KnightofPhoenix wrote...
The system in DA2 was not good enough imo, but if the alternate companion outfits we get in DA3 are different enough while still having the same tone, then that problem would be fixed.
Now if the differences Laidlaw spoke of are a ribbon and a mark of being owned by House Amell, then meh.
That is a point of concern, actually.
I think this will depend on how 'iconic' Bioware wants their companions to be. If there are too many options to choose from (or the variations between these options are too distinct) then one could argue no single costume is iconic, unless you want to say the first one is solely by default.
Case in point, there was a comment by Chris Priestly, I think in
this thread recently. He said (paraphrasing) that iconic costumes make NPCs more distinct as characters and used cosplay as an argument to illustrate his point.
So if we suddenly have a variety of (distinct) costumes for NPCs, is this going to muddy the iconic waters too far to suit Bioware? It seems more likely the costumes will be on a small Fenris/Isabela/Anders level than what we saw for Merrill, say, and very unlikely we'd see more than three.
But things are not set in stone so we'll see (and hope).
Edit: culled quote pyramid.
Modifié par Shadow of Light Dragon, 29 août 2011 - 08:14 .