Nightmare: All Melee Party (Updated)
#26
Posté 01 septembre 2011 - 12:26
#27
Posté 01 septembre 2011 - 01:06
#28
Posté 01 septembre 2011 - 11:14
The main issue i'm encountering is tactics-wise because those immortal profane critters trigger even 'boss or higher' tactics, wasting hexes/brands/disorients/staggers on those annoying little buggers. For example,
I'm pretty sure that if I could somehow get the companions to do what they're meant to do, the ARW could be done easily under 30 seconds. The goal is to
- use hex of torment + mark of death + brand,
- followed by pinning shot (disorient) + assault CCC
- then shield bash (stagger) + explosive strike
- and pommel strike (stagger) + twin fangs
- while the whole time having hasted autoattacks and winter's grasps flowing in.
oh and not forget to put might on for Aveline (like i did in that video). That would help
The other issue is that statuses last for ~1-2 seconds such that getting the tactics to kick in at the right time and actually get CCCs becomes difficult (either that or Aveline will decide to shield bash just before the ARW gets disoriented -so Aveline shield bashes it and loses disorient. Stupid Aveline.)
Due to all these the issues with companion targetting it may be better just to stick to the standard dual haste route in order to get the fastest rogue time.....
Haha anyway, I've got a presentation to make so I'll probably take a break from it for a while. I don't think i'll crack 20seconds with a DW although I'm now convinced that it's very doable with two S&S warriors. (I'm also tempted to do the legacy dlc in act 1 and get to level 14 for two specs (for shadow or reaver/berserker) although I'm not sure how many abilities points I can spare)
Modifié par mr_afk, 01 septembre 2011 - 11:40 .
#29
Posté 01 septembre 2011 - 01:32
#30
Posté 01 septembre 2011 - 01:34
Relix28 wrote...
Also, once you get the new item pack, your rogue Hawke should pretty much demolish the ARW with the new spirit dagger. I haven't tested it out yet, but I'm imagining the damage boost should be siginificant.
Should be about 50% more damage even.
Modifié par thendcomes, 01 septembre 2011 - 01:35 .
#31
Posté 01 septembre 2011 - 01:55
Without the new dlc a dual haste DW setup (bethany/anders) only can get ~45seconds - and that's with the whole team contributing (and not just beating some poor profane senseless) haha
Also, I meant the first carta section only. From my experience anyway there's ~1-2 levels in there (depending on whether you grab all the codexes, do malvernis etc). That should be sufficient to go from ~level 13 to level 14-15 which is all you need. Only issue is that you will only have ~15-16 ability points and won't have that many ability points to invest- though i'm sure I can improvise (e.g. get Varric to obscure me).
Anyway i'll see about getting a fully melee ARW run later tonight (well.. as much as I can with Varric been a nuisance as usual).
Modifié par mr_afk, 01 septembre 2011 - 02:01 .
#32
Posté 01 septembre 2011 - 02:04
mr_afk wrote...
That was with the new dlc! Haha didn't you see my new fancy outfit/purple numbers floating around?
Without the new dlc a dual haste DW setup (bethany/anders) only can get ~45seconds - and that's with the whole team contributing (and not just beating some poor profane senseless) haha
The vid quality is kinda poor, so I didn't really notice the new fancy outfit and I guess I wasn't paying much attention to the numbers either. lol
#33
Posté 01 septembre 2011 - 02:08
I've been too lazy to set up the framing right or to upload in HD (so I just crop it and give some nice pixels instead).
Haha i'll consider recording future vids nicely like I used to.
Modifié par mr_afk, 01 septembre 2011 - 02:12 .
#34
Posté 01 septembre 2011 - 10:03
Or are DW rogues just really that overpowered?
Either way, pretty awesome vids.
#35
Posté 02 septembre 2011 - 02:38
Apathy1989 wrote...
Wow.... is nightmare really that easy now? I haven't played vanilla DA2 in ages.
Or are DW rogues just really that overpowered?
Either way, pretty awesome vids.
Both. The last patch took whatever little challenge there was and threw it out the window.
Mr_afk's vids make it look like even more of a joke.
#36
Posté 02 septembre 2011 - 05:37
#37
Posté 07 septembre 2011 - 02:57
My thoughts on shield bash is that its not necessary i barely use it, pummel was enough and would rather have aveline do her own thing and not risk friendly fire.
Also i rarely ever use two handers or fenris so whats the reasoning behind not taking giants reach i always just assumed it was in all 2hander builds?
#38
Posté 07 septembre 2011 - 03:56
Rabbit-Heart wrote...
Have'nt played in a while but this seems more easy(doubtful though)and fun than the standard anders/merrill/varric, maybe my minds playing tricks on me or this new dlc is way op. Dual rogues is always hilarious for destroying elites and bosses.
My thoughts on shield bash is that its not necessary i barely use it, pummel was enough and would rather have aveline do her own thing and not risk friendly fire.
Also i rarely ever use two handers or fenris so whats the reasoning behind not taking giants reach i always just assumed it was in all 2hander builds?
Mr_afk's idea for Shield Bash and Pommel Strike is to STAGGER-lock elite targets in case they still live, once the first stagger goes away. It can also be useful, if none of the rogues are there in time to exploit stagger, and by the time they get there, stagger status is no longer active. It might seem a little redundant, but it's nice to have a backup stagger waiting in case you need it.
I can say from personal experience that occasions where Shield Bash FF other party memebers are rare. It's not a huge AoE and even, if you do get hit by it, it's not the end of the world. Worst case scenario is you get knocked-down and loose a small amount of hp. And like I said, it rarely ever happened to me.
All the builds are meant for lvl.17 charactes. That means you will have at least 8 or more ability points available, until you reach the end. So feel free to invest anywhere you like once you hit lvl.18.
Giant's reach is a nice passive skill (so is Battle Tempo), but I'm guessing it's not as crucial to this build, so that's probably why it wasn't included.
mr_afk wrote...
Abiltiies (Duelist/Assassin*)
*I am starting to think that this is the better build for this setup. Threat mangement and disorients are of little consequence while extra spike damage and debuff abilities come in very useful. If you want to one-shot bosses try a Rallied Might, Mark of Death and a Vendetta CCC (Lacerate).
Also note that the ideal stat distribution changes according to whether you have devious harm or not. My (unoptimised-but-close-to) duelist/assassin has 66 dex and 52 cun at level 18.
I agree with this.
Also, STAGGER + Assassinate + Lacerate/Maim = guranteed double damage from Assassinate. It's not CCC damage, but it's still very powerful IMO.
Modifié par Relix28, 07 septembre 2011 - 04:13 .
#39
Posté 07 septembre 2011 - 05:40
It's mainly cos you have to waste a point on mighty blow. If sunder was working it would be fine to go into the 2H tree, but as it is i would probably get it after you've got all his buffs and sustainables loaded up.





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