TheBlackBaron wrote...
hoorayforicecream wrote...
Brockololly wrote...
Mr.House wrote...
You still get your stats from it and function, which is more important then looks. Well that's how it userd to be until Bioware games started becoming fashion games.
But being a visual medium, why is it that difficult for BioWare to show the visual changes associated with changing armor, if you want (or why not make it a toggle like the helmets)? Hell, BG2 had it and that was 11 years ago now? DAO managed. Is it a memory issue on the consoles most likely? Why should the developers care if I have Morrigan in massive armor as opposed to her "iconic" robes?
Because the developers decided that ambient storytelling is more important than letting players play dress-up.
I'm not sure that Fenris wearing your panties around his bicep and Isabela gaining a few random pieces really qualifies as "ambient storytelling".
I think it does. Fenris doesn't just get the sash, he wears the Hawke house crest on his belt. Red is the Hawke family color. It's a classical medieval method of displaying loyalty and allegiance.
But just because there's one or two examples where it isn't perfect doesn't mean that it isn't a legitimate reason to make a design decision. I mean, sure, Isabela's post-romance outfit doesn't seem to have a lot of significance. But Merrill's white outfit sure helps tell the story that she's now living in Hightown. Jack's tattoos and shaved head are very important aspects of her. Mary Kirby herself said she cried because somebody modded Varric to no longer show his chest hair.
Generic appearances take all that away. Just because the implementation hasn't been perfect doesn't mean that they should throw the entire idea out. The potential for ambient storytelling outweighs the potential for players playing dress-up.