Gunderic wrote...
BioWare wants to use their characters' image for marketing purposes; they think more cosplay will increase their games' recognition. Instead of focusing on the writing, they're prioritizing looks. Instead of making sure the wine tastes good, they want to put a prettier label on the bottle ( and sacrificing gameplay elements for it ), etc.
As far as I am aware, DA's writers are not their artists. If they are diverting any resources away from from anything to make unique companion models happen, it's going to come out of their art department first. Strengthening the visual component of their character designs does not associatively diminish their writing -- in fact, it
strengthens it, in that it gives the writers an entirely new dimension with which to develop their characters' traits and histories (see, yet again: Jack, Fenris. Fenris is a character whose character narrative is heavily predicated on a physically visible change).
DA2 had about the same individual companion word budget as DAO did, and a lot of work went into improving the companion interaction infrastructure, so I have no idea where this is coming from. Writing in no way has to suffer when artists have more design leeway.
And they're using *cosplay* as a metric to prove that Dragon Age 2's characters are more popular, even though it sold less, and to justify the use of 'iconic looks'. I don't see any merit in that.
Of course not, because you immediately went to the conclusion that is the most pessimistic and makes Bioware look the worst because you want to believe their ideas have no merit. If you could look at the situation without searching for a way to make it confirm your preconceived negative opinions, you might actually understand the real reasons they made these decisions, instead of the twisted ones you've selectively prioritized to construct your own conspiratorial narrative.
Morrigan got a lot of cosplay though; developers have admitted themselves, i.e. it serves their end-purpose ( popularity, recognition ).
A Morrigan-type system is still constrained by the things I've gone over many times, none of which have anything to do with 'popularity' or 'recognition'. It is not an ideal system, because popularity and recognition are not the sole motivations to have a unique companion model system. There are, in fact,
other reasons.
Modifié par ipgd, 31 août 2011 - 03:19 .