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Followers, Equipment and Visuals


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#101
hoorayforicecream

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Sabariel wrote...

Mr.House wrote...

Lenimph wrote...

Mr.House wrote...

Most of the stuff looked horrible in DAO.

*Give Leliana "bard shoes" have it be the same as every other leather boot*
Actually weren't they like a different shade of blue? Whatever they were still very lame. 

*Give Leli the bonus armour you earn from her dlc, turns out to be the same drakeskin leather armour I have seen a hundred times*


That's no reason to practically scrap companion customization. Just make better, more iconic (ICONIC) armors and let the player choose which iconic armor they want to put on their iconic companions...


Isn't that exactly what they're doing?

#102
TheBlackBaron

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hoorayforicecream wrote...

Brockololly wrote...

Mr.House wrote...
You still get your stats from it and function, which is more important then looks. Well that's how it userd to be until Bioware games started becoming fashion games.


But being a visual medium, why is it that difficult for BioWare to show the visual changes associated with changing armor, if you want (or why not make it a toggle like the helmets)? Hell, BG2 had it and that was 11 years ago now? DAO managed. Is it a memory issue on the consoles most likely? Why should the developers care if I have Morrigan in massive armor as opposed to her "iconic" robes?


Because the developers decided that ambient storytelling is more important than letting players play dress-up.


I'm not sure that Fenris wearing your panties around his bicep and Isabela gaining a few random pieces really qualifies as "ambient storytelling". 

#103
alex90c

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Lenimph wrote...

alex90c wrote...

Mergh. Is it really that hard to maintain iconic outfits yet at the same time make it possible for us to equip whatever we want WITH visual effect? If I wanted to equip Isabela in Legion of the Dead armour that should be possible with full effect, rather than thinking "oooh lets give her this" and then, oh look her her boobs are still spilling out like they were just a minute ago ¬_¬


Right, because Isabela would totally put on some Legion of the Dead armor to make you happy. ¬_¬


It's a game.

#104
Leonia

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alex90c wrote...

Lenimph wrote...

alex90c wrote...

Mergh. Is it really that hard to maintain iconic outfits yet at the same time make it possible for us to equip whatever we want WITH visual effect? If I wanted to equip Isabela in Legion of the Dead armour that should be possible with full effect, rather than thinking "oooh lets give her this" and then, oh look her her boobs are still spilling out like they were just a minute ago ¬_¬


Right, because Isabela would totally put on some Legion of the Dead armor to make you happy. ¬_¬


It's a game.


And the characters aren't yours except Hawke. Have some respect for your NPCs and their needs. Or if you don't care about the companions and story, why are you bothering to play a Dragon Age game at all?

#105
Dave of Canada

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TheBlackBaron wrote...

I'm not sure that Fenris wearing your panties around his bicep and Isabela gaining a few random pieces really qualifies as "ambient storytelling". 


Actually, it does. It shows that Fenris / Isabela care(d) about the thing you two have(had).

#106
Guest_Puddi III_*

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hoorayforicecream wrote...

Brockololly wrote...

Mr.House wrote...
You still get your stats from it and function, which is more important then looks. Well that's how it userd to be until Bioware games started becoming fashion games.


But being a visual medium, why is it that difficult for BioWare to show the visual changes associated with changing armor, if you want (or why not make it a toggle like the helmets)? Hell, BG2 had it and that was 11 years ago now? DAO managed. Is it a memory issue on the consoles most likely? Why should the developers care if I have Morrigan in massive armor as opposed to her "iconic" robes?


Because the developers decided that ambient storytelling is more important than letting players play dress-up.


Yet they would like to implement a separate UI with which to play dress-up...

#107
KnightofPhoenix

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TheBlackBaron wrote...
I'm not sure that Fenris wearing your panties around his bicep and Isabela gaining a few random pieces really qualifies as "ambient storytelling". 


But Isabela's Rivaini necklace or Varric's businessman look do, imo.

I am all for it. As long as they put effort and attention to detail in those outfits, and add variety in the options we have.

Modifié par KnightofPhoenix, 29 août 2011 - 05:36 .


#108
Guest_Puddi III_*

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leonia42 wrote...

