Jayce F wrote...
Look at the position of her nose in relation to the scope and the camera angle. Unless Ashley has a strange habit of aiming down the scope with her left eye while being right handed, I'm fairly confident she still has her head turned to the side.
Well, IMO, it's hard to be so sure in one way or another here because...
- It's a game animation in a game which may not necessarily always be the best one at portraying proper way of handling firearms. There might be a chance that this is a little inaccuracy in what the proper movement and behaviour should look like. (I am not sure if it is a motion capture at all and even if it is, I am not sure if it is a mocap of somebody who knows how to do it.)
- She is aiming while moving back on the flying ship... The current disproportion between her right (aiming) eye and the gun might very well have been the result of both her and ship's shaking and instability... In other words, her weapon might have been deflected a little bit without her moving her head and / or trying to do something else than aiming at all. And IMO, based on how little she has been actually moving her head since 3:40, it is a more likely scenario.
However, that is not the actual point of my first post... The fact, that we are discussing whether, when and / or under what circumstances she can see and efficiently aim with her current hairstyle means, that something might not be allright with it.
And
this is my main point. I'm fairly confident that her hairstyle is limiting her field of view. I would say, even if she was not really trying to aim in that scene (and on those pictures) with her right eye (which I personally doubt that is the case), it would have been useful to keep the track of her weapon, weapon's sights and situation on the battlefield with the left one. At least with its peripheral vision. And I am convinced that her current haircut does not allow to do so or at least to do it in efficient way - the way somebody as professional as Ashley would have prefered.
Modifié par Varen Spectre, 01 septembre 2011 - 10:34 .