AngryFrozenWater wrote...
I am not interested in old school stuff (really, I couldn't care less - so spare me the lecture of the hardcore stuff, it is wasted on me), but I am interested in the previous title of the series. If DA:O allowed me a given method of customization, like collecting armor from loot, then I expect the next title to have at least that. If the armor found in loot is too generic and removing that option and replacing that by a single companion armor then that is not an improvement to the perceived "problem". And improvement would be to make sure there is more different armor to be found. An improvement would be to have quests related to armor in which lore would play a role in the story telling. An improvement would be to have armor shops with a wide variety of armor. Etc. Dream up something, but don't go backwards, because *that* is nonsense.
Whether or not a feature is good is the issue. I want unique equipment for each body. I want each NPC to have their own unique body shape that appears nowhere else in game, and to have armour they wear themselves instead of armour they steal from the dead or from caves.
If there are merchants, I would like for the armour to be crafted & fttted in such a way that the look is unique for each NPC in the party. My improvement over DA:O keeps the statistical customization and allows us to equip whatever, but each NPCs visual apperance changes uniquely based on what they equip.
So in a perfect world, Alistair & Sten both wear plate, but the plate looks different on each as they each wear their "style" of plate, and they have one for each armour class and a unique texture for each armour.
But as it stands, this system we have right now is much better than DA:O.
In the responses in this thread here I read people complaining about how generic DA:O armor was and that they didn't like the retexturing of the armor. Of course I agree with that. So instead of going for an even worse system where you have no option at all (or, in the case of ME2 from which the system came, just a retexture), BW needs to address that. Don't make those guys lazy. BW has currently an attitude of the less work the better, the less something it cost the better, and the faster development goes the better. I am not not interested in how much money they make. I am interested in great games that stun me. Afterall: I am a gamer. Not a stockholder.
You know what I don't care about? How much Bioware works. I only care about arguing for features I like. Right now, in this thread, our debate is about whether or not Mike's OP is a good thing. People talked about visual customization like DA:O. I think that's a bad feature. Full stop. So I'm arguing against that. Once I see this feature in action, I'll criticize it further.
Modifié par In Exile, 30 août 2011 - 11:48 .




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