EmperorSahlertz wrote...
Most of the pro-mages are also dead set on viewing the mages as nothing but victims, and then won't ever admit to the dangers that mages present. Same with the pro-Circle/Templars. We are often so dead set on focusing on the dangers mages present, that we don't... I don't even know how to end that sentence... There is probably something we don't look at...
I think most of the pro-mage crowd is dead set on viewing the mages as INDIVIDUALS. As in, they aren't guilty until they have committed a crime. As in, don't lock them up for life because they have the ability to do something. Besides which, locking them up doesn't seem to be actually working, and in the case of Kirkwall, appears to be actively driving them mad and making matters worse.
The pro-Templar crowd appears to consider innocent non-mages as somehow more innocent than any mage can be. Being aware of what a mage is capable of and setting up certain safeguards and training practices is one thing. But supporting the imprisonment of mages for life, captives of a militant religion that preaches they are too dangerous to ever be free is a different thing.
Plus, if they really want to convince the player that mages are ticking time bombs, then I'd like to actually see that in game play. I want to see an apostate in hiding who was walking to the local bakery to get a fix for a cinnamon bun craving and suddenly becomes a hunger abomination and we have to stop them.
What we see in DA2 is mages driven to the brink of sanity who then cave in for fairly clear reasons. We don't see otherwise fully trained and well intentioned mages suddenly going "RWARRR Kill them all!!" in the middle of the street. There is no game play proof that mages are under constant threat of demonic possession and must be kept captive lest possession happen in the wild, so to speak. If it something more than Chantry propaganda, then throw in a quest to show it.
As Ian and several others have pointed out, there doesn't seem to be any reason to believe the Chantry claims that mages who are allowed to run free are too dangerous. They live freely in several game societies and the rare abomination among them is dealt with and everyone moves on. If it truly was a common enough occurrence to jusify locking up all mages by default, then societies without circles should have been wiped out by now.
Modifié par GavrielKay, 30 août 2011 - 08:47 .