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Followers, Equipment and Visuals


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#176
Sabariel

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hoorayforicecream wrote...

Because it takes away three things:

#1. Unique appearances for followers. Generic armor that can be worn by anyone means that they either have very limited armor selection, or have very limited body selection. They don't have the time to do all of it.
#2. Depth of immersion, because of the comments on the rags, shoes, boots, tattoos, etc. that just don't make any sense if you change their appearances
#3. Development time that could be spent making more content, rather than redoing the stuff to try to make it not break  #1 and #2.


I found the fact that Isabela never changed her iconic pants for seven years to be more "immerson breaking" than a silly little appearance-related banter.

Modifié par Sabariel, 29 août 2011 - 06:25 .


#177
KnightofPhoenix

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RagingCyclone wrote...
 But if the story calls for a different look, then I would expect a visual change, and from what I am gathering from Laidlaw that will not happen, just the upgrade.


What I understood is that there will be visual change, as in new outfits based on plot-progression, romance, reward for a quest...etc.  And we can alternate between these different looks.

Now how significant these changes are, is not yet clear, to me at least.

#178
hoorayforicecream

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Sabariel wrote...

I found the fact that Isabela never changed her iconic pants for seven years to be more "immerson breaking" than a silly little appearance-related banter.


Shows what you know. She doesn't even wear pants. :P

#179
KnightofPhoenix

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Sabariel wrote...
I found the fact that Isabela never changed her iconic pants for seven years to be more "immerson breaking" than a silly little appearance-related banter.


The system in DA2 was not good enough imo, but if the alternate companion outfits we get in DA3 are different enough while still having the same tone, then that problem would be fixed.

Now if the differences Laidlaw spoke of are a ribbon and a mark of being owned by House Amell, then meh.

Modifié par KnightofPhoenix, 29 août 2011 - 06:27 .


#180
RagingCyclone

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KnightofPhoenix wrote...

Sabariel wrote...
I found the fact that Isabela never changed her iconic pants for seven years to be more "immerson breaking" than a silly little appearance-related banter.


The system in DA2 was bad imo, but if the laternate companion outfits we get in DA3 are different enough while still having the same tone, then that problem would be fixed.

Now if the differences Laidlaw spoke of are a ribbon and a mark of being owned by House Amell, then meh.


You just said what I was thinking. If the changes are significant I can live with that. But like you said if a "different" look is to just add a red arm band...that's just more of what we already have in DA2 and not a real change.

#181
Sabariel

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hoorayforicecream wrote...

Sabariel wrote...

I found the fact that Isabela never changed her iconic pants for seven years to be more "immerson breaking" than a silly little appearance-related banter.


Shows what you know. She doesn't even wear pants. :P


I went a little English, there. Pants = undies. Oh yeah, I looked. They never changed during those long seven years.

KnightofPhoenix wrote...

Sabariel wrote...
I
found the fact that Isabela never changed her iconic pants for seven
years to be more "immerson breaking" than a silly little
appearance-related banter.


The system in DA2 was
not good enough imo, but if the alternate companion outfits we get in
DA3 are different enough while still having the same tone, then that
problem would be fixed.

Now if the differences Laidlaw spoke of are a ribbon and a mark of being owned by House Amell, then meh.

That's what I'm afraid of, that they'll plunk a pirate hat on Isabela and call it an iconic alternate outfit.

Modifié par Sabariel, 29 août 2011 - 06:30 .


#182
hoorayforicecream

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Sabariel wrote...

I went a little English, there. Pants = undies. Oh yeah, I looked. They never changed during those long seven years.


I can't think of any games where the undies actually do change. :?

#183
Lenimph

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Sabariel wrote...
I went a little English, there. Pants = undies. Oh yeah, I looked. They never changed during those long seven years.


Umm she likes black underwear?  She probably buys the Thedas equivalent of a Hanes multipack.

#184
KnightofPhoenix

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Sabariel wrote...

I went a little English, there. Pants = undies. Oh yeah, I looked. They never changed during those long seven years.


Quite frankly, I found her asking if she should take a bath for all those years and probably being drenched with the scent of alcohol, much more disturbing.
Disgusting :sick:

Which brings me to this. In an effort to make companionx more iconic and personal, please make them do something other than drink their life away (Isabela, Fenris).

Modifié par KnightofPhoenix, 29 août 2011 - 06:33 .


#185
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RagingCyclone wrote...

You just said what I was thinking. If the changes are significant I can live with that. But like you said if a "different" look is to just add a red arm band...that's just more of what we already have in DA2 and not a real change.


Yes, I want the changes to be significant, both in style and level of protectiveness. If I can equip them in heavy armor I want heavy iconic armor to match.

#186
TEWR

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Lenimph wrote...

Sabariel wrote...
I went a little English, there. Pants = undies. Oh yeah, I looked. They never changed during those long seven years.


Umm she likes black underwear?  She probably buys the Thedas equivalent of a Hanes multipack.


