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Followers, Equipment and Visuals


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#201
Guest_Puddi III_*

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Like I said originally, the player would decide. And it's not useless. Again, I don't want to equip a mage in massive plate (which I should be able to, hypothetically) and see cloth armor. If you do, that's your choice as well...

Filament wrote...

I think the simplest and best way to do it is just leave it up to the player. Have light, medium, and heavy versions of their iconic outfit. If you equip them with an item with a high strength requirement... put them in the heavy iconic outfit... if you feel so inclined.


Modifié par Filament, 29 août 2011 - 07:00 .


#202
KnightofPhoenix

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devSin wrote...

I think that's useless variation just for the sake of variation.

Why not let the player decide how they want to look by toggling the appearance, instead of requiring them to don armor intended for a different class?


I'd prefer this, if we indeed have different looks to choose from (more protective / armored for instance).

#203
devSin

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Filament wrote...

Like I said originally, the player would decide. And it's not useless. Again, I don't want to equip a mage in massive plate (which I should be able to, hypothetically) and see cloth armor. If you do, that's your choice as well...

Yeah, they tried that with Origins.

And they ran very quickly in the other direction for Dragon Age II.

I don't think they'd make it work like this, and I sincerely hope they don't. With the current system, using equipment as a toggle doesn't make sense at all. It also doesn't help at all the most likely scenario: equipping armor that the companion is actually intended to use (based on their class) of varying qualities or types.

You want all warrior companions to always look the same just so you can "hypothetically" stick your mage in warrior armor and have them look tough?

Modifié par devSin, 29 août 2011 - 07:06 .


#204
Guest_Puddi III_*

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Sheesh, what do you think I'm suggesting here? All I'm suggesting is two additional outfit variations.

#205
KnightofPhoenix

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Nvm, misunderstood.

Modifié par KnightofPhoenix, 29 août 2011 - 07:04 .


#206
Nerdage

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Sabariel wrote...

Not very. I was half-joking. The joking part being Isabela's underpants =]

Oh, I know. Still, interesting way to RP a character, might try it sometime.

#207
esper

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I quite like this idea.

#208
devSin

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Filament wrote...

Sheesh, what do you think I'm suggesting here? All I'm suggesting is two additional outfit variations.

Then I don't think it's even something they'd consider.

You actually want for the armor to make a difference... but only if you don't unlock and switch to one of their alternate outfits (and if you do switch, then the armor makes no difference, for no discernible reason to the player)?

Although, you bring up an interesting point. I think it would make a lot of sense to just restrict companion armor to their intended class items, rather than just having them be consignment shops for all the goods Hawke can't or won't use.

Modifié par devSin, 29 août 2011 - 07:15 .


#209
TEWR

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For equipping the companions with other armor, I'd prefer that when I equip Varric with rogue armor, his tailored leather duster changes a tiny bit to make it look more armored, but it still generally looks like his tailored leather duster. It just has a few more armor bits added on to it.

and of course allow me to give him various Varric armors

#210
Liaren

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I am glad. I like iconic outfits.

#211
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devSin wrote...

You want all warrior companions to always look the same just so you can "hypothetically" stick your mage in warrior armor and have them look tough?


Um... no. I want each companions' iconic outfit to have cloth, light, and heavy aesthetic variations. That's it. Everything else would be exactly as Laidlaw laid out in his post.

Modifié par Filament, 29 août 2011 - 07:11 .


#212
Darth Krytie

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Filament wrote...

devSin wrote...

You want all warrior companions to always look the same just so you can "hypothetically" stick your mage in warrior armor and have them look tough?


Um... no. I want each companions' iconic outfit to have cloth, light, and heavy aesthetic variations. That's it. Everything else would be exactly as Laidlaw laid out in his post.


Don't assume that it won't happen. Laidlaw said the whole of his post isn't set in stone. Moreover, they're still reading our suggestions. Perhaps, this is one they'd take into account.

#213
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Darth Krytie wrote...

Don't assume that it won't happen. Laidlaw said the whole of his post isn't set in stone. Moreover, they're still reading our suggestions. Perhaps, this is one they'd take into account.


That's why I'm here arguing for it to happen. ^_^

#214
devSin

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Like I posted above, I can't imagine the idea of letting armor make a difference, but only some of the time, ever being seriously considered.

Although I do like the thoughts of all the players who'd come to ask about it and report it as a bug. "Why don't Isabella change appearance anymore when I put her in MASSIVE PLATE? U suck."

Modifié par devSin, 29 août 2011 - 07:22 .


#215
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By the design laid out in his post, if I'm understanding it right, that's already the case. Iconic armors are aesthetic only. The statistical difference is entirely based on what you equip them with. I don't see why they wouldn't seriously consider adding more aesthetic options to greatly help with some of our immersions.

#216
devSin

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Because you can't simply change behavior like that.

If putting somebody in heavy or light armor changes their appearance, it should always change their appearance. Not "change their appearance" until... Not "change their appearance" unless...

You're not creating an additional option. You're advocating pasting together two separate designs; one where armor counts (but you can't choose the outfit) and one where armor doesn't count (but you get an outfit you might prefer over the default).

