seraphymon wrote...
Weren't you the one who whined saying you shouldn't say something is best or better without acknowledging that it is your opinion.
I didn't whine. I said people shouldn't act as if they speak for everyone. And I was brutally unclear in my post, and should have specified it was better
for me. When I used "we", I was thinking "those of us who like the iconic look" but I didn't clarify it at all.
To me someone else already said a good idea or compromise. And it always seems like the best to me and thats having the choice. Such as some sort of toggle of wether you want them showing their unique appearance, or off and showing what you have equipped on them. Even if it does change the body appearance a bit.
Like I already said: a toggle is great, if they implement it. But if they could, wouldn't they already do that? I'm assuming the devs aren't stupid and would give everyone the game they wanted if they could.
Sylvianus wrote...
Wow. In Exile. [smilie]http://social.bioware.com/images/forum/emoticons/wondering.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/wondering.png[/smilie]
Everything you have done is only to scratch the surface and respond to rhetoric, to simplify everything, your response has no substance. I do not know if it's because you used to do that, or if is it just because you're upset in this thread , but realize that you do more rhetoric than to express a vision. The goal is not necessarily to devour the opponent with just rethoric, which serves no purpose but to explain his thinking.
I'm not trying to use rhetoric. I'm expressing a vision: that tradition is a bad standard. There has to be some justification beyond how it always was for it to be "good".
AngryFrozenWater wrote...
In this thread I have given the readers my reasons why I don't like the new route DA2 has chosen for companion armor. You have given yours. Thanks for that.
I totally respect that. Aside from using "dumbing down" to refer to your view of the way visual customization is handled. Not cool.
Like you said, the discussion is about whether we like the OP's proposal or not. It may not come as a surprise that I am not a fan of his ideas. I've also tried to explain why. Your "I think that's a bad feature" doesn't cut it for me.
My "I think that's a bad feature," is there to illustrate my general stance: I don't care about how things were in a game (and whether DA2 is anything like DA:O, or whether DA3 is anything like DA2) but rather that the features are, by some measurable (if subjective) standard, good.
We can certainly debate DA:O's way of handling customization. My only statement re: that was that I didn't think it was good, so the mere fact that it was DA:O's system doesn't mean that's a good reason to carry it forward, or return to it seeing that the alteration in DA2 flopped spectacularly (and I mean this as a personal thing, i.e. it sucked for me).
AngryFrozenWater wrote...
There is a problem with criticizing something in action. The most obvious one is that you cannot turn back the clock. We have seen that with all the feaures people didn't like in DA2. All BW can do about that is improve their next version of the game. Guess what we are doing right now? I have seen companion armor at work and I am criticizing it. Mr Laidlaws plan is still keeping it. So in this thread I write about giving his plan the boot. And I think it is a good idea to argue against it right now while there is still time to prevent it from being implemented in DA3. That means the time is right and I am in the correct thread to do so. Let's hope Mr Laidlaw reads my posts. So, I am doing exactly how you would want to deal with the issue. Sorry. 
No, what I'm saying is that to me, the feature sounds very good in concept. Maybe it sucks. DA2 sounded good in concept but the execution sucked. So what I'm saying is not in reference to you at all, but rather a description of where I'm standing.
You said that some people in this thread are excusing Bioware being lazy. I'm saying that what I care about are results, and since I can't judge the result of something yet to be implemented, all I can talk about is the principle.