Sabariel wrote...
Then don't make direct mentions like "my eyes are up here", change the wording a bit. Fenris' glowing tattoos, Isabela's hooker boots, and Varric's chest chair could all be seen in a casual iconic outfit. In the field, have a banter about how cool Isabela's casual iconic hooker boots are or say "Wow, Fenris, I can see your tattoos through your armor!" or "Gee, Varric, it's a shame your lovely chest hair is covered by that armor! I can't wait to get back to the Hanged Man so I can see it again" They're not limited.
Having to script extra banters that only exist in certain locations, and under specific conditions depending on what the characters are currently wearing eats up development time that could be used to script more banter. Given that they have to develop on a schedule, I'd call that limiting.
nerdage wrote...
You can still stare longingly at someone's chest when it's covered up...
Besides, like I said, I'm willing to assume the risk. I'm not sure why you're so against an optional feature you wouldn't use because you wouldn't like it. Others would like it, and it doesn't affect your gameplay, so what's the problem?
Because it takes away three things:
#1. Unique appearances for followers. Generic armor that can be worn by anyone means that they either have very limited armor selection, or have very limited body selection. They don't have the time to do all of it.
#2. Depth of immersion, because of the comments on the rags, shoes, boots, tattoos, etc. that just don't make any sense if you change their appearances
#3. Development time that could be spent making more content, rather than redoing the stuff to try to make it not break #1 and #2.
It isn't that it cannot be made to work. It's just that the amount of effort required to make it work is cost-prohibitive.
Modifié par hoorayforicecream, 29 août 2011 - 06:23 .