I mean it doesn't always go off when it should. This seems to happen alot like if the target is attacking someone else, or if its been knockdown etc...Has anyone else come across this?
Sneak Attack: Seems a bit wonky
Débuté par
C Barchuk
, août 29 2011 02:38
#1
Posté 29 août 2011 - 02:38
#2
Posté 29 août 2011 - 06:02
Getting sneak-attacks through flanking is... a bit tricky. And doesn't always work well. But let's start with the obvious stuff. Are you attempting sneaks in melee or ranged? If ranged, you have to remember that you can get sneak attacks only in 30m radius - which is pretty close for an archer.
Otherwise... there are reasons mostly every sneaky-type picks fail-safe methods to deliver sneak attacks - Hide in Plain Sight (usually with 1 level of Shadow Dancer.. sometimes 8 levels of Assasin) or Feint (which required godly amounts of Bluff skill to be effective though).
Otherwise... there are reasons mostly every sneaky-type picks fail-safe methods to deliver sneak attacks - Hide in Plain Sight (usually with 1 level of Shadow Dancer.. sometimes 8 levels of Assasin) or Feint (which required godly amounts of Bluff skill to be effective though).
Modifié par Haplose, 29 août 2011 - 06:03 .
#3
Posté 29 août 2011 - 11:45
If the target is knocked down it doesn't work at all (unless it's also paralyzed or whatever, I think). I'm pretty sure the game only lets you flank-SA someone if the target is attacking something, so if the enemy is casting a spell, drinking a potion, or rubbing their genitals you're outta luck.
#4
Posté 29 août 2011 - 12:05
Ah yes, this would explain a lot. Pretty much the opposite of NWN1's behaviour then (where the you were subject to sneak attacks whenever you didn't actively engage the opponent).
#5
Posté 30 août 2011 - 01:28
Haplose wrote...
Otherwise... there are reasons mostly every sneaky-type picks fail-safe methods to deliver sneak attacks - Hide in Plain Sight (usually with 1 level of Shadow Dancer.. sometimes 8 levels of Assasin) or Feint (which required godly amounts of Bluff skill to be effective though).
Stunning Fist and Bladeweave also work well for slightly more exotic sneaks.
#6
Posté 30 août 2011 - 05:39
Stunning Fist is limited in uses/per day though... you have to actually hit the enemy with it and he must fail the save... it's not exactly fail-safe and limited in uses.
As for Bladeweave., it didn't seem to do much for me when I tried it. I guess it might have been bugged.. though if so, some mod probably fixed it by now (Kaedrins?).
As for Bladeweave., it didn't seem to do much for me when I tried it. I guess it might have been bugged.. though if so, some mod probably fixed it by now (Kaedrins?).
#7
Posté 30 août 2011 - 10:52
If you are a monk of any repute, you'll have many uses of Stunning Fist per day... to be Sneak Attacking, though, you need to have some levels of, say Rogue. As you say, though, you still have to hit and succeed on the check (I thought it was Fortitude, though), which I think is a bigger issue.
Drunken Fist Monk / Ninja for the win.
Drunken Fist Monk / Ninja for the win.
#8
Posté 30 août 2011 - 01:41
Exactly. You either build up your sneak attacks or your Monk levels, which give you increased number of Stunning Fists. Can't normally have both. As for that build combo, I don't know it
Modifié par Haplose, 30 août 2011 - 01:42 .
#9
Posté 01 septembre 2011 - 12:03
Ok, that makes sense I guess. I'm currently playing through NWN 1 as well which gives you sneak attacks left and right as long as the target isn't attacking you directly.
#10
Posté 01 septembre 2011 - 12:11
In NWN1, you can use Knockdown to set up sneak attacks. But not in NWN2, as stated.
#11
Posté 01 septembre 2011 - 03:19
Yeah, I'm not sure how I feel about that. You would have thought that a knocked-down foe would be vulnerable to attacks like that. Does knocking a foe down actually make it effectively immune to sneak attacks then? That seems kinda crazy.
#12
Posté 01 septembre 2011 - 09:03
I haven't played a rogue but I give neeshka point blank shot, rapid shot, set her medium follow distance and stealth her at the initiative phase of combat on vanilla AI and she gets me tons of sneak attacks. With good AC she's a real big support. I give her two weapon style for close combat and switch her weapons manually if caught in melee, and she gets sneak attacks much more rarely, usually every few rounds if everybody else gets full enemy focus.
So seems to happen more with ranged/sneak and you have to make sure the rest of the group is keeping the enemy pretty occupied. But she's got me through a fair bit, things like taking down evil priests like flies while the rest of us are dealing with undead using sword/spell.
I wouldn't exactly rely on sneak attack as a central strategy, it's more a bonus tactic you don't count on but benefits you a lot if you keep at it in the long term.
I had this mate who's positive any game he plays has a godcheat, once you figure out the cheat you just sit back and use that to walk all the way through (most older rpg had this problem). But then that kind of thinking just takes something away from playing doesn't it?
So seems to happen more with ranged/sneak and you have to make sure the rest of the group is keeping the enemy pretty occupied. But she's got me through a fair bit, things like taking down evil priests like flies while the rest of us are dealing with undead using sword/spell.
I wouldn't exactly rely on sneak attack as a central strategy, it's more a bonus tactic you don't count on but benefits you a lot if you keep at it in the long term.
I had this mate who's positive any game he plays has a godcheat, once you figure out the cheat you just sit back and use that to walk all the way through (most older rpg had this problem). But then that kind of thinking just takes something away from playing doesn't it?
#13
Posté 01 septembre 2011 - 09:10
Yes, flanking sneak attacks seem to work better with ranged weapons. Not perfectly, but better.
#14
Posté 02 septembre 2011 - 05:23
Well, if you do inwest in Feint&Bluff (heavily) or HiPS, you can get sneak attacks pretty much every turn against vulnerable enemies. Given how much damage they add and how many attacks per round you can get, it's more then just a bonus....
Of course in both the OC and MotB expansion, there are tons of immune opponents.
Of course in both the OC and MotB expansion, there are tons of immune opponents.
Modifié par Haplose, 02 septembre 2011 - 05:24 .
#15
Posté 02 septembre 2011 - 02:56
Of course in both the OC and MotB expansion, there are tons of immune opponents.
Well it stands to reason, for every uberdeath move there has to be an uberinvulnerability or it just wouldn't be very immersive.
I still think what we're talking about here is a player with an arcade approach who thinks this ought to be a godcheat in his game, I dunno because he figured rogue is the best character class evar.
But if you want immersion, no prone characters don't automatically warrant sneak attacks, you're talking about a very circumstantial combat manoeuvre that requires a setup. Generally you need someone who is flat footed facing the other way, with no special abilities or honed senses or intuition. Sneak attacks are those of perfect opportunity basically, which doesn't happen a lot in the middle of life desperate melee.
#16
Posté 02 septembre 2011 - 03:08
No there's no godly build in this game, and it especially isn't the rogue. Well-built rogues can be pretty powerful, because they get a lot of sneak attack at higher levels. Their BAB is medium, though, so they won't hit with as many attacks, they have poor health, can't wear heavy armour, and don't get the plethora of feats and abilities which could be open to them if they took levels in other classes. Spellcasting is by far more versetile as well, because trying to sneak attack someone standing in triple Evards/Chilling Tentacles is tough because you're probably immobilised and possibly dead.





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