Mike seemed to place emphasis on choice (the player can pick the look they desire). The system you describe doesn't help with that, because if the player prefers the light/medium/heavy look, they're stuck in the vanilla outfit and stuck with the single type of armor.

Basically, it's the current system. You can't change the armor (only, in this case, because you want the look, not because you literally can't), and you can't choose the appearance (because you can't switch to the others, because they're not the armor type variant you want).

Modifié par devSin, 29 août 2011 - 07:29 .


#217
Sabariel

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I want the option of putting Fenris in a frilly pink dress. That would be an iconic look, would it not? :3

#218
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I think you must fundamentally misunderstand what Laidlaw posted to begin with...

Laidlaw's concept:

1) full statistical customization like in DAO. These provide no aesthetic change.
2) each companion has a wardrobe of iconic outfits you can swap between. These provide an aesthetic change and no statistical change.

I'm suggesting:
3) have two additional iconic outfits in that wardrobe.

It's not that complicated.

#219
devSin

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I didn't misunderstand what he wrote.

What you seem to have been suggesting is that your two additional iconic outfits are automatic and exclusive (based on what chest piece you equip). And that's what I'm talking about.

If you're talking about simply having two player-selectable looks (so you can put on heavy armor and change your appearance to match, or not, as you choose), then I think you bring up a plausible suggestion, and I apologize for misreading your comments.

Modifié par devSin, 29 août 2011 - 07:38 .


#220
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devSin wrote...

If you're talking about simply having two player-selectable looks (so you can put on heavy armor and change your appearance to match, or not, as you choose), then I think you bring up a plausible suggestion, and I apologize for misreading your comments.


Yes, that's what I meant. -_- I should have been more clear from the beginning.

#221
Darth Krytie

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devSin wrote...

I didn't misunderstand what he wrote.

What you seem to have been suggesting is that your two additional iconic outfits are automatic and exclusive (based on what chest piece you equip). And that's what I'm talking about.

If you're talking about simply having two player-selectable looks (so you can put on heavy armor and change your appearance to match, or not, as you choose), then I think you bring up a plausible suggestion, and I apologize for misreading your comments.


I understood that it was more like a tiered look.

Outfit 1: looks like a with light, looks like b with medium, looks like c with heavy.
Outfit 2: looks like a with light, looks like b with medium, looks like c with heavy.
Outfit 3. looks like a with light, looks like b with medium, looks like c with heavy.

#222
Leanansidhe

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This is exactly what I was hoping for.  I kept looking at those Enchanter's Spatterdashes in Chapter 2, thinking that they would be great for Anders, but I couldn't put them on him.  It's perfect now.  He keeps his ICONIC! outfit, and I'll still be able to change his shoes.  Excellent!

Unless I'm reading this totally wrong, which, hey...wouldn't be the first time. :wizard:

#223
devSin

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Filament wrote...

Yes, that's what I meant. -_- I should have been more clear from the beginning.

Yeah, I think the biggest problem with that is that they probably don't really want or care for you to circumvent the class "restrictions" on the armor. Like, they'll let you get away with it, but they're not going to spend zots to accommodate it with a fresh appearance? (I'm not sure what, if anything, they've said about the system in DA2 and shopping outside your class.)

Personally, I'd much rather they come up with the coolest later-game unlockables possible, and keep a distinct vanilla outfit (if you have three for each of the armor levels, which one is the vanilla, and how do the other two compare with the alternates)? But for me, the idea is to get out of the vanilla. The unlockable should be a reward, not an additional option. If you get stuck on plate mail, however, and the vanilla iconic is light armor and all the variants are light armor, how much of a reward does it seem?

I also think it would end up mostly being a "what look do you like most" and not so much a "what look best corresponds with the armor you have on". Well, for most gamers. Not for you, of course. :-)

Modifié par devSin, 29 août 2011 - 08:07 .


#224
Shadow of Light Dragon

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KnightofPhoenix wrote...

The system in DA2 was not good enough imo, but if the alternate companion outfits we get in DA3 are different enough while still having the same tone, then that problem would be fixed.

Now if the differences Laidlaw spoke of are a ribbon and a mark of being owned by House Amell, then meh.


That is a point of concern, actually.

I think this will depend on how 'iconic' Bioware wants their companions to be. If there are too many options to choose from (or the variations between these options are too distinct) then one could argue no single costume is iconic, unless you want to say the first one is solely by default.

Case in point, there was a comment by Chris Priestly, I think in this thread recently. He said (paraphrasing) that iconic costumes make NPCs more distinct as characters and used cosplay as an argument to illustrate his point.

So if we suddenly have a variety of (distinct) costumes for NPCs, is this going to muddy the iconic waters too far to suit Bioware? It seems more likely the costumes will be on a small Fenris/Isabela/Anders level than what we saw for Merrill, say, and very unlikely we'd see more than three.

But things are not set in stone so we'll see (and hope).

Edit: culled quote pyramid.

Modifié par Shadow of Light Dragon, 29 août 2011 - 08:14 .


#225
GodWood

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I'm sorry Bioware but it's clear we know longer have the same vision for the Dragon Age franchise.


Until proven otherwise, I'm out.