And the characters aren't yours except Hawke. Have some respect for your NPCs and their needs. Or if you don't care about the companions and story, why are you bothering to play a Dragon Age game at all?


If that's the case perhaps they should remove full party control.

#109
KnightofPhoenix

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Filament wrote...

Yet they would like to implement a separate UI with which to play dress-up...


More like statistic tweaking and improving.

Modifié par KnightofPhoenix, 29 août 2011 - 05:35 .


#110
Sabariel

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hoorayforicecream wrote...

Sabariel wrote...

Mr.House wrote...

Lenimph wrote...

Mr.House wrote...

Most of the stuff looked horrible in DAO.

*Give Leliana "bard shoes" have it be the same as every other leather boot*
Actually weren't they like a different shade of blue? Whatever they were still very lame. 

*Give Leli the bonus armour you earn from her dlc, turns out to be the same drakeskin leather armour I have seen a hundred times*


That's no reason to practically scrap companion customization. Just make better, more iconic (ICONIC) armors and let the player choose which iconic armor they want to put on their iconic companions...


Isn't that exactly what they're doing?


Maybe, maybe not. Maybe we'll just get a bunch of recolors (Oh look, Isabela's dress/shirt is pink now! How grand! :D) like in DAO and, to a lesser extent, DA2.

#111
Mr.House

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KnightofPhoenix wrote...

TheBlackBaron wrote...
I'm not sure that Fenris wearing your panties around his bicep and Isabela gaining a few random pieces really qualifies as "ambient storytelling". 


But Isabela's Rivaini necklace or Varric's businessman look do, imo.

I am all for it. As long as they put effort and attentiion to detail in those outfits, and add variety in the options we have.

And Varrics chesthair.

#112
alex90c

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leonia42 wrote...

alex90c wrote...

Lenimph wrote...

alex90c wrote...

Mergh. Is it really that hard to maintain iconic outfits yet at the same time make it possible for us to equip whatever we want WITH visual effect? If I wanted to equip Isabela in Legion of the Dead armour that should be possible with full effect, rather than thinking "oooh lets give her this" and then, oh look her her boobs are still spilling out like they were just a minute ago ¬_¬


Right, because Isabela would totally put on some Legion of the Dead armor to make you happy. ¬_¬


It's a game.


And the characters aren't yours except Hawke. Have some respect for your NPCs and their needs. Or if you don't care about the companions and story, why are you bothering to play a Dragon Age game at all?


It's a game.

And I wouldn't mind simply having the option to equip companions in whatever I want with visual effect.

#113
TEWR

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Mr.House wrote...

The Ethereal Writer Redux wrote...

Mr.House wrote...

Dave of Canada wrote...

Lenimph wrote...

Right, because Isabela would totally put on some Legion of the Dead armor to make you happy. ¬_¬


She would when roleplaying in bed.

"I'll be the Legion of the Dead and you can be the naughty Genlock!"

I should do FF of that with Fiona Hawke and Izzy...:whistle:



Oghren: HOT.

NO REDHEAD DWARFS ALLOWED



What about Xanthos Aeducan? He and Varric are the sexiest Dwarves in Thedas. Image IPB

#114
Chewin

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leonia42 wrote...

I'm quite happy about all this, in all honestly. The companions are more or less fixed characters with set personalities and goals, it only makes sense that what they wear is also somewhat fixed but allowing the player to still customise the armour in terms of stats and the likes is a beautiful compromise. This sort of sounds like "cosmetic armour" in some MMOs, where you can wear something nice looking over your armour and still gain the bonuses of wearing armour, suits my needs just fine and allows the companions to continue to look as their designers wish them to.


Yup. Agreed.

#115
Leonia

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alex90c wrote..

It's a game.

And I wouldn't mind simply having the option to equip companions in whatever I want with visual effect.


Too bad. Laidlaw already said they were willing to compromise and you're getting the best of the both worlds. Either suck it up or move on to a game that suits your needs better.

#116
Lenimph

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alex90c wrote...

It's a game.

 Right, a game with characters that have personality and actual likes and dislikes. Isabela likes to show off her bosom and doesn't like to wear pants. =]

  If I wanted to play a game where I was in control of how everyone looked and dressed I'd play the Sims. 

#117
Guest_Puddi III_*

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KnightofPhoenix wrote...

