got back all your armor slots and statistical customization, and yet because you can't see the armor in game, it's dumbed down. That's just silliness.AngryFrozenWater wrote...
Agreed. That looks like the overall impression. Instead of motivating BW to go into more customization it looks like people are more interested to get less of it and thus be part of the actual problem: Dumbing down... erm... streamlining and innovation.CoS Sarah Jinstar wrote...
No I did. its just not the same not being able to find a kick ass new armor for MY party and outfit them how I see fit. Rather than static appearances that may or may not change. Guess people need static looks to identify with a companions personality these days or something.Atakuma wrote...
You didn't even read the OP did you?
It's not silliness, it's logic.
I think "dumbing down" is code for "taking away options and complexity."
Removing the ability to change the visual appearance of your adventuring party is, factually, less complex and giving you fewer options than allowing you to change the visual appearance.
I personally don't list "physical appearance control" high on my list of "RPG musts!" and yet if you had it and then you take it away in a sequel it will sting. That's removing options you had before.
That is simplifying the complexity of the game.
That is what most people mean by "dumbing down."
You call it silliness, I assume, because it's something you don't care about. I think it's more accurate, and less derogatory, to call it preference.
I find the "need" for a voiced protagonist "silly" as far as I'm concerned, but I refrain from belittling those who prefer it as engaging in "silliness."
Modifié par MerinTB, 30 août 2011 - 09:23 .




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