Nadia wrote...
I don't know if it has already been mentioned, but how about giving companions a few 'iconic appearences' exactly as mr Laidlaw presented + giving the option to change it like it was in Origins ?? Could that be possible? It would be a win/win situation for everyone in my opinion.
*breaks down and starts having convulsive fits*
Gunderic wrote...
Come on. There are other RPG's with a far smaller budget/amount of expendable resources than BioWare that give players far more content, features, and hours for our money. CDProjekt has given us a game with better art direction, graphics, higher-res armour textures, and without the flat skins of BioWare's item pack sets.
If other studios without the biggest publisher in the world can give us novelties such as diverse item sets, that are better looking than anything BioWare has done in a fantasy RPG; if such a mundane and run-of-the-mill feature can't be done in a BioWare RPG backed by EA because of 'time & money concerns', if suddenly expecting basic roleplaying elements to be in a franchise that had them from the beginning is 'unrealistic'--
Whoops, I forgot. BioWare game.
As far as I am aware, The Witcher, given that it has one PC with a static race and sex, does not have to do minimum 6-7 passes for each set of armor, and I have no idea what relevance it has to this particular topic. On a more general level, I certainly imagine that TW2's 3.5 year development cycle vs. DA2's 16-18 month cycle had something to do with it. Probably also the fact TW2 is a PC exclusive and DA2 was developed concurrently for console. But no, Bioware is just
lazy; all developers' situations are exactly the same and must be judged by the same metric.
Gunderic wrote...
How so? They think more people recognizing their characters ( through cosplay and such ) means that their franchise will get more popular, even though Dragon Age 2 sold significantly less. Rather than investing in features that would please the player, the Dragon Age team wants to use party members as some pseudo-marketing tool by limiting content.
Sigh. No, they do not. That comment was meant as an example of "DA2's characters are evidently more visually iconic because there is more cosplay", not "we specifically made this change so people would cosplay more". But this wouldn't be the BSN if Bioware employees' comments weren't twisted to serve whatever agenda a poster wanted to push at the time. It's a wonder they even bother at all, with the propensity some of you guys have for turning even the most innocuous statements into a sign of the apocalypse.
CoS Sarah Jinstar wrote...
So those corners cut on visual appearances helped where exactly in DA2? It certainly didn't help with the plot, or all the fed ex sidequests. or the silly wave combat with paratroopers, Or really anywhere at all. Lets just come out and say it. DA2 was a rushed mess of a game that some will defend to the end due to a developer's name on the box.
Funny. I defend DA2 because...



I
like it. Shocking, I know -- the thought of someone with an opinion you don't share !?! ? ?! ?!? !? !?! That would
never happen.
Remember, kids,
STOP LIKING WHAT I DON'T LIKE.
Modifié par ipgd, 31 août 2011 - 01:57 .