Filament wrote...

Yet they would like to implement a separate UI with which to play dress-up...


More like statistical tweaking and improving.


I'm talking about where Mike wants to give you the ability to swap between several different unlocked unique appearances (I could imagine more such appearances being added via appearance pack) with a separate "wardrobe" UI. To say they don't care about letting you play dress-up... probably not the case. Especially since it makes them money.

#118
hoorayforicecream

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TheBlackBaron wrote...

hoorayforicecream wrote...

Brockololly wrote...

Mr.House wrote...
You still get your stats from it and function, which is more important then looks. Well that's how it userd to be until Bioware games started becoming fashion games.


But being a visual medium, why is it that difficult for BioWare to show the visual changes associated with changing armor, if you want (or why not make it a toggle like the helmets)? Hell, BG2 had it and that was 11 years ago now? DAO managed. Is it a memory issue on the consoles most likely? Why should the developers care if I have Morrigan in massive armor as opposed to her "iconic" robes?


Because the developers decided that ambient storytelling is more important than letting players play dress-up.


I'm not sure that Fenris wearing your panties around his bicep and Isabela gaining a few random pieces really qualifies as "ambient storytelling". 


I think it does. Fenris doesn't just get the sash, he wears the Hawke house crest on his belt. Red is the Hawke family color. It's a classical medieval method of displaying loyalty and allegiance.

But just because there's one or two examples where it isn't perfect doesn't mean that it isn't a legitimate reason to make a design decision. I mean, sure, Isabela's post-romance outfit doesn't seem to have a lot of significance. But Merrill's white outfit sure helps tell the story that she's now living in Hightown. Jack's tattoos and shaved head are very important aspects of her. Mary Kirby herself said she cried because somebody modded Varric to no longer show his chest hair.

Generic appearances take all that away. Just because the implementation hasn't been perfect doesn't mean that they should throw the entire idea out. The potential for ambient storytelling outweighs the potential for players playing dress-up.

#119
KnightofPhoenix

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Though I can certainly foresee this:

"Iconic outfit pack 1 - 10$"

#120
Mr.House

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Lenimph wrote...

alex90c wrote...

It's a game.

 Right, a game with characters that have personality and actual likes and dislikes. Isabela likes to show off her bosom and doesn't like to wear pants. =]

  If I wanted to play a game where I was in control of how everyone looked and dressed I'd play the Sims. 

I like Izzy's bosom.

#121
Dave of Canada

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Slightly off-topic: Mike, if I may be so bold, could the Wardrobe (if implemented) also feature the ability to equip all companions within one location without having to swap them out? One feature I'd like to say I missed from Origins is being capable of going through each companion's equipment without adding them to my party. :P

#122
Mr.House

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KnightofPhoenix wrote...

Though I can certainly foresee this:

"Iconic outfit pack 1 - 10$"

Aveline in a pink lace apron.

#123
TEWR

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KnightofPhoenix wrote...

Though I can certainly foresee this:

"Iconic outfit pack 1 - 10$"



That would defeat the point of it being tied to quest progression, romance, and the story itself. It would actually make people pissed.

#124
alex90c

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Too bad. Laidlaw already said they were willing to compromise and you're getting the best of the both worlds. Either suck it up or move on to a game that suits your needs better.


Yes, no visual effect is obviously the best of both worlds. Oh look at this cool armour I got, looks pretty amazing on my main character! Think I'll give it to companion X, he needs it more. Oh look, there's no appearance change.

Modifié par alex90c, 29 août 2011 - 05:39 .


#125
TheBlackBaron

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Dave of Canada wrote...

TheBlackBaron wrote...

I'm not sure that Fenris wearing your panties around his bicep and Isabela gaining a few random pieces really qualifies as "ambient storytelling". 


Actually, it does. It shows that Fenris / Isabela care(d) about the thing you two have(had).


...She puts on a random metal pauldron and starts wearing a corset. Yeah, that sure does demonstrate how much she cares. 

Speaking as a person who never took Morrigan out of her "iconic" robes, I really don't see where people are reading all this "PERSONALITY" and "STORYTELLING" into what the characters wear. If you're going to putting back in companion gear, might as well go all the way and have that actually have visual effects instead of being completely invisible.