[quote]Filament wrote...
They don't look the same. They have faces.
[/quote]
Haha. I mean, the bodies look the same.

[quote]tmp7704 wrote...
This is a nice thing to have, but on the other hand i'd like it more if that was just
option, with the alternative of neomg able to replace the "iconic" appearance with one of my own selection,
if i so choose.
Can't say i see any real benefit in choosing this more limited implementation instead, given from the description of the new system it comes very close to it already, technically.[/quote]
Look on the bright side: you could model it to be like DA:O easily.
[quote]tmp7704 wrote...
Customization is understood as ability to make thing different than the provided default. As long as having everyone look identical rather than unique is an option and concious choice of the player, then it remains part of the customization process. [/quote]
If having different preset options that are set-up according to the conscious choice of the player = customization, then what Mike offers in the OP is customization.
[quoteThe ability to customize things isn't by any means removed by what's simply act of making one of available choices, whether that choice is to make everyone wind up unique
or uniform, or as anything in-between.[/quote]
Then certainly this potential system has customizability.
[quote]tmp7704 wrote...
(the point here isn't that people always look identical, but rather, that they
can be similar enough you actually have to spend some time staring to pick up the minor differences. As such, i'd find it personally quite fake for every character to wind up wildly different, about on par with the present situation where everyone winds up the same)[/quote]
So people who do the same thing, and train for it all their lives, where the shape of their body is crucial to the performance look the same?
Explain why that would be the same for a party of different backgrounds & professions, especially thos where body type doesn't matter?