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Solo cun-rogue archer, epic fail...


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#1
JayDea

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So... yes, that one is enjoyable still, but utterly flawed at level 13.
I wanted to build a nice archer and opted for cunning instead of dexterity, since going solo and I didn't want to fail lockpicking/stealing/persuasion.
Also, since I'm playing solo, I went for combat stealth early.
On level 13, I picked evasion... and that's been the worst idea I had in DA:O so far...
No way I can shoot my bow twice when 3 or more enemies attack me, since my PC keep dodging and doesn't resume shooting until I command it to do so. It's nice to avoid huge amounts of damage, but now I almost maxed some archery trees, I can't afford spending much talent points in dual-wield trees.

Note to self, never use evasion on an archer... 
I still have a lot of fun with melee weapons though, evasion works great... for melee... =]

#2
gandanlin

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I haven't tried a solo archer, but I am kind of partial to the archery style of combat.

I wonder if scattershot is not the best early choice to go for. It stuns multiple enemies and allows the archer to kill a few before the rest recover -- evening up the odds a little.

#3
The-Visonary

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I have done a rogue archer but I gave up cause I missed so much with my bow.
Yeah and Evasion is not good to waste a talent point on.

#4
termokanden

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I didn't think evasion was good for melee either. I never used it.

Anyway archery isn't super-effective in DAO. I guess the best you can do is locate the best bow, grab the Rapid Aim gloves from Return to Ostagar and use Aim. There's a guide that explains all this (it has been posted many times, and it's probably in a sticky too). But I honestly think archers are just a tad underpowered in DAO. And yeah, evasion sucks.

Of course in Awakening archery is insanely overpowered.

Modifié par termokanden, 29 août 2011 - 10:41 .


#5
JayDea

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Well, I guess it can be handy for a dual wield rogue, not for an archer though, but yes, it can be quite tough since there's more melee enemies than ranged, even spellcasters aren't too much of a trouble, provided there aren't too many of them... surviving crowds of enemies with overwhelm is the trickiest part, stealth helps, provided I can go into stealth between two attempts and take a poultice.

#6
termokanden

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It was my impression that the evade animation can cancel your attacks in melee too. That's not a good thing. But I've never used it.

#7
JayDea

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Seriously, it's annoying at first to see the attacks interrupted to dodge, but really, you take far less damage since enemies fail to hit you more often. It makes the fights last a tad longer, but I have no trouble taking down a revenant without using a single health poultice and if they're helped with some critters, just get rid of them first if melee and off you go with just a lesser poultice.
I'll check my saves, I should be able to make a video to illustrate.
The downfall of the build actually, is that I spend most of my time fighting in melee when it's supposed to be an archer. 
I don't believe archers are underpowered, it's just the game doesn't allow much room for pure archer fight since we're meant to be playing with a party where an archer is mostly there to support.

Modifié par JayDea, 30 août 2011 - 09:04 .


#8
stragonar

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wouldn't you be able to ward off melee as a bard? (captivate aoe while archery on cds, distraction as a back up)
Seeing as you are already a cun build it would make sense to go bard. Of course you will still be screwing your damage output, (possibly more so) but I would think you could spend more time in ranged combat as a "true" archer this way. Course, problem with this is the fact that captivate is a stun effect and you are screwing yourself if you need dirty fighting.

Modifié par stragonar, 30 août 2011 - 10:14 .


#9
JayDea

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Now I'm at level 19, I'm having some good fun with stealth and scattershot/arrow of slaying, but I feel I should have put a bit more points into dex.
I picked bard as my first spec, but only picked song of valor yet, focused on other talents so far and picked duelist as a second spec as I found out I was spending more time in melee than ranged, so I felt like balancing a little. Captivate sounds like too much of an ass-bitting talent to me, especially on solo run, though.
I regret picking Evasion as an archer, but I'll probably pick it again as dual weapon rogue, though I'll give it a try with a save before I make my decision for good, I have begun another solo rogue but dual weapon and cunning focused and I'll probably go for ranger/duelist on this one. Evading strikes in melee combat doesn't interrupt you, the character resumes the fighting, while evading as archer completely interrupts the attack unless you command attacking again or you take damage from an enemy.
However, since I play solo, I use stealth a lot to prepare combats with traps, evade and strike or heal, recon, it gives a different control over the battle to be able to debilitate foes before they even start attacking.
Actually, it takes some time for a ranged rogue to become interesting, and some mistakes to avoid. It's the first time I use stealth, bombs, traps and weapon coatings/poisons, but it's interesting a so different from the usual brute force engagement.

#10
gandanlin

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Since you raised this topic, I've been sort of wondering about how well certain talents work in a solo run -- specifically talents like evasion and combat movement. The first gives a bonus to dodge and the second a bonus to flanking angle.

Do the bonuses from those talents even apply to a solo character? Or do those talents cease to apply once a character is put under direct control (as opposed to running off the tactics menu)?

#11
JayDea

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These are passive talents, they're always active.
EDIT: now that sounds a bit odd, but you get the idea I suppose lol

Modifié par JayDea, 02 septembre 2011 - 12:00 .


#12
termokanden

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They apply. You can for example stealth in a solo run and still get a wider backstabbing angle. Somewhat useful.

Evasion just isn't the greatest thing ever. It's worst for a dex build, because those can be unhittable by normal attacks anyway (without getting interrupted). I'm also guessing Evasion doesn't do a thing about those pesky unavoidable attacks like Overwhelm. There it helps much more to be an armored rogue.

As for bard talents, it's such a shame to stop at Valor. By far the best bard ability is Song of Courage. The rest of the abilities are pretty mediocre. Not that bard is the best choice for soloing anyway.

#13
gandanlin

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Yes, I suppose they do apply. It just seemed like sometimes my rogues do better when they run on AI than when I control them, but perhaps that is because I am slow at deciding what to do with them sometimes.

#14
termokanden

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That could be it. But they don't automatically flank, so you can pretty much always increase damage by manally placing them correctly and letting them backstab.

#15
gandanlin

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termokanden wrote...

That could be it. But they don't automatically flank, so you can pretty much always increase damage by manally placing them correctly and letting them backstab.


They don't flank even on AI?

#16
termokanden

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Well they just run up and attack from whatever angle is easiest. If they happen to be at the right flanking angle, they will of course backstab.

#17
Zy-El

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An archer rogue build might be more viable with a Ranger subclass. At least, you'll have a Bear drawing some of the enemies off. If you're getting mobbed, go Combat Stealth and slink away.

#18
gandanlin

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Sounds like it would work. Bear is a good tank, but sometimes I find the spider and the wolf are better companions to have along -- especially when the combat is in cramped quarters.

I would probably put at least one point into traps, just so I could use the traps that can be bought at the various merchants.

Hmm. I am sort of tempted to try a archer solo run....