The Blooming Rose has a side business of selling Orlesian panties by the bundle. They do quite well, I hear.

Modifié par The Ethereal Writer Redux, 29 août 2011 - 06:34 .


#187
Nerdage

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Sabariel wrote...

hoorayforicecream wrote...

Sabariel wrote...

I found the fact that Isabela never changed her iconic pants for seven years to be more "immerson breaking" than a silly little appearance-related banter.


Shows what you know. She doesn't even wear pants. :P


I went a little English, there. Pants = undies. Oh yeah, I looked. They never changed during those long seven years.

How immersed were you when you were angling the camera to look between her legs? That's some funny roleplaying you've got going on..

#188
TEWR

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KnightofPhoenix wrote...

Sabariel wrote...

I went a little English, there. Pants = undies. Oh yeah, I looked. They never changed during those long seven years.


Quite frankly, I found her asking if she should take a bath for all those years and probably being drenched with the scent of alcohol, much more disturbing.
Disgusting :sick:

Which brings me to this. In an effort to make companionx more iconic and personal, please make them do something other than drink their life away (Isabela, Fenris).



I'd like to see the companions have lives in their hubs outside of the scenes. Moving around and whatnot. Varric could've sat down once in a while and Isabela could've asked Corff if there was a place for her to take a bath and then go to said place.

#189
Sabariel

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hoorayforicecream wrote...

Sabariel wrote...

I went a little English, there. Pants = undies. Oh yeah, I looked. They never changed during those long seven years.


I can't think of any games where the undies actually do change. :?


...It was only a semi-serious statement. Nothing else about her changed either. I also didn't want to screw her just so she'd slightly change her clothes. My immersion, it was broken :crying:

KnightofPhoenix wrote...

Sabariel wrote...

I went a little English, there. Pants = undies. Oh yeah, I looked. They never changed during those long seven years.


Quite
frankly, I found her asking if she should take a bath for all those
years and probably being drenched with the scent of alcohol, much more
disturbing.
Disgusting [smilie]../../../images/forum/emoticons/sick.png[/smilie]

Which
brings me to this. In an effort to make companionx more iconic and
personal, please make them do something other than drink their life away
(Isabela, Fenris).

Agree with you on both accounts :D

nerdage wrote...

Sabariel wrote...

hoorayforicecream wrote...

Sabariel wrote...

I
found the fact that Isabela never changed her iconic pants for seven
years to be more "immerson breaking" than a silly little
appearance-related banter.


Shows what you know. She doesn't even wear pants. [smilie]../../../images/forum/emoticons/tongue.png[/smilie]


I went a little English, there. Pants = undies. Oh yeah, I looked. They never changed during those long seven years.

How
immersed were you when you were angling the camera to look between her
legs? That's some funny roleplaying you've got going on..

Not very. I was half-joking. The joking part being Isabela's underpants =]

Modifié par Sabariel, 29 août 2011 - 06:38 .


#190
devSin

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Dave of Canada wrote...

For example:
Isabela is wearing nothing? Basic gear.
Isabela is wearing light armor? Maybe add a bigger glove, a bit of padding around the knees / elbows.
Isabela is wearing medium armor? Expand the glove / paddings to look more protective.
Isabela is wearing heavy armor? Add some plating around her clothes, maybe something similar to the chainmail Bethany wears.

The more I think about this, the less I actually support it. I know I brought it up earlier, but honestly I can't think of a good way to do this that really makes it worthwhile.

With the current inventory, I'm not sure how to distinguish between armor "weights". It's all just by class. And then I was thinking maybe by material (i.e., by level), but then you'd end up that the character gets their new outfit toward the end of the game, and you'll never get to see the "basic gear" version of that outfit because all your equipment is high-level.

I guess as long as elves don't get boot slots, I'll probably be satisfied, even with no visual indication of different armor levels (I don't want to see gloves and boots ever cause companion model changes, and the hide helmet option is my common-law spouse, so they shouldn't muss companion appearance either).

KnightofPhoenix wrote...

Quite frankly, I found her asking if she should take a bath for all those years and probably being drenched with the scent of alcohol, much more disturbing.

This is the first game where I really stopped and thought about how nasty the romance sex must be. These people are filthy. Like, I close my eyes and I can still see all the grime. You know Hawke's sporting some powerful funk to match.

Modifié par devSin, 29 août 2011 - 06:45 .


#191
Lenimph

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nerdage wrote...

How immersed were you when you were angling the camera to look between her legs? That's some funny roleplaying you've got going on..

 
It's not hard to see that since she does do a lot of flipping around with her legs in the air during battle. Plus I personally get this glitch where her tunic flap flips up when she sits down sometimes. 

#192
RagingCyclone

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Filament wrote...

RagingCyclone wrote...

You just said what I was thinking. If the changes are significant I can live with that. But like you said if a "different" look is to just add a red arm band...that's just more of what we already have in DA2 and not a real change.


Yes, I want the changes to be significant, both in style and level of protectiveness. If I can equip them in heavy armor I want heavy iconic armor to match.


And also make them fit the character. Aveline when we first meet her is a fairly busty woman. But later in her guard's armor, that thing was soooo flat I kept thinking she must be THE most uncomfortable woman in Kirkwall.

#193
KnightofPhoenix

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The Ethereal Writer Redux wrote...

I'd like to see the companions have lives in their hubs outside of the scenes. Moving around and whatnot. Varric could've sat down once in a while and Isabela could've asked Corff if there was a place for her to take a bath and then go to said place.


I'd go even further. I would have wanted Isabela to come over and say she found a lead to her ex-boss, and go away for a bit. Meaning, you could not pick her for your team. She would come back after you finish a quest, and tell you about it.

Which is why I approve of ME3 system (If I understood it correctly). That you could only pick companions if it made sense of them to be there. I want companions to be unlocked based on availability and even belief. Why should Anders accept to aid you in helping Templars?

But I think that would anger many more people than iconicness.

And it's off-topic, apologies.

Modifié par KnightofPhoenix, 29 août 2011 - 06:42 .


#194
Dave of Canada

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To be honest, limiting companions would be bad unless there's viable alternatives around. Look at Anders, as soon as he's unavailable there's some groups that fail to work because they've lost access to their healer.

#195
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devSin wrote...
The more I think about this, the less I actually support it. I know I brought it up earlier, but honestly I can't think of a good way to do this that really makes it worthwhile.

With the current inventory, I'm not sure how to distinguish between armor "weights". It's all just by class. And then I was thinking maybe by material (i.e., by level), but then you'd end up that the character gets their new outfit toward the end of the game, and you'll never get to see the "basic gear" version of that outfit because all your equipment is high-level.

I guess as long as elves don't get boot slots, I'll probably be satisfied, even with no visual indication of different armor levels (I don't want to see gloves and boots ever cause companion model changes, and the hide helmet option is my common-law spouse, so they shouldn't muss companion appearance either).


I think the simplest and best way to do it is just leave it up to the player. Have light, medium, and heavy versions of their iconic outfit. If you equip them with an item with a high strength requirement... put them in the heavy iconic outfit... if you feel so inclined.

#196
KnightofPhoenix

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Dave of Canada wrote...

To be honest, limiting companions would be bad unless there's viable alternatives around. Look at Anders, as soon as he's unavailable there's some groups that fail to work because they've lost access to their healer.


True, it would require an alternate healer. Alternate rogue is generally not a problem. And an alternate tank.

And it forcing players to adapt their tactics a bit and try companions they otherwise wouldn't, is a plus to me. But keyword is "forcing." I can see why people would not like that.

#197
devSin

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Filament wrote...

I think the simplest and best way to do it is just leave it up to the player. Have light, medium, and heavy versions of their iconic outfit. If you equip them with an item with a high strength requirement... put them in the heavy iconic outfit... if you feel so inclined.

But I think requirements are based on the level, not on the "weight". An item with a higher level (properties are level-based) simply has higher requirements, even if it's the thong and nipple-tassle suit.

I also don't think that fits at all with what Mike is suggesting. They're not going to do four versions of every outfit for every companion (and then have multiple outfits for each companion).

Modifié par devSin, 29 août 2011 - 06:50 .


#198
Dave of Canada

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KnightofPhoenix wrote...

And it forcing players to adapt their tactics a bit and try companions they otherwise wouldn't, is a plus to me. But keyword is "forcing." I can see why people would not like that.


Agreed, though look at DA2's ending. Most people would pick [character who's useful in group] instead of [third person who isn't that useful] regardless of how they feel simply because they didn't want to change the comp (or are unable to, depending on difficulty).

#199
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devSin wrote...

But I think requirements are based on the level, not on the "weight". An item with a higher level (properties are level-based) simply has higher requirements, even if it's the thong and nipple-tassle suit.

I also don't think that fits at all with what Mike is suggesting. They're not going to do four versions of every outfit for every companion (and then have multiple outfits for each companion).


Well, they're based on level, and class. So let me put it a different way:

If you equip them with an item with Str and Con requirements, put them in the heavy armor.
Dex and Cun requirements, light armor.
Magic and Will requirements, cloth armor.

Assuming the requirements remain that way. Though the requirements in Origins made more sense...

What Mike said is still subject to change. I'm not asking for four versions of every outfit, just three versions of their main "iconic" outfit. The rest of the outfits can be whatever.

edit for reducing redundant redundancy...

Modifié par Filament, 29 août 2011 - 06:55 .


#200
devSin

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I think that's useless variation just for the sake of variation.

Why not let the player decide how they want to look by toggling the appearance, instead of requiring them to don armor intended for a different class?

If I like the armored appearance, but Bethany is a mage and her "cloth" looks like a suppurating pustule, you're saying that I should put her in warrior armor to get the look I want? How is that any different than simply locking her outfit (I still have to put her in warrior plate, and only warrior plate, even though mage garb will always be better)?

Modifié par devSin, 29 août 2011 - 06